skia2/tests/sksl/intrinsics/Cross.glsl
John Stiles ece1d794b9 Mangle function names in GLSL.
This will be implemented in Metal and SPIR-V in followup CLs.

Change-Id: I397b4db40b15dd54cf1d8a17f414c3fe184b48d2
Bug: skia:10851
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387638
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-03-22 17:18:26 +00:00

11 lines
204 B
GLSL

out vec4 sk_FragColor;
uniform vec2 ah;
uniform vec2 bh;
uniform vec2 af;
uniform vec2 bf;
void main() {
sk_FragColor.x = ah.x * bh.y - ah.y * bh.x;
sk_FragColor.y = af.x * bf.y - af.y * bf.x;
}