skia2/gm/xfermodes3.cpp
mtklein dbfd7ab108 Replace a lot of 'static const' with 'constexpr' or 'const'.
'static const' means, there must be at most one of these, and initialize it at
compile time if possible or runtime if necessary.  This leads to unexpected
code execution, and TSAN* will complain about races on the guard variables.

Generally 'constexpr' or 'const' are better choices.  Neither can cause races:
they're either intialized at compile time (constexpr) or intialized each time
independently (const).

This CL prefers constexpr where possible, and uses const where not.  It even
prefers constexpr over const where they don't make a difference... I want to have
lots of examples of constexpr for people to see and mimic.

The scoped-to-class static has nothing to do with any of this, and is not changed.

* Not yet on the bots, which use an older TSAN.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2300623005

Review-Url: https://codereview.chromium.org/2300623005
2016-09-01 11:24:54 -07:00

231 lines
7.8 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkBitmap.h"
#include "SkGradientShader.h"
#include "SkSurface.h"
#include "SkXfermode.h"
#include "SkColorPriv.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
#endif
namespace skiagm {
/**
* This tests drawing device-covering rects with solid colors and bitmap shaders over a
* checkerboard background using different xfermodes.
*/
class Xfermodes3GM : public GM {
public:
Xfermodes3GM() {}
protected:
SkString onShortName() override {
return SkString("xfermodes3");
}
SkISize onISize() override {
return SkISize::Make(630, 1215);
}
void onDrawBackground(SkCanvas* canvas) override {
SkPaint bgPaint;
bgPaint.setColor(sk_tool_utils::color_to_565(0xFF70D0E0));
canvas->drawPaint(bgPaint);
}
void onDraw(SkCanvas* canvas) override {
canvas->translate(SkIntToScalar(10), SkIntToScalar(20));
SkPaint labelP;
labelP.setAntiAlias(true);
sk_tool_utils::set_portable_typeface(&labelP);
constexpr SkColor kSolidColors[] = {
SK_ColorTRANSPARENT,
SK_ColorBLUE,
0x80808000
};
constexpr SkColor kBmpAlphas[] = {
0xff,
0x80,
};
auto tempSurface(this->possiblyCreateTempSurface(canvas, kSize, kSize));
int test = 0;
int x = 0, y = 0;
constexpr struct { SkPaint::Style fStyle; SkScalar fWidth; } kStrokes[] = {
{SkPaint::kFill_Style, 0},
{SkPaint::kStroke_Style, SkIntToScalar(kSize) / 2},
};
for (size_t s = 0; s < SK_ARRAY_COUNT(kStrokes); ++s) {
for (size_t m = 0; m <= SkXfermode::kLastMode; ++m) {
SkXfermode::Mode mode = static_cast<SkXfermode::Mode>(m);
canvas->drawText(SkXfermode::ModeName(mode),
strlen(SkXfermode::ModeName(mode)),
SkIntToScalar(x),
SkIntToScalar(y + kSize + 3) + labelP.getTextSize(),
labelP);
for (size_t c = 0; c < SK_ARRAY_COUNT(kSolidColors); ++c) {
SkPaint modePaint;
modePaint.setXfermodeMode(mode);
modePaint.setColor(kSolidColors[c]);
modePaint.setStyle(kStrokes[s].fStyle);
modePaint.setStrokeWidth(kStrokes[s].fWidth);
this->drawMode(canvas, x, y, kSize, kSize, modePaint, tempSurface.get());
++test;
x += kSize + 10;
if (!(test % kTestsPerRow)) {
x = 0;
y += kSize + 30;
}
}
for (size_t a = 0; a < SK_ARRAY_COUNT(kBmpAlphas); ++a) {
SkPaint modePaint;
modePaint.setXfermodeMode(mode);
modePaint.setAlpha(kBmpAlphas[a]);
modePaint.setShader(fBmpShader);
modePaint.setStyle(kStrokes[s].fStyle);
modePaint.setStrokeWidth(kStrokes[s].fWidth);
this->drawMode(canvas, x, y, kSize, kSize, modePaint, tempSurface.get());
++test;
x += kSize + 10;
if (!(test % kTestsPerRow)) {
x = 0;
y += kSize + 30;
}
}
}
}
}
private:
/**
* GrContext has optimizations around full rendertarget draws that can be replaced with clears.
* We are trying to test those. We could use saveLayer() to create small SkGpuDevices but
* saveLayer() uses the texture cache. This means that the actual render target may be larger
* than the layer. Because the clip will contain the layer's bounds, no draws will be full-RT.
* So when running on a GPU canvas we explicitly create a temporary canvas using a texture with
* dimensions exactly matching the layer size.
*/
sk_sp<SkSurface> possiblyCreateTempSurface(SkCanvas* baseCanvas, int w, int h) {
#if SK_SUPPORT_GPU
GrContext* context = baseCanvas->getGrContext();
SkImageInfo baseInfo = baseCanvas->imageInfo();
SkImageInfo info = SkImageInfo::Make(w, h, baseInfo.colorType(), baseInfo.alphaType(),
sk_ref_sp(baseInfo.colorSpace()));
SkSurfaceProps canvasProps(SkSurfaceProps::kLegacyFontHost_InitType);
baseCanvas->getProps(&canvasProps);
return SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info, 0, &canvasProps);
#else
return nullptr;
#endif
}
void drawMode(SkCanvas* canvas,
int x, int y, int w, int h,
const SkPaint& modePaint, SkSurface* surface) {
canvas->save();
canvas->translate(SkIntToScalar(x), SkIntToScalar(y));
SkRect r = SkRect::MakeWH(SkIntToScalar(w), SkIntToScalar(h));
SkCanvas* modeCanvas;
if (nullptr == surface) {
canvas->saveLayer(&r, nullptr);
modeCanvas = canvas;
} else {
modeCanvas = surface->getCanvas();
}
SkPaint bgPaint;
bgPaint.setAntiAlias(false);
bgPaint.setShader(fBGShader);
modeCanvas->drawRect(r, bgPaint);
modeCanvas->drawRect(r, modePaint);
modeCanvas = nullptr;
if (nullptr == surface) {
canvas->restore();
} else {
surface->draw(canvas, 0, 0, nullptr);
}
r.inset(-SK_ScalarHalf, -SK_ScalarHalf);
SkPaint borderPaint;
borderPaint.setStyle(SkPaint::kStroke_Style);
canvas->drawRect(r, borderPaint);
canvas->restore();
}
void onOnceBeforeDraw() override {
const uint32_t kCheckData[] = {
SkPackARGB32(0xFF, 0x42, 0x41, 0x42),
SkPackARGB32(0xFF, 0xD6, 0xD3, 0xD6),
SkPackARGB32(0xFF, 0xD6, 0xD3, 0xD6),
SkPackARGB32(0xFF, 0x42, 0x41, 0x42)
};
SkBitmap bg;
bg.allocN32Pixels(2, 2, true);
SkAutoLockPixels bgAlp(bg);
memcpy(bg.getPixels(), kCheckData, sizeof(kCheckData));
SkMatrix lm;
lm.setScale(SkIntToScalar(kCheckSize), SkIntToScalar(kCheckSize));
fBGShader = SkShader::MakeBitmapShader(bg, SkShader::kRepeat_TileMode,
SkShader::kRepeat_TileMode, &lm);
SkPaint bmpPaint;
const SkPoint kCenter = { SkIntToScalar(kSize) / 2, SkIntToScalar(kSize) / 2 };
const SkColor kColors[] = {
SK_ColorTRANSPARENT, 0x80800000, 0xF020F060, SK_ColorWHITE
};
bmpPaint.setShader(SkGradientShader::MakeRadial(kCenter, 3 * SkIntToScalar(kSize) / 4,
kColors, nullptr, SK_ARRAY_COUNT(kColors),
SkShader::kRepeat_TileMode));
SkBitmap bmp;
bmp.allocN32Pixels(kSize, kSize);
SkCanvas bmpCanvas(bmp);
bmpCanvas.clear(SK_ColorTRANSPARENT);
SkRect rect = { SkIntToScalar(kSize) / 8, SkIntToScalar(kSize) / 8,
7 * SkIntToScalar(kSize) / 8, 7 * SkIntToScalar(kSize) / 8};
bmpCanvas.drawRect(rect, bmpPaint);
fBmpShader = SkShader::MakeBitmapShader(bmp, SkShader::kClamp_TileMode,
SkShader::kClamp_TileMode);
}
enum {
kCheckSize = 8,
kSize = 30,
kTestsPerRow = 15,
};
sk_sp<SkShader> fBGShader;
sk_sp<SkShader> fBmpShader;
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_GM(return new Xfermodes3GM;)
}