dbfd7ab108
'static const' means, there must be at most one of these, and initialize it at compile time if possible or runtime if necessary. This leads to unexpected code execution, and TSAN* will complain about races on the guard variables. Generally 'constexpr' or 'const' are better choices. Neither can cause races: they're either intialized at compile time (constexpr) or intialized each time independently (const). This CL prefers constexpr where possible, and uses const where not. It even prefers constexpr over const where they don't make a difference... I want to have lots of examples of constexpr for people to see and mimic. The scoped-to-class static has nothing to do with any of this, and is not changed. * Not yet on the bots, which use an older TSAN. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2300623005 Review-Url: https://codereview.chromium.org/2300623005
197 lines
6.9 KiB
C++
197 lines
6.9 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkBitmap.h"
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#include "SkPath.h"
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#include "SkRandom.h"
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#include "SkShader.h"
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#include "SkXfermode.h"
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namespace skiagm {
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/**
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* Renders overlapping shapes with colorburn against a checkerboard.
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*/
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class DstReadShuffle : public GM {
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public:
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DstReadShuffle() {
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this->setBGColor(SkColorSetARGB(0xff, 0xff, 0, 0xff));
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}
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protected:
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enum ShapeType {
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kCircle_ShapeType,
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kRoundRect_ShapeType,
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kRect_ShapeType,
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kConvexPath_ShapeType,
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kConcavePath_ShapeType,
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kText_ShapeType,
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kNumShapeTypes
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};
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SkString onShortName() override {
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return SkString("dstreadshuffle");
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}
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SkISize onISize() override {
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return SkISize::Make(kWidth, kHeight);
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}
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void drawShape(SkCanvas* canvas,
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SkPaint* paint,
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ShapeType type) {
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const SkRect kRect = SkRect::MakeXYWH(SkIntToScalar(-50), SkIntToScalar(-50),
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SkIntToScalar(75), SkIntToScalar(105));
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switch (type) {
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case kCircle_ShapeType:
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canvas->drawCircle(0, 0, 50, *paint);
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break;
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case kRoundRect_ShapeType:
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canvas->drawRoundRect(kRect, SkIntToScalar(10), SkIntToScalar(20), *paint);
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break;
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case kRect_ShapeType:
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canvas->drawRect(kRect, *paint);
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break;
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case kConvexPath_ShapeType:
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if (fConvexPath.isEmpty()) {
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SkPoint points[4];
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kRect.toQuad(points);
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fConvexPath.moveTo(points[0]);
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fConvexPath.quadTo(points[1], points[2]);
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fConvexPath.quadTo(points[3], points[0]);
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SkASSERT(fConvexPath.isConvex());
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}
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canvas->drawPath(fConvexPath, *paint);
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break;
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case kConcavePath_ShapeType:
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if (fConcavePath.isEmpty()) {
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SkPoint points[5] = {{0, SkIntToScalar(-50)} };
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SkMatrix rot;
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rot.setRotate(SkIntToScalar(360) / 5);
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for (int i = 1; i < 5; ++i) {
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rot.mapPoints(points + i, points + i - 1, 1);
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}
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fConcavePath.moveTo(points[0]);
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for (int i = 0; i < 5; ++i) {
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fConcavePath.lineTo(points[(2 * i) % 5]);
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}
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fConcavePath.setFillType(SkPath::kEvenOdd_FillType);
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SkASSERT(!fConcavePath.isConvex());
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}
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canvas->drawPath(fConcavePath, *paint);
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break;
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case kText_ShapeType: {
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const char* text = "Hello!";
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paint->setTextSize(30);
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sk_tool_utils::set_portable_typeface(paint);
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canvas->drawText(text, strlen(text), 0, 0, *paint);
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}
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default:
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break;
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}
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}
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static SkColor GetColor(SkRandom* random, int i, int nextColor) {
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static SkColor colors[] = { SK_ColorRED,
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sk_tool_utils::color_to_565(0xFFFF7F00), // Orange
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SK_ColorYELLOW,
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SK_ColorGREEN,
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SK_ColorBLUE,
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sk_tool_utils::color_to_565(0xFF4B0082), // indigo
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sk_tool_utils::color_to_565(0xFF7F00FF) }; // violet
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SkColor color;
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int index = nextColor % SK_ARRAY_COUNT(colors);
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switch (i) {
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case 0:
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color = SK_ColorTRANSPARENT;
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break;
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case 1:
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color = SkColorSetARGB(0xff,
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SkColorGetR(colors[index]),
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SkColorGetG(colors[index]),
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SkColorGetB(colors[index]));
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break;
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default:
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uint8_t alpha = 0x80;
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color = SkColorSetARGB(alpha,
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SkColorGetR(colors[index]),
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SkColorGetG(colors[index]),
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SkColorGetB(colors[index]));
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break;
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}
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return color;
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}
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static void SetStyle(SkPaint* p, int style, int width) {
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switch (style) {
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case 0:
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p->setStyle(SkPaint::kStroke_Style);
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p->setStrokeWidth((SkScalar)width);
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break;
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case 1:
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p->setStyle(SkPaint::kStrokeAndFill_Style);
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p->setStrokeWidth((SkScalar)width);
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break;
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default:
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p->setStyle(SkPaint::kFill_Style);
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break;
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}
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}
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void onDraw(SkCanvas* canvas) override {
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SkRandom random;
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SkScalar y = 100;
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for (int i = 0; i < kNumShapeTypes; i++) {
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ShapeType shapeType = static_cast<ShapeType>(i);
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SkScalar x = 25;
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for (int style = 0; style < 3; style++) {
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for (int width = 0; width <= 1; width++) {
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for (int alpha = 0; alpha <= 2; alpha++) {
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for (int r = 0; r <= 5; r++) {
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SkColor color = GetColor(&random, alpha, style + width + alpha + r);
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SkPaint p;
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p.setAntiAlias(true);
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p.setColor(color);
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// In order to get some batching on the GPU backend we do 2 src over for
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// each xfer mode which requires a dst read
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p.setXfermodeMode(r % 3 == 0 ? SkXfermode::kLighten_Mode :
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SkXfermode::kSrcOver_Mode);
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SetStyle(&p, style, width);
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canvas->save();
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canvas->translate(x, y);
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canvas->rotate((SkScalar)(r < 3 ? 10 : 0));
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this->drawShape(canvas, &p, shapeType);
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canvas->restore();
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x += 8;
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}
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}
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}
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}
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y += 50;
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}
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}
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private:
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enum {
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kNumShapes = 100,
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};
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SkAutoTUnref<SkShader> fBG;
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SkPath fConcavePath;
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SkPath fConvexPath;
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static constexpr int kWidth = 900;
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static constexpr int kHeight = 400;
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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static GM* MyFactory(void*) { return new DstReadShuffle; }
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static GMRegistry reg(MyFactory);
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}
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