skia2/third_party
2016-09-02 11:19:34 -07:00
..
cpu-features GN: Android 2016-08-25 14:50:44 -07:00
etc1 Revert of Depend on ETC1 via DEPS instead of a direct third_party checkin. (patchset #1 id:1 of https://codereview.chromium.org/1296253003/ ) 2015-08-17 11:15:00 -07:00
expat spin off easy stuff from Herb's windows GN CL 2016-08-04 06:19:33 -07:00
freetype/include/freetype-android Update FreeType dependency from 2.6.1 to 2.6.5. 2016-08-31 12:48:18 -07:00
freetype2 GN: Android 2016-08-25 14:50:44 -07:00
giflib spin off easy stuff from Herb's windows GN CL 2016-08-04 06:19:33 -07:00
harfbuzz GN: build sfntly, icu, harfbuzz 2016-08-03 15:08:04 -07:00
icu GN: Android 2016-08-25 14:50:44 -07:00
jsoncpp GN: dm 2016-07-27 13:55:27 -07:00
ktx Convert SkAutoTUnref<SkData> to sk_sp<SkData>. 2016-08-03 13:32:32 -07:00
libjpeg-turbo GN: _turbo -> -turbo to match Fuchsia 2016-08-22 06:32:39 -07:00
libmicrohttpd Create explicit microhttpd.gyp 2016-03-09 15:07:02 -08:00
libpng GN: Android 2016-08-25 14:50:44 -07:00
libsdl Get Mac viewer working with SDL 2016-08-04 12:30:31 -07:00
libwebp GN: mac host and armv7 target 2016-08-26 08:13:04 -07:00
lua Style bikeshed - remove extraneous whitespace 2016-03-29 09:03:53 -07:00
qcms Add exact version of qcms used by Chrome for testing and comparison 2016-05-26 11:05:37 -07:00
sfntly GN: Android 2016-08-25 14:50:44 -07:00
yasm Make yasm-android executable 2016-07-26 13:46:16 -07:00
zlib GN: dm 2016-07-27 13:55:27 -07:00
BUILD.gn GN: Android 2016-08-25 14:50:44 -07:00
README BUG=skia:5602 2016-09-02 11:19:34 -07:00
third_party.gni GN: build sfntly, icu, harfbuzz 2016-08-03 15:08:04 -07:00

The third_party directory contains a set of dependencies from outside sources
that are needed to build various components and tools within Skia.  

Some of these dependencies reside within the Skia repo, while others are pulled 
from other repositories and placed in the third_party/externals directory
during build. These external dependencies are defined in a DEPS file.

Products in third_party are subject to their own respective license terms.  The
license for each project should be included in the source itself via a license
header or file.  If the source itself does not include a license header or file,
create a README that refers to reliable documentation of the project's license
terms on the web.