skia2/tests/sksl/fp/GrFunction.cpp
Brian Salomon 18ab2030e3 Make GrGLSLFragmentProcessors be created as std::unique_ptr.
Rename factory function from createGLSLInstance() to makeProgramImpl()

Bug: b/180759848
Bug: skia:11358
Change-Id: I095bdf1f26db5a8192fa8ab59000db4a1d561d96
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/373738
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-02-23 19:31:01 +00:00

91 lines
2.4 KiB
C++

/**************************************************************************************************
*** This file was autogenerated from GrFunction.fp; do not modify.
**************************************************************************************************/
#include "GrFunction.h"
#include "src/core/SkUtils.h"
#include "src/gpu/GrTexture.h"
#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
#include "src/sksl/SkSLCPP.h"
#include "src/sksl/SkSLUtil.h"
class GrGLSLFunction : public GrGLSLFragmentProcessor {
public:
GrGLSLFunction() {}
void emitCode(EmitArgs& args) override {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const GrFunction& _outer = args.fFp.cast<GrFunction>();
(void) _outer;
colorVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag, kHalf4_GrSLType, "color");
SkString flip_name = fragBuilder->getMangledFunctionName("flip");
const GrShaderVar flip_args[] = { GrShaderVar("c", kHalf4_GrSLType) };
fragBuilder->emitFunction(kHalf4_GrSLType, flip_name.c_str(), {flip_args, 1},
R"SkSL(int x = 42;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
++x;
return c.wzyx;
)SkSL");
fragBuilder->codeAppendf(
R"SkSL(return %s(%s(%s(%s)));
)SkSL"
, flip_name.c_str(), flip_name.c_str(), flip_name.c_str(), args.fUniformHandler->getUniformCStr(colorVar));
}
private:
void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override {
}
UniformHandle colorVar;
};
std::unique_ptr<GrGLSLFragmentProcessor> GrFunction::onMakeProgramImpl() const {
return std::make_unique<GrGLSLFunction>();
}
void GrFunction::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {
}
bool GrFunction::onIsEqual(const GrFragmentProcessor& other) const {
const GrFunction& that = other.cast<GrFunction>();
(void) that;
return true;
}
GrFunction::GrFunction(const GrFunction& src)
: INHERITED(kGrFunction_ClassID, src.optimizationFlags()) {
this->cloneAndRegisterAllChildProcessors(src);
}
std::unique_ptr<GrFragmentProcessor> GrFunction::clone() const {
return std::make_unique<GrFunction>(*this);
}
#if GR_TEST_UTILS
SkString GrFunction::onDumpInfo() const {
return SkString();
}
#endif