48cf268def
R=robertphillips@google.com TBR=bsalomon@google.com BUG=skia:4955 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1718693002 Review URL: https://codereview.chromium.org/1718693002
328 lines
16 KiB
C
328 lines
16 KiB
C
// Copyright 2015 The Shaderc Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SHADERC_H_
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#define SHADERC_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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typedef enum {
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// Forced shader kinds. These shader kinds force the compiler to compile the
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// source code as the specified kind of shader.
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shaderc_glsl_vertex_shader,
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shaderc_glsl_fragment_shader,
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shaderc_glsl_compute_shader,
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shaderc_glsl_geometry_shader,
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shaderc_glsl_tess_control_shader,
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shaderc_glsl_tess_evaluation_shader,
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// Deduce the shader kind from #pragma annotation in the source code. Compiler
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// will emit error if #pragma annotation is not found.
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shaderc_glsl_infer_from_source,
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// Default shader kinds. Compiler will fall back to compile the source code as
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// the specified kind of shader when #pragma annotation is not found in the
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// source code.
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shaderc_glsl_default_vertex_shader,
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shaderc_glsl_default_fragment_shader,
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shaderc_glsl_default_compute_shader,
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shaderc_glsl_default_geometry_shader,
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shaderc_glsl_default_tess_control_shader,
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shaderc_glsl_default_tess_evaluation_shader,
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} shaderc_shader_kind;
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typedef enum {
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shaderc_target_env_vulkan, // create SPIR-V under Vulkan semantics
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shaderc_target_env_opengl, // create SPIR-V under OpenGL semantics
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shaderc_target_env_opengl_compat, // create SPIR-V under OpenGL semantics,
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// including compatibility profile
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// functions
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shaderc_target_env_default = shaderc_target_env_vulkan
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} shaderc_target_env;
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typedef enum {
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shaderc_profile_none, // Used if and only if GLSL version did not specify
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// profiles.
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shaderc_profile_core,
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shaderc_profile_compatibility,
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shaderc_profile_es,
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} shaderc_profile;
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// Used in the result module (shaderc_spv_module) to indicate the status of an
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// compilation.
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typedef enum {
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shaderc_compilation_status_success = 0,
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shaderc_compilation_status_invalid_stage, // error stage deduction
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shaderc_compilation_status_compilation_error,
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shaderc_compilation_status_internal_error, // unexpected failure
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shaderc_compilation_status_null_result_module,
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} shaderc_compilation_status;
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// Usage examples:
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//
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// Aggressively release compiler resources, but spend time in initialization
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// for each new use.
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// shaderc_compiler_t compiler = shaderc_compiler_initialize();
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// shader_spv_module_t module = shaderc_compile_into_spv(compiler,
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// "int main() {}", 13, shaderc_glsl_vertex_shader, "main");
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// // Do stuff with module compilation results.
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// shaderc_module_release(module);
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// shaderc_compiler_release(compiler);
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//
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// Keep the compiler object around for a long time, but pay for extra space
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// occupied.
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// shaderc_compiler_t compiler = shaderc_compiler_initialize();
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// // On the same, other or multiple simultaneous threads.
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// shader_spv_module_t module = shaderc_compile_into_spv(compiler,
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// "int main() {}", 13, shaderc_glsl_vertex_shader, "main");
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// // Do stuff with module compilation results.
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// shaderc_module_release(module);
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// // Once no more compilations are to happen.
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// shaderc_compiler_release(compiler);
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// An opaque handle to an object that manages all compiler state.
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typedef struct shaderc_compiler* shaderc_compiler_t;
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// Returns a shaderc_compiler_t that can be used to compile modules.
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// A return of NULL indicates that there was an error initializing the compiler.
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// Any function operating on shaderc_compiler_t must offer the basic
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// thread-safety guarantee.
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// [http://herbsutter.com/2014/01/13/gotw-95-solution-thread-safety-and-synchronization/]
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// That is: concurrent invocation of these functions on DIFFERENT objects needs
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// no synchronization; concurrent invocation of these functions on the SAME
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// object requires synchronization IF AND ONLY IF some of them take a non-const
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// argument.
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shaderc_compiler_t shaderc_compiler_initialize(void);
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// Releases the resources held by the shaderc_compiler_t.
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// After this call it is invalid to make any future calls to functions
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// involving this shaderc_compiler_t.
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void shaderc_compiler_release(shaderc_compiler_t);
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// An opaque handle to an object that manages options to a single compilation
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// result.
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typedef struct shaderc_compile_options* shaderc_compile_options_t;
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// Returns a default-initialized shaderc_compile_options_t that can be used
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// to modify the functionality of a compiled module.
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// A return of NULL indicates that there was an error initializing the options.
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// Any function operating on shaderc_compile_options_t must offer the
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// basic thread-safety guarantee.
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shaderc_compile_options_t shaderc_compile_options_initialize(void);
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// Returns a copy of the given shaderc_compile_options_t.
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// If NULL is passed as the parameter the call is the same as
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// shaderc_compile_options_init.
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shaderc_compile_options_t shaderc_compile_options_clone(
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const shaderc_compile_options_t options);
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// Releases the compilation options. It is invalid to use the given
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// shaderc_compile_options_t object in any future calls. It is safe to pass
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// NULL to this function, and doing such will have no effect.
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void shaderc_compile_options_release(shaderc_compile_options_t options);
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// Adds a predefined macro to the compilation options. This has the
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// same effect as passing -Dname=value to the command-line compiler.
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// If value is NULL, it has the effect same as passing -Dname to the
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// command-line compiler. If a macro definition with the same name has
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// previously been added, the value is replaced with the new value.
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// The null-terminated strings that the name and value parameters point to
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// must remain valid for the duration of the call, but can be modified or
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// deleted after this function has returned.
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void shaderc_compile_options_add_macro_definition(
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shaderc_compile_options_t options, const char* name, const char* value);
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// Sets the compiler mode to generate debug information in the output.
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void shaderc_compile_options_set_generate_debug_info(
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shaderc_compile_options_t options);
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// Sets the compiler mode to emit a disassembly text instead of a binary. In
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// this mode, the byte array result in the shaderc_spv_module returned
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// from shaderc_compile_into_spv() will consist of SPIR-V assembly text.
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// Note the preprocessing only mode overrides this option, and this option
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// overrides the default mode generating a SPIR-V binary.
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void shaderc_compile_options_set_disassembly_mode(
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shaderc_compile_options_t options);
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// Forces the GLSL language version and profile to a given pair. The version
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// number is the same as would appear in the #version annotation in the source.
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// Version and profile specified here overrides the #version annotation in the
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// source. Use profile: 'shaderc_profile_none' for GLSL versions that do not
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// define profiles, e.g. versions below 150.
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void shaderc_compile_options_set_forced_version_profile(
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shaderc_compile_options_t options, int version, shaderc_profile profile);
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// To support file inclusion, libshaderc invokes a callback into its client to
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// resolve the full path and content of the included file.
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// The client callback should follow the specified function signature below, and
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// it should be passed to libshaderc through the corresponding setter function.
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// When the including of a file is done, libshaderc will call another client
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// callback to clean up the resources used for the including process. The client
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// should implement the clean up method and pass it to libshaderc together with
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// the response method.
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// The struct that contains the information to be returned to the libshaderc.
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// The client-side implemented response method should return a pointer of this
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// struct. The underlying data is owned by client code.
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struct shaderc_includer_response {
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const char* path;
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size_t path_length;
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const char* content;
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size_t content_length;
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};
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// The function signature of the client-side implemented response method. It
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// returns a pointer to shaderc_includer_response struct.
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typedef shaderc_includer_response* (*shaderc_includer_response_get_fn)(
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void* user_data, const char* filename);
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// The function signature of the client-side implemented clean-up method.
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// Includer will call this callback function when the including process is done
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// with the fullpath and content data.
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typedef void (*shaderc_includer_response_release_fn)(
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void* user_data, shaderc_includer_response* data);
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// Sets the callback functions for the includer. When the includer queries for
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// the full path and content of a file, client's method will be called to
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// response. And when the query is done, client will be notified to clean up.
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// TODO: File inclusion needs to be context-aware.
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// e.g.
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// In file: /path/to/main_shader.vert:
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// #include "include/a"
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// In file: /path/to/include/a":
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// #include "b"
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// When compiling /path/to/main_shader.vert, the compiler should be able to
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// go to /path/to/include/b to find the file b.
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// This needs context info from compiler to client includer, and may needs
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// interface changes.
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void shaderc_compile_options_set_includer_callbacks(
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shaderc_compile_options_t options, shaderc_includer_response_get_fn getter,
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shaderc_includer_response_release_fn releasor, void* user_data);
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// Sets the compiler mode to do only preprocessing. The byte array result in the
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// module returned by the compilation is the text of the preprocessed shader.
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// This option overrides all other compilation modes, such as disassembly mode
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// and the default mode of compilation to SPIR-V binary.
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void shaderc_compile_options_set_preprocessing_only_mode(
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shaderc_compile_options_t options);
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// Sets the compiler mode to suppress warnings, overriding warnings-as-errors
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// mode. When both suppress-warnings and warnings-as-errors modes are
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// turned on, warning messages will be inhibited, and will not be emitted
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// as error messages.
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void shaderc_compile_options_set_suppress_warnings(
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shaderc_compile_options_t options);
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// Sets the target shader environment, affecting which warnings or errors will
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// be issued. The version will be for distinguishing between different versions
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// of the target environment. "0" is the only supported version at this point
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void shaderc_compile_options_set_target_env(shaderc_compile_options_t options,
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shaderc_target_env target,
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uint32_t version);
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// Sets the compiler mode to treat all warnings as errors. Note the
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// suppress-warnings mode overrides this option, i.e. if both
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// warning-as-errors and suppress-warnings modes are set, warnings will not
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// be emitted as error messages.
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void shaderc_compile_options_set_warnings_as_errors(
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shaderc_compile_options_t options);
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// An opaque handle to the results of a call to shaderc_compile_into_spv().
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typedef struct shaderc_spv_module* shaderc_spv_module_t;
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// Takes a GLSL source string and the associated shader kind, input file
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// name, compiles it according to the given additional_options. If the shader
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// kind is not set to a specified kind, but shaderc_glslc_infer_from_source,
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// the compiler will try to deduce the shader kind from the source
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// string and a failure in deducing will generate an error. Currently only
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// #pragma annotation is supported. If the shader kind is set to one of the
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// default shader kinds, the compiler will fall back to the default shader
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// kind in case it failed to deduce the shader kind from source string.
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// The input_file_name is a null-termintated string. It is used as a tag to
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// identify the source string in cases like emitting error messages. It
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// doesn't have to be a 'file name'.
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// By default the source string will be compiled into SPIR-V binary
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// and a shaderc_spv_module will be returned to hold the results of the
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// compilation. When disassembly mode or preprocessing only mode is enabled
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// in the additional_options, the source string will be compiled into char
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// strings and held by the returned shaderc_spv_module. The entry_point_name
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// null-terminated string defines the name of the entry point to associate
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// with this GLSL source. If the additional_options parameter is not NULL,
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// then the compilation is modified by any options present. May be safely
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// called from multiple threads without explicit synchronization. If there
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// was failure in allocating the compiler object NULL will be returned.
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shaderc_spv_module_t shaderc_compile_into_spv(
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const shaderc_compiler_t compiler, const char* source_text,
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size_t source_text_size, shaderc_shader_kind shader_kind,
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const char* input_file_name, const char* entry_point_name,
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const shaderc_compile_options_t additional_options);
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// The following functions, operating on shaderc_spv_module_t objects, offer
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// only the basic thread-safety guarantee.
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// Releases the resources held by module. It is invalid to use module for any
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// further operations.
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void shaderc_module_release(shaderc_spv_module_t module);
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// Returns true if the result in module was a successful compilation.
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bool shaderc_module_get_success(const shaderc_spv_module_t module);
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// Returns the number of bytes in a SPIR-V module result string. When the module
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// is compiled with disassembly mode or preprocessing only mode, the result
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// string is a char string. Otherwise, the result string is binary string.
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size_t shaderc_module_get_length(const shaderc_spv_module_t module);
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// Returns the number of warnings generated during the compilation.
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size_t shaderc_module_get_num_warnings(const shaderc_spv_module_t module);
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// Returns the number of errors generated during the compilation.
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size_t shaderc_module_get_num_errors(const shaderc_spv_module_t module);
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// Returns the compilation status, indicating whether the compilation succeeded,
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// or failed due to some reasons, like invalid shader stage or compilation
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// errors.
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shaderc_compilation_status shaderc_module_get_compilation_status(
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const shaderc_spv_module_t);
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// Returns a pointer to the start of the SPIR-V bytes, either SPIR-V binary or
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// char string. When the source string is compiled into SPIR-V binary, this is
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// guaranteed to be castable to a uint32_t*. If the source string is compiled in
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// disassembly mode or preprocessing only mode, the pointer will point to the
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// result char string.
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const char* shaderc_module_get_bytes(const shaderc_spv_module_t module);
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// Returns a null-terminated string that contains any error messages generated
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// during the compilation.
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const char* shaderc_module_get_error_message(const shaderc_spv_module_t module);
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// Provides the version & revision of the SPIR-V which will be produced
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void shaderc_get_spv_version(unsigned int* version, unsigned int* revision);
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// Parses the version and profile from a given null-terminated string
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// containing both version and profile, like: '450core'. Returns false if
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// the string can not be parsed. Returns true when the parsing succeeds. The
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// parsed version and profile are returned through arguments.
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bool shaderc_parse_version_profile(const char* str, int* version,
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shaderc_profile* profile);
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#ifdef __cplusplus
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}
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#endif // __cplusplus
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#endif // SHADERC_H_
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