skia2/resources/sksl
Brian Osman fde20db7ca Rename SkSL's 2D cross product builtin function
Note that the 2D cross product isn't defined. There are at least two
possible interpretations of what that might mean. This name makes it
clearer that we're asking for the length of the resulting vector, if
we computed the 3D cross product (assuming Z == 0 for both vectors).

It also eliminates name overlap between builtin functions and actual
intrinsics.

Change-Id: I24e8bc0ab2ec91aaace20f0dd3e8565c10bd44a0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/484440
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-12-14 22:00:26 +00:00
..
blend Remove SkBlendMode from SkSL 2021-06-16 21:01:30 +00:00
errors Rename SkSL 'srgb_unpremul' to just 'color' 2021-12-07 17:56:27 +00:00
es2_conformance Mark symbols starting with gl_ as reserved words. 2021-11-01 22:43:44 +00:00
folding Replace getConstantSubexpression with getConstantValue. 2021-11-15 14:46:21 +00:00
glsl Report an error if sk_LastFragColor is referenced without fbFetchSupport 2021-09-15 15:41:49 +00:00
inliner Allow inlining of functions with unassigned out-params. 2021-11-11 19:33:06 +00:00
intrinsics Rename SkSL's 2D cross product builtin function 2021-12-14 22:00:26 +00:00
metal Reland "Restrict where 'binding' and 'set' can appear" 2021-11-23 18:03:24 +00:00
runtime Fix assertion when debug-tracing a void-return function. 2021-12-10 14:39:05 +00:00
runtime_errors Fix fuzzer-discovered error with child calls. 2021-11-17 15:44:21 +00:00
shared Revert "Enable various switch tests in ES2 mode." 2021-12-02 19:03:11 +00:00
spirv Disallow 'binding' and 'set' on push constants 2021-11-24 19:27:14 +00:00
workarounds Remove the "in blend modes randomly fail for all zero vec" workaround 2021-10-21 16:54:51 +00:00
README.txt Migrate SkSL test inputs to the resources/ directory. 2021-01-22 18:57:29 +00:00
update_fuzzer.py Implement parser for ES2 conformance '.test' files. 2021-09-29 16:48:14 +00:00

This directory contains source files for testing skslc compilation.
The compiled output files are in the /tests/sksl/ directory.