ac9f0c9e27
... and lots and lots of IWYU Change-Id: Ie5157dcdd2e6d29b95c71b39153278ab48ef4eb3 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346778 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
87 lines
2.5 KiB
C++
87 lines
2.5 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkBitmap.h"
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#include "include/core/SkBlurTypes.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColor.h"
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#include "include/core/SkColorFilter.h"
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#include "include/core/SkImage.h"
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#include "include/core/SkImageInfo.h"
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#include "include/core/SkMaskFilter.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkShader.h"
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static SkBitmap make_alpha_image(int w, int h) {
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SkBitmap bm;
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bm.allocPixels(SkImageInfo::MakeA8(w, h));
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bm.eraseARGB(10, 0, 0 , 0);
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for (int y = 0; y < bm.height(); ++y) {
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for (int x = y; x < bm.width(); ++x) {
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*bm.getAddr8(x, y) = 0xFF;
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}
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}
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bm.setImmutable();
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return bm;
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}
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static sk_sp<SkColorFilter> make_color_filter() {
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float colorMatrix[20] = {
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1, 0, 0, 0, 0,
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0, 1, 0, 0, 0,
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0, 0, 0.5, 0.5, 0,
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0, 0, 0.5, 0.5, 0}; // mix G and A.
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return SkColorFilters::Matrix(colorMatrix);
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}
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DEF_SIMPLE_GM(alpha_image, canvas, 256, 256) {
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auto image = make_alpha_image(96, 96).asImage();
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SkPaint paint;
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paint.setColorFilter(make_color_filter());
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paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 10.0f));
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canvas->drawImage(image.get(), 16, 16, &paint);
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paint.setColorFilter(nullptr);
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paint.setShader(SkShaders::Color(SK_ColorCYAN));
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canvas->drawImage(image.get(), 144, 16, &paint);
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paint.setColorFilter(make_color_filter());
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canvas->drawImage(image.get(), 16, 144, &paint);
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paint.setMaskFilter(nullptr);
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canvas->drawImage(image.get(), 144, 144, &paint);
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}
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// Created to demonstrate skbug.com/10556 - GPU backend was failing to apply paint alpha to
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// alpha-only image shaders. The two boxes should look the same.
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DEF_SIMPLE_GM(alpha_image_alpha_tint, canvas, 152, 80) {
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canvas->clear(SK_ColorGRAY);
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SkBitmap bm;
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bm.allocPixels(SkImageInfo::MakeA8(64, 64));
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for (int y = 0; y < bm.height(); ++y) {
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for (int x = 0; x < bm.width(); ++x) {
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*bm.getAddr8(x, y) = y * 4;
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}
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}
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bm.setImmutable();
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auto image = bm.asImage();
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SkPaint paint;
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paint.setColor4f({ 0, 1, 0, 0.5f });
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canvas->translate(8, 8);
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canvas->drawImage(image.get(), 0, 0, &paint);
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canvas->translate(72, 0);
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paint.setShader(image->makeShader(SkSamplingOptions()));
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canvas->drawRect({ 0, 0, 64, 64 }, paint);
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}
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