8686a5eeef
Remove Picture_DeviceType from SampleApp SampleWindow DeviceType enumeration. Use a bool variable to control whether the drawing happens via MultiPictureDraw. The MultiPictureDraw mode can be activated by 'M', and title is updated to contain "<MPD>". Previously the MPD mode was inaccessible. This works towards removing backend specific code from SampleApp and VisualBench with the aim to move the code to the common SkView framework (SkWindow in particular). The grand goal is to be able to use command buffer GPU API and NVPR in these apps. BUG=skia:4733 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1538343002 Review URL: https://codereview.chromium.org/1538343002
245 lines
6.7 KiB
C++
245 lines
6.7 KiB
C++
/*
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* Copyright 2011 Skia
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SampleApp_DEFINED
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#define SampleApp_DEFINED
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#include "SkOSMenu.h"
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#include "SkPath.h"
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#include "SkPicture.h"
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#include "SkPictureRecorder.h"
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#include "SkScalar.h"
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#include "SkTDArray.h"
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#include "SkTouchGesture.h"
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#include "SkWindow.h"
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#include "timer/Timer.h"
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class GrContext;
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class GrRenderTarget;
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class SkCanvas;
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class SkData;
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class SkDocument;
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class SkEvent;
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class SkTypeface;
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class SkViewFactory;
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class SampleWindow : public SkOSWindow {
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SkTDArray<const SkViewFactory*> fSamples;
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public:
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enum DeviceType {
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kRaster_DeviceType,
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#if SK_SUPPORT_GPU
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kGPU_DeviceType,
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#if SK_ANGLE
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kANGLE_DeviceType,
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#endif // SK_ANGLE
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#if SK_COMMAND_BUFFER
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kCommandBuffer_DeviceType,
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#endif // SK_COMMAND_BUFFER
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#endif // SK_SUPPORT_GPU
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kDeviceTypeCnt
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};
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static bool IsGpuDeviceType(DeviceType devType) {
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#if SK_SUPPORT_GPU
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switch (devType) {
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case kGPU_DeviceType:
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#if SK_ANGLE
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case kANGLE_DeviceType:
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#endif // SK_ANGLE
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#if SK_COMMAND_BUFFER
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case kCommandBuffer_DeviceType:
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#endif // SK_COMMAND_BUFFER
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return true;
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default:
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return false;
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}
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#endif // SK_SUPPORT_GPU
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return false;
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}
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/**
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* SampleApp ports can subclass this manager class if they want to:
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* * filter the types of devices supported
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* * customize plugging of SkBaseDevice objects into an SkCanvas
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* * customize publishing the results of draw to the OS window
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* * manage GrContext / GrRenderTarget lifetimes
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*/
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class DeviceManager : public SkRefCnt {
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public:
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virtual void setUpBackend(SampleWindow* win, int msaaSampleCount) = 0;
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virtual void tearDownBackend(SampleWindow* win) = 0;
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// called before drawing. should install correct device
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// type on the canvas. Will skip drawing if returns false.
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virtual SkSurface* createSurface(DeviceType dType, SampleWindow* win) = 0;
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// called after drawing, should get the results onto the
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// screen.
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virtual void publishCanvas(DeviceType dType,
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SkCanvas* canvas,
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SampleWindow* win) = 0;
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// called when window changes size, guaranteed to be called
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// at least once before first draw (after init)
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virtual void windowSizeChanged(SampleWindow* win) = 0;
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// return the GrContext backing gpu devices (nullptr if not built with GPU support)
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virtual GrContext* getGrContext() = 0;
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// return the GrRenderTarget backing gpu devices (nullptr if not built with GPU support)
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virtual GrRenderTarget* getGrRenderTarget() = 0;
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private:
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typedef SkRefCnt INHERITED;
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};
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SampleWindow(void* hwnd, int argc, char** argv, DeviceManager*);
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virtual ~SampleWindow();
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SkSurface* createSurface() override {
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SkSurface* surface = nullptr;
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if (fDevManager) {
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surface = fDevManager->createSurface(fDeviceType, this);
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}
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if (nullptr == surface) {
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surface = this->INHERITED::createSurface();
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}
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return surface;
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}
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void draw(SkCanvas*) override;
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void setDeviceType(DeviceType type);
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void toggleRendering();
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void toggleSlideshow();
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void toggleFPS();
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void showOverview();
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void toggleDistanceFieldFonts();
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GrContext* getGrContext() const { return fDevManager->getGrContext(); }
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void setZoomCenter(float x, float y);
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void changeZoomLevel(float delta);
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bool nextSample();
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bool previousSample();
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bool goToSample(int i);
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SkString getSampleTitle(int i);
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int sampleCount();
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bool handleTouch(int ownerId, float x, float y,
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SkView::Click::State state);
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void saveToPdf();
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void postInvalDelay();
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DeviceType getDeviceType() const { return fDeviceType; }
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protected:
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void onDraw(SkCanvas* canvas) override;
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bool onHandleKey(SkKey key) override;
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bool onHandleChar(SkUnichar) override;
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void onSizeChange() override;
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SkCanvas* beforeChildren(SkCanvas*) override;
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void afterChildren(SkCanvas*) override;
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void beforeChild(SkView* child, SkCanvas* canvas) override;
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bool onEvent(const SkEvent& evt) override;
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bool onQuery(SkEvent* evt) override;
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virtual bool onDispatchClick(int x, int y, Click::State, void* owner,
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unsigned modi) override;
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bool onClick(Click* click) override;
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virtual Click* onFindClickHandler(SkScalar x, SkScalar y,
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unsigned modi) override;
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private:
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class DefaultDeviceManager;
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int fCurrIndex;
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SkPictureRecorder fRecorder;
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SkAutoTDelete<SkCanvas> fFlagsFilterCanvas;
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SkPath fClipPath;
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SkTouchGesture fGesture;
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SkScalar fZoomLevel;
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SkScalar fZoomScale;
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DeviceType fDeviceType;
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DeviceManager* fDevManager;
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bool fSaveToPdf;
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bool fSaveToSKP;
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SkAutoTUnref<SkDocument> fPDFDocument;
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bool fUseClip;
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bool fUseMPD;
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bool fAnimating;
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bool fRotate;
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bool fPerspAnim;
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bool fRequestGrabImage;
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bool fMeasureFPS;
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WallTimer fTimer;
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double fMeasureFPS_Time;
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bool fMagnify;
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int fTilingMode;
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SkOSMenu::TriState fPipeState; // Mixed uses a tiled pipe
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// On uses a normal pipe
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// Off uses no pipe
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int fUsePipeMenuItemID;
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// The following are for the 'fatbits' drawing
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// Latest position of the mouse.
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int fMouseX, fMouseY;
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int fFatBitsScale;
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// Used by the text showing position and color values.
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SkTypeface* fTypeface;
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bool fShowZoomer;
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SkOSMenu::TriState fLCDState;
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SkOSMenu::TriState fAAState;
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SkOSMenu::TriState fSubpixelState;
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int fHintingState;
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int fFilterQualityIndex;
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unsigned fFlipAxis;
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int fMSAASampleCount;
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int fScrollTestX, fScrollTestY;
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SkScalar fZoomCenterX, fZoomCenterY;
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//Stores global settings
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SkOSMenu* fAppMenu; // We pass ownership to SkWindow, when we call addMenu
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//Stores slide specific settings
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SkOSMenu* fSlideMenu; // We pass ownership to SkWindow, when we call addMenu
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void loadView(SkView*);
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void updateTitle();
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bool getRawTitle(SkString*);
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bool zoomIn();
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bool zoomOut();
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void updatePointer(int x, int y);
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void magnify(SkCanvas* canvas);
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void showZoomer(SkCanvas* canvas);
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void updateMatrix();
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void postAnimatingEvent();
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int findByTitle(const char*);
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void listTitles();
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SkSize tileSize() const;
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bool sendAnimatePulse();
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typedef SkOSWindow INHERITED;
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};
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#endif
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