skia2/tools/fiddle/examples.h
Hal Canary 8800042f69 docs/examples: REG_FIDDLE_ANIMATED
I also added the `get_examples.py` script which pulls down new fiddles.

Change-Id: I953e461685a4d118ac4e425453e47d665a485aa2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264570
Commit-Queue: Hal Canary <halcanary@skia.org>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
2020-01-15 19:02:25 +00:00

46 lines
1.4 KiB
C++

// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#ifndef examples_DEFINED
#define examples_DEFINED
#include "tools/Registry.h"
#include "skia.h"
#include <cmath>
#include <string>
namespace fiddle {
struct Example {
void (*fFunc)(SkCanvas*);
const char* fName;
int fImageIndex;
int fWidth;
int fHeight;
double fAnimationDuration;
bool fText;
bool fSRGB;
bool fF16;
bool fOffscreen;
};
}
extern GrBackendTexture backEndTexture;
extern GrBackendRenderTarget backEndRenderTarget;
extern GrBackendTexture backEndTextureRenderTarget;
extern SkBitmap source;
extern sk_sp<SkImage> image;
extern double duration; // The total duration of the animation in seconds.
extern double frame; // A value in [0, 1] of where we are in the animation.
#define REG_FIDDLE_ANIMATED(NAME, W, H, TEXT, I, DURATION) \
namespace example_##NAME { void draw(SkCanvas*); } \
sk_tools::Registry<fiddle::Example> reg_##NAME( \
fiddle::Example{&example_##NAME::draw, #NAME, I, W, H, DURATION, TEXT, \
false, false, false}); \
namespace example_##NAME
#define REG_FIDDLE(NAME, W, H, TEXT, I) \
REG_FIDDLE_ANIMATED(NAME, W, H, TEXT, I, 0)
#endif // examples_DEFINED