2b3c2a3ff9
Attempt to take over all *SAN builds. MSAN has a lot of coordination required between gn/BUILD.gn and gn_flavor.py. I'd like to follow up to move more of this into gn/BUILD.gn, to make it easier to use locally. The compile steps should be much faster now. We no longer build CMake and Clang for every run, instead using the clang_linux CIPD package. This removes the need for all the third_party/externals/llvm/... dependencies. Similarly, since we're using the clang_linux package, we no longer depend on Chrome's Clang, and thus no longer need to sync chromium on these bots. Instead of packaging up MSAN libraries and llvm-symbolizer in the compile output, I have the test / perf bots also depend on the clang_linux package. These do not vary from build to build. No more need for the xsan.blacklist -include hack: Clang, GN, and Ninja all track changes to xsan.blacklist without our help. This has the incidental effect of upgrading the compiler used by *SAN bots from Clang 3.8 to Clang 3.9. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2289343002 Review-Url: https://codereview.chromium.org/2289343002 |
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.. | ||
cpu-features | ||
etc1 | ||
expat | ||
freetype/include/freetype-android | ||
freetype2 | ||
giflib | ||
harfbuzz | ||
icu | ||
jsoncpp | ||
ktx | ||
libjpeg-turbo | ||
libmicrohttpd | ||
libpng | ||
libsdl | ||
libwebp | ||
lua | ||
qcms | ||
sfntly | ||
yasm | ||
zlib | ||
BUILD.gn | ||
README | ||
third_party.gni |
The third_party directory contains a set of dependencies from outside sources that are needed to build various components and tools within Skia. Some of these dependencies reside within the Skia repo, while others are pulled from other repositories and placed in the third_party/externals directory during build. These external dependencies are defined in a DEPS file. Products in third_party are subject to their own respective license terms. The license for each project should be included in the source itself via a license header or file. If the source itself does not include a license header or file, create a README that refers to reliable documentation of the project's license terms on the web.