skia2/include
bsalomon 8c07b7ab53 Allow max tile size to be overridden separately from max texture size.
This allows internal Gr texture creation code to succeed for extraneous textures while running the bleed GM. This means we can turn on the shader variants.

Review URL: https://codereview.chromium.org/1418473004
2015-11-02 11:36:52 -08:00
..
animator
c Documentation: C API comments 2015-09-01 10:45:09 -07:00
codec Create an SkAndroidCodec API separate from SkCodec 2015-10-21 10:27:10 -07:00
config remove SkInstCnt 2015-06-26 11:45:03 -07:00
core For BUILD.public, let SkPreConfig.h set SK_RELEASE based on NDEBUG. 2015-10-29 13:40:28 -07:00
device/xps C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla} 2015-03-25 18:17:32 -07:00
effects change more effects to only expose factories 2015-10-12 11:10:10 -07:00
gpu Allow max tile size to be overridden separately from max texture size. 2015-11-02 11:36:52 -08:00
images remove SkInstCnt 2015-06-26 11:45:03 -07:00
pathops Revert of Revert of remove SK_SUPPORT_LEGACY_PATHOP_ENUMS (patchset #1 id:1 of https://codereview.chromium.org/1203983003/) 2015-06-26 10:23:07 -07:00
pipe Fixing leaky handling of SkImage in SkDeferredCanvas. 2015-06-02 11:47:45 -07:00
ports Move Mutexy things to private. 2015-09-29 11:47:45 -07:00
private Use SkAutoTExclusive guard in DirectWrite port. 2015-10-23 10:48:26 -07:00
svg Remove SK_OFFSETOF from SkTypes, clean up offsetof usage. 2015-08-25 12:05:55 -07:00
utils Move SkTemplates.h to private. 2015-08-19 11:56:48 -07:00
views skia: Add ANGLE support on Mac 2015-10-28 08:42:29 -07:00
xml Move SkTemplates.h to private. 2015-08-19 11:56:48 -07:00