7bb0ff05ce
Adds a type enum to WindowContext to determine which kind of GPU context (GrDirectContext or skgpu::Context) we're using. Bug: skia:12466 Change-Id: I288878740392a43cd9e82c925fbe2c372d140dc5 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/454699 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
66 lines
1.5 KiB
C++
66 lines
1.5 KiB
C++
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/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef WindowContextFactory_mac_DEFINED
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#define WindowContextFactory_mac_DEFINED
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#include "tools/sk_app/WindowContext.h"
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#include <Cocoa/Cocoa.h>
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#include <memory>
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namespace sk_app {
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struct DisplayParams;
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static inline CGFloat GetBackingScaleFactor(NSView* view) {
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#ifdef SK_BUILD_FOR_IOS
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UIScreen* screen = view.window.screen ?: [UIScreen mainScreen];
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return screen.nativeScale;
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#else
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NSScreen* screen = view.window.screen ?: [NSScreen mainScreen];
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return screen.backingScaleFactor;
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#endif
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}
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namespace window_context_factory {
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struct MacWindowInfo {
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NSView* fMainView;
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};
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#ifdef SK_VULKAN
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inline std::unique_ptr<WindowContext> MakeVulkanForMac(const MacWindowInfo&, const DisplayParams&) {
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// No Vulkan support on Mac.
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return nullptr;
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}
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#endif
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#ifdef SK_GL
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std::unique_ptr<WindowContext> MakeRasterForMac(const MacWindowInfo&, const DisplayParams&);
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std::unique_ptr<WindowContext> MakeGLForMac(const MacWindowInfo&, const DisplayParams&);
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#endif
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#ifdef SK_DAWN
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std::unique_ptr<WindowContext> MakeDawnMTLForMac(const MacWindowInfo&, const DisplayParams&);
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#endif
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#ifdef SK_METAL
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std::unique_ptr<WindowContext> MakeMetalForMac(const MacWindowInfo&, const DisplayParams&);
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#ifdef SK_GRAPHITE_ENABLED
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std::unique_ptr<WindowContext> MakeGraphiteMetalForMac(const MacWindowInfo&, const DisplayParams&);
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#endif
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#endif
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} // namespace window_context_factory
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} // namespace sk_app
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#endif
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