skia2/modules/sksg/include/SkSGGroup.h
Florin Malita eb46bd892d [sksg] Hit-testing API
Introduce RenderNode::nodeAt(const SkPoint&) as the entry point for the hit-testing API.

This is backed by a onNodeAt() virtual, which gets dispatched throughout the render DAG,
and normally stops at the first leaf Draw node in encounters.

To support the implementation, introduce a GeometryNode::contains(const SkPoint&) API.

This is backed by a onContains() virtual, overridden in each concrete geometry class.

Expose nodeAt() on sksg::Scene, and add some basic unit tests.

Change-Id: I0c8abd9d1e51ecf2d8b4dd699f325cd636e21084
Reviewed-on: https://skia-review.googlesource.com/c/191296
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2019-02-12 15:01:05 +00:00

55 lines
1.3 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSGGroup_DEFINED
#define SkSGGroup_DEFINED
#include "SkSGRenderNode.h"
#include <vector>
namespace sksg {
/**
* Concrete node, grouping together multiple descendants.
*/
class Group : public RenderNode {
public:
static sk_sp<Group> Make() {
return sk_sp<Group>(new Group(std::vector<sk_sp<RenderNode>>()));
}
static sk_sp<Group> Make(std::vector<sk_sp<RenderNode>> children) {
return sk_sp<Group>(new Group(std::move(children)));
}
void addChild(sk_sp<RenderNode>);
void removeChild(const sk_sp<RenderNode>&);
size_t size() const { return fChildren.size(); }
bool empty() const { return fChildren.empty(); }
void clear();
protected:
explicit Group(std::vector<sk_sp<RenderNode>>);
~Group() override;
void onRender(SkCanvas*, const RenderContext*) const override;
const RenderNode* onNodeAt(const SkPoint&) const override;
SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
private:
std::vector<sk_sp<RenderNode>> fChildren;
typedef RenderNode INHERITED;
};
} // namespace sksg
#endif // SkSGGroup_DEFINED