04d163212a
Makes some of the intersection and comparison calculations more robust and faster as well. Bug: skia: Change-Id: Ic6b6599be185d4fd888899ecd02ba0df7bc33e18 Reviewed-on: https://skia-review.googlesource.com/146383 Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
258 lines
13 KiB
C++
258 lines
13 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Test.h"
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#include "SkPolyUtils.h"
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DEF_TEST(PolyUtils, reporter) {
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SkTDArray<SkPoint> poly;
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// init simple index map
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uint16_t indexMap[1024];
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for (int i = 0; i < 1024; ++i) {
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indexMap[i] = i;
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}
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SkTDArray<uint16_t> triangleIndices;
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// skinny triangle
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*poly.push() = SkPoint::Make(-100, 55);
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*poly.push() = SkPoint::Make(100, 55);
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*poly.push() = SkPoint::Make(102.5f, 54.330127f);
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REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.count()) < 0);
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REPORTER_ASSERT(reporter, SkIsConvexPolygon(poly.begin(), poly.count()));
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REPORTER_ASSERT(reporter, SkIsSimplePolygon(poly.begin(), poly.count()));
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REPORTER_ASSERT(reporter, SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.count(),
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&triangleIndices));
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// switch winding
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poly[2].set(102.5f, 55.330127f);
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REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.count()) > 0);
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REPORTER_ASSERT(reporter, SkIsConvexPolygon(poly.begin(), poly.count()));
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REPORTER_ASSERT(reporter, SkIsSimplePolygon(poly.begin(), poly.count()));
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triangleIndices.rewind();
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REPORTER_ASSERT(reporter, SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.count(),
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&triangleIndices));
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// make degenerate
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poly[2].set(100 + 2.5f, 55);
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REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.count()) == 0);
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// TODO: should these fail?
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REPORTER_ASSERT(reporter, SkIsConvexPolygon(poly.begin(), poly.count()));
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REPORTER_ASSERT(reporter, SkIsSimplePolygon(poly.begin(), poly.count()));
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triangleIndices.rewind();
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REPORTER_ASSERT(reporter, !SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.count(),
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&triangleIndices));
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// giant triangle
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poly[0].set(-1.0e+37f, 1.0e+37f);
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poly[1].set(1.0e+37f, 1.0e+37f);
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poly[2].set(-1.0e+37f, -1.0e+37f);
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REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.count()) < 0);
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REPORTER_ASSERT(reporter, SkIsConvexPolygon(poly.begin(), poly.count()));
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REPORTER_ASSERT(reporter, SkIsSimplePolygon(poly.begin(), poly.count()));
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triangleIndices.rewind();
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REPORTER_ASSERT(reporter, SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.count(),
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&triangleIndices));
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// teeny triangle
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poly[0].set(-1.0e-38f, 1.0e-38f);
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poly[1].set(-1.0e-38f, -1.0e-38f);
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poly[2].set(1.0e-38f, 1.0e-38f);
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REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.count()) == 0);
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// TODO: should these fail?
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REPORTER_ASSERT(reporter, SkIsConvexPolygon(poly.begin(), poly.count()));
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REPORTER_ASSERT(reporter, SkIsSimplePolygon(poly.begin(), poly.count()));
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triangleIndices.rewind();
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REPORTER_ASSERT(reporter, !SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.count(),
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&triangleIndices));
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// triangle way off in space (relative to size so we don't completely obliterate values)
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poly[0].set(-100 + 1.0e+9f, 55 - 1.0e+9f);
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poly[1].set(100 + 1.0e+9f, 55 - 1.0e+9f);
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poly[2].set(150 + 1.0e+9f, 100 - 1.0e+9f);
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REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.count()) > 0);
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REPORTER_ASSERT(reporter, SkIsConvexPolygon(poly.begin(), poly.count()));
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REPORTER_ASSERT(reporter, SkIsSimplePolygon(poly.begin(), poly.count()));
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triangleIndices.rewind();
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REPORTER_ASSERT(reporter, SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.count(),
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&triangleIndices));
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///////////////////////////////////////////////////////////////////////
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// round rect
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poly.rewind();
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*poly.push() = SkPoint::Make(-100, 55);
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*poly.push() = SkPoint::Make(100, 55);
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*poly.push() = SkPoint::Make(100 + 2.5f, 50 + 4.330127f);
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*poly.push() = SkPoint::Make(100 + 3.535534f, 50 + 3.535534f);
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*poly.push() = SkPoint::Make(100 + 4.330127f, 50 + 2.5f);
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*poly.push() = SkPoint::Make(105, 50);
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*poly.push() = SkPoint::Make(105, -50);
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*poly.push() = SkPoint::Make(100 + 4.330127f, -50 - 2.5f);
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*poly.push() = SkPoint::Make(100 + 3.535534f, -50 - 3.535534f);
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*poly.push() = SkPoint::Make(100 + 2.5f, -50 - 4.330127f);
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*poly.push() = SkPoint::Make(100, -55);
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*poly.push() = SkPoint::Make(-100, -55);
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*poly.push() = SkPoint::Make(-100 - 2.5f, -50 - 4.330127f);
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*poly.push() = SkPoint::Make(-100 - 3.535534f, -50 - 3.535534f);
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*poly.push() = SkPoint::Make(-100 - 4.330127f, -50 - 2.5f);
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*poly.push() = SkPoint::Make(-105, -50);
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*poly.push() = SkPoint::Make(-105, 50);
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*poly.push() = SkPoint::Make(-100 - 4.330127f, 50 + 2.5f);
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*poly.push() = SkPoint::Make(-100 - 3.535534f, 50 + 3.535534f);
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*poly.push() = SkPoint::Make(-100 - 2.5f, 50 + 4.330127f);
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REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.count()) < 0);
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REPORTER_ASSERT(reporter, SkIsConvexPolygon(poly.begin(), poly.count()));
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REPORTER_ASSERT(reporter, SkIsSimplePolygon(poly.begin(), poly.count()));
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triangleIndices.rewind();
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REPORTER_ASSERT(reporter, SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.count(),
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&triangleIndices));
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// translate far enough to obliterate some low bits
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for (int i = 0; i < poly.count(); ++i) {
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poly[i].offset(1.0e+7f, 1.0e+7f);
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}
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REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.count()) < 0);
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// Due to floating point error it's no longer convex
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REPORTER_ASSERT(reporter, !SkIsConvexPolygon(poly.begin(), poly.count()));
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REPORTER_ASSERT(reporter, SkIsSimplePolygon(poly.begin(), poly.count()));
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triangleIndices.rewind();
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REPORTER_ASSERT(reporter, SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.count(),
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&triangleIndices));
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// translate a little farther to create some coincident vertices
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for (int i = 0; i < poly.count(); ++i) {
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poly[i].offset(4.0e+7f, 4.0e+7f);
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}
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REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.count()) < 0);
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REPORTER_ASSERT(reporter, SkIsConvexPolygon(poly.begin(), poly.count()));
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REPORTER_ASSERT(reporter, SkIsSimplePolygon(poly.begin(), poly.count()));
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// This can't handle coincident vertices
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triangleIndices.rewind();
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REPORTER_ASSERT(reporter, !SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.count(),
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&triangleIndices));
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// troublesome case -- clipped roundrect
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poly.rewind();
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*poly.push() = SkPoint::Make(335.928101f, 428.219055f);
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*poly.push() = SkPoint::Make(330.414459f, 423.034912f);
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*poly.push() = SkPoint::Make(325.749084f, 417.395508f);
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*poly.push() = SkPoint::Make(321.931946f, 411.300842f);
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*poly.push() = SkPoint::Make(318.963074f, 404.750977f);
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*poly.push() = SkPoint::Make(316.842468f, 397.745850f);
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*poly.push() = SkPoint::Make(315.570068f, 390.285522f);
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*poly.push() = SkPoint::Make(315.145966f, 382.369965f);
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*poly.push() = SkPoint::Make(315.570068f, 374.454346f);
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*poly.push() = SkPoint::Make(316.842468f, 366.994019f);
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*poly.push() = SkPoint::Make(318.963074f, 359.988892f);
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*poly.push() = SkPoint::Make(321.931946f, 353.439056f);
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*poly.push() = SkPoint::Make(325.749084f, 347.344421f);
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*poly.push() = SkPoint::Make(330.414459f, 341.705017f);
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*poly.push() = SkPoint::Make(335.928101f, 336.520813f);
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*poly.push() = SkPoint::Make(342.289948f, 331.791901f);
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*poly.push() = SkPoint::Make(377.312134f, 331.791901f);
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*poly.push() = SkPoint::Make(381.195313f, 332.532593f);
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*poly.push() = SkPoint::Make(384.464935f, 334.754700f);
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*poly.push() = SkPoint::Make(386.687042f, 338.024292f);
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*poly.push() = SkPoint::Make(387.427765f, 341.907532f);
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*poly.push() = SkPoint::Make(387.427765f, 422.832367f);
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*poly.push() = SkPoint::Make(386.687042f, 426.715576f);
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*poly.push() = SkPoint::Make(384.464935f, 429.985168f);
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*poly.push() = SkPoint::Make(381.195313f, 432.207275f);
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*poly.push() = SkPoint::Make(377.312134f, 432.947998f);
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*poly.push() = SkPoint::Make(342.289948f, 432.947998f);
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REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.count()) > 0);
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REPORTER_ASSERT(reporter, SkIsConvexPolygon(poly.begin(), poly.count()));
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REPORTER_ASSERT(reporter, SkIsSimplePolygon(poly.begin(), poly.count()));
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triangleIndices.rewind();
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REPORTER_ASSERT(reporter, SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.count(),
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&triangleIndices));
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// a star is born
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poly.rewind();
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*poly.push() = SkPoint::Make(0.0f, -50.0f);
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*poly.push() = SkPoint::Make(14.43f, -25.0f);
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*poly.push() = SkPoint::Make(43.30f, -25.0f);
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*poly.push() = SkPoint::Make(28.86f, 0.0f);
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*poly.push() = SkPoint::Make(43.30f, 25.0f);
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*poly.push() = SkPoint::Make(14.43f, 25.0f);
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*poly.push() = SkPoint::Make(0.0f, 50.0f);
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*poly.push() = SkPoint::Make(-14.43f, 25.0f);
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*poly.push() = SkPoint::Make(-43.30f, 25.0f);
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*poly.push() = SkPoint::Make(-28.86f, 0.0f);
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*poly.push() = SkPoint::Make(-43.30f, -25.0f);
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*poly.push() = SkPoint::Make(-14.43f, -25.0f);
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REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.count()) > 0);
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REPORTER_ASSERT(reporter, !SkIsConvexPolygon(poly.begin(), poly.count()));
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REPORTER_ASSERT(reporter, SkIsSimplePolygon(poly.begin(), poly.count()));
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triangleIndices.rewind();
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REPORTER_ASSERT(reporter, SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.count(),
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&triangleIndices));
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// many spiked star
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{
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const SkScalar c = SkIntToScalar(45);
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const SkScalar r1 = SkIntToScalar(20);
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const SkScalar r2 = SkIntToScalar(3);
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const int n = 500;
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poly.rewind();
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SkScalar rad = 0;
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const SkScalar drad = SK_ScalarPI / n;
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for (int i = 0; i < n; i++) {
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SkScalar cosV, sinV = SkScalarSinCos(rad, &cosV);
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*poly.push() = SkPoint::Make(c + cosV * r1, c + sinV * r1);
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rad += drad;
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sinV = SkScalarSinCos(rad, &cosV);
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*poly.push() = SkPoint::Make(c + cosV * r2, c + sinV * r2);
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rad += drad;
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}
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REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.count()) > 0);
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REPORTER_ASSERT(reporter, !SkIsConvexPolygon(poly.begin(), poly.count()));
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REPORTER_ASSERT(reporter, SkIsSimplePolygon(poly.begin(), poly.count()));
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triangleIndices.rewind();
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REPORTER_ASSERT(reporter, SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.count(),
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&triangleIndices));
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}
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// self-intersecting polygon
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poly.rewind();
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*poly.push() = SkPoint::Make(0.0f, -50.0f);
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*poly.push() = SkPoint::Make(14.43f, -25.0f);
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*poly.push() = SkPoint::Make(43.30f, -25.0f);
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*poly.push() = SkPoint::Make(-28.86f, 0.0f);
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*poly.push() = SkPoint::Make(43.30f, 25.0f);
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*poly.push() = SkPoint::Make(14.43f, 25.0f);
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*poly.push() = SkPoint::Make(0.0f, 50.0f);
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*poly.push() = SkPoint::Make(-14.43f, 25.0f);
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*poly.push() = SkPoint::Make(-43.30f, 25.0f);
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*poly.push() = SkPoint::Make(28.86f, 0.0f);
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*poly.push() = SkPoint::Make(-43.30f, -25.0f);
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*poly.push() = SkPoint::Make(-14.43f, -25.0f);
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REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.count()) > 0);
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REPORTER_ASSERT(reporter, !SkIsConvexPolygon(poly.begin(), poly.count()));
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REPORTER_ASSERT(reporter, !SkIsSimplePolygon(poly.begin(), poly.count()));
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triangleIndices.rewind();
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// running this just to make sure it doesn't crash
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// the fact that it succeeds doesn't mean anything since the input is not simple
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REPORTER_ASSERT(reporter, SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.count(),
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&triangleIndices));
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// self-intersecting polygon with coincident point
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poly.rewind();
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*poly.push() = SkPoint::Make(0.0f, 0.0f);
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*poly.push() = SkPoint::Make(-50, -50);
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*poly.push() = SkPoint::Make(50, -50);
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*poly.push() = SkPoint::Make(0.00000001f, -0.00000001f);
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*poly.push() = SkPoint::Make(-50, 50);
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*poly.push() = SkPoint::Make(50, 50);
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REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.count()) == 0);
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REPORTER_ASSERT(reporter, !SkIsConvexPolygon(poly.begin(), poly.count()));
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REPORTER_ASSERT(reporter, !SkIsSimplePolygon(poly.begin(), poly.count()));
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triangleIndices.rewind();
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// running this just to make sure it doesn't crash
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REPORTER_ASSERT(reporter, !SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.count(),
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&triangleIndices));
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}
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