50b1b2b90d
This CL will be used to test for potential performance regressions (or improvements?) that we might incur by disabling this optimization pass. It will be reverted in ~1 day. Change-Id: I775cdb0c95df81fa25ebbd66e4ff01f64c660f68 Bug: skia:11319 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/378456 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
14 lines
222 B
GLSL
14 lines
222 B
GLSL
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out vec4 sk_FragColor;
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void main() {
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float x = 0.0;
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switch (0) {
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case 0:
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x = 0.0;
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if (x < sqrt(1.0)) break;
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case 1:
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x = 1.0;
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}
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sk_FragColor = vec4(x);
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}
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