skia2/tests/sksl/shared/SampleLocations.glsl
John Stiles 50b1b2b90d Disable control-flow analysis in SkSL. (Performance experiment)
This CL will be used to test for potential performance regressions (or
improvements?) that we might incur by disabling this optimization pass.

It will be reverted in ~1 day.

Change-Id: I775cdb0c95df81fa25ebbd66e4ff01f64c660f68
Bug: skia:11319
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/378456
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-03-03 22:08:56 +00:00

23 lines
941 B
GLSL

noperspective layout (location = 1) out vec2 vcoord_Stage0;
void main() {
int x = gl_InstanceID % 200;
int y = gl_InstanceID / 200;
int ileft = (gl_InstanceID * 929) % 17;
int iright = (ileft + 1) + (gl_InstanceID * 1637) % (17 - ileft);
int itop = (gl_InstanceID * 313) % 17;
int ibot = (itop + 1) + (gl_InstanceID * 1901) % (17 - itop);
float outset = 0.03125;
outset = 0 == (x + y) % 2 ? -outset : outset;
float l = float(ileft) / 16.0 - outset;
float r = float(iright) / 16.0 + outset;
float t = float(itop) / 16.0 - outset;
float b = float(ibot) / 16.0 + outset;
vec2 vertexpos;
vertexpos.x = float(x) + (0 == gl_VertexID % 2 ? l : r);
vertexpos.y = float(y) + (0 == gl_VertexID / 2 ? t : b);
vcoord_Stage0.x = float(0 == gl_VertexID % 2 ? -1 : 1);
vcoord_Stage0.y = float(0 == gl_VertexID / 2 ? -1 : 1);
gl_Position = vec4(vertexpos.x, vertexpos.y, 0.0, 1.0);
}