skia2/resources/sksl
Greg Daniel 4908a24d4b Revert "Add support for matrix == and != in Metal shaders."
This reverts commit c501857188.

Reason for revert: breaking many bots

Original change's description:
> Add support for matrix == and != in Metal shaders.
>
> We need to polyfill an operator== and != when these are first
> encountered in the code.
>
> Change-Id: I539c838ee1871bcb0c4b66abb8a4a0f91146cd4f
> Bug: skia:11306
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368496
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com

Change-Id: Id583109a0d167c2c58a57644b14cd5f49d670737
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11306
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368801
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2021-02-10 14:25:54 +00:00
..
blend
errors Added detection for non-constant-folded divide by zero errors in 2021-02-06 03:13:16 +00:00
folding Add SkSL test demonstrating missed optimization with +=. 2021-02-09 19:17:26 +00:00
fp Add bool2/bool3/bool4 to GrSLType. 2021-02-02 00:25:29 +00:00
glsl
inliner
intrinsics Revert "Add intrinsic tests for mod() and fract()." 2021-01-30 13:38:31 +00:00
metal Add default uniform binding value for Metal/SPIR-V. 2021-01-28 19:23:49 +00:00
runtime
runtime_errors Reject array-typed vardecls and array ctors in strict ES2 mode. 2021-02-04 19:36:50 +00:00
shared Revert "Add support for matrix == and != in Metal shaders." 2021-02-10 14:25:54 +00:00
spirv Improve memory layout handling in SPIRV generator 2021-01-22 22:16:48 +00:00
workarounds
README.txt

This directory contains source files for testing skslc compilation.
The compiled output files are in the /tests/sksl/ directory.