skia2/dm
Brian Salomon 48825b11ad Redefine the meaning of sample counts in GPU backend.
Old: 0  -> nonMSAA
     1+ -> MSAA

New:
     0  -> error/unsupported
     1  -> nonMSAA
     2+ -> MSAA

We still allow 0 to mean nonMSAA in three sets of public APIs for backwards compatibility:

1) SkSurface factories
2) GrBackendRenderTarget constructors
3) GrCaps::getSampleCnt()'s requestedCount parameter

However, we immediately clamp to 1 and treat 0 as invalid/non-renderable internally.

This also changes the behavior when using a large sample count. We now fail in that case rather than using the largest sample available sample count. GrCaps::getSampleCount() will return 0 in this case.


Bug: skia:
Change-Id: Ida22c6b22c1365e563c9046b611e88bf5eb3ff33
Reviewed-on: https://skia-review.googlesource.com/101560
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-02-01 18:16:58 +00:00
..
DM.cpp 1010102, 101010x, 888x in sw 2018-01-30 22:02:20 +00:00
DMFontMgr.cpp DM: hide DM:FontMgr behind a factory 2017-11-14 16:24:44 +00:00
DMFontMgr.h DM: hide DM:FontMgr behind a factory 2017-11-14 16:24:44 +00:00
DMGpuSupport.h Drop support for OSMesa in test tools and remove build bot 2017-11-13 16:20:10 +00:00
DMGpuTestProcs.cpp Use GrContextFactories that produce a single GrContext in unit tests. 2017-11-15 22:03:07 +00:00
DMJsonWriter.cpp Move SkOSPath out of include/core. 2016-11-08 20:20:15 +00:00
DMJsonWriter.h Add gamma_correct option field to dm.json 2016-02-29 07:38:01 -08:00
DMSrcSink.cpp [skottie] Render DM frames out-of-order 2018-01-27 18:02:15 +00:00
DMSrcSink.h Redefine the meaning of sample counts in GPU backend. 2018-02-01 18:16:58 +00:00