b87b39b7a2
This should, hopefully, clarify the role of onGpuSetup vis a vis onDraw. The remaining tools are updated in: https://skia-review.googlesource.com/c/skia/+/300220/ (Update remaining tools to GrDirectContext) Change-Id: I19d6eec4d16cb9ebad8924763a18225cc871f0f2 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300172 Reviewed-by: Adlai Holler <adlai@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
80 lines
3.4 KiB
C++
80 lines
3.4 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "tests/Test.h"
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#include "include/gpu/GrDirectContext.h"
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using sk_gpu_test::GrContextFactory;
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using sk_gpu_test::GLTestContext;
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using sk_gpu_test::ContextInfo;
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namespace skiatest {
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bool IsGLContextType(sk_gpu_test::GrContextFactory::ContextType type) {
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return GrBackendApi::kOpenGL == GrContextFactory::ContextTypeBackend(type);
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}
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bool IsVulkanContextType(sk_gpu_test::GrContextFactory::ContextType type) {
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return GrBackendApi::kVulkan == GrContextFactory::ContextTypeBackend(type);
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}
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bool IsMetalContextType(sk_gpu_test::GrContextFactory::ContextType type) {
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return GrBackendApi::kMetal == GrContextFactory::ContextTypeBackend(type);
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}
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bool IsDirect3DContextType(sk_gpu_test::GrContextFactory::ContextType type) {
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return GrBackendApi::kDirect3D == GrContextFactory::ContextTypeBackend(type);
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}
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bool IsRenderingGLContextType(sk_gpu_test::GrContextFactory::ContextType type) {
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return IsGLContextType(type) && GrContextFactory::IsRenderingContext(type);
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}
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bool IsRenderingGLOrMetalContextType(sk_gpu_test::GrContextFactory::ContextType type) {
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return (IsGLContextType(type) || IsMetalContextType(type)) &&
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GrContextFactory::IsRenderingContext(type);
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}
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bool IsMockContextType(sk_gpu_test::GrContextFactory::ContextType type) {
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return type == GrContextFactory::kMock_ContextType;
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}
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void RunWithGPUTestContexts(GrContextTestFn* test, GrContextTypeFilterFn* contextTypeFilter,
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Reporter* reporter, const GrContextOptions& options) {
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#if defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_WIN) || defined(SK_BUILD_FOR_MAC)
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static constexpr auto kNativeGLType = GrContextFactory::kGL_ContextType;
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#else
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static constexpr auto kNativeGLType = GrContextFactory::kGLES_ContextType;
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#endif
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for (int typeInt = 0; typeInt < GrContextFactory::kContextTypeCnt; ++typeInt) {
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GrContextFactory::ContextType contextType = (GrContextFactory::ContextType) typeInt;
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// Use "native" instead of explicitly trying OpenGL and OpenGL ES. Do not use GLES on
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// desktop since tests do not account for not fixing http://skbug.com/2809
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if (contextType == GrContextFactory::kGL_ContextType ||
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contextType == GrContextFactory::kGLES_ContextType) {
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if (contextType != kNativeGLType) {
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continue;
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}
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}
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// We destroy the factory and its associated contexts after each test. This is due to the
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// fact that the command buffer sits on top of the native GL windowing (cgl, wgl, ...) but
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// also tracks which of its contexts is current above that API and gets tripped up if the
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// native windowing API is used directly outside of the command buffer code.
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GrContextFactory factory(options);
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ContextInfo ctxInfo = factory.getContextInfo(contextType);
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if (contextTypeFilter && !(*contextTypeFilter)(contextType)) {
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continue;
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}
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ReporterContext ctx(reporter, SkString(GrContextFactory::ContextTypeName(contextType)));
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if (ctxInfo.directContext()) {
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(*test)(reporter, ctxInfo);
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// In case the test changed the current context make sure we move it back before
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// calling flush.
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ctxInfo.testContext()->makeCurrent();
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ctxInfo.directContext()->flushAndSubmit();
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}
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}
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}
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} // namespace skiatest
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