ece1d794b9
This will be implemented in Metal and SPIR-V in followup CLs. Change-Id: I397b4db40b15dd54cf1d8a17f414c3fe184b48d2 Bug: skia:10851 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387638 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
11 lines
204 B
GLSL
11 lines
204 B
GLSL
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out vec4 sk_FragColor;
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uniform vec2 ah;
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uniform vec2 bh;
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uniform vec2 af;
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uniform vec2 bf;
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void main() {
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sk_FragColor.x = ah.x * bh.y - ah.y * bh.x;
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sk_FragColor.y = af.x * bf.y - af.y * bf.x;
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}
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