skia2/dm/DMGpuTestProcs.cpp
Robert Phillips b87b39b7a2 Make GM::onGpuSetup take a GrDirectContext
This should, hopefully, clarify the role of onGpuSetup vis a vis onDraw.

The remaining tools are updated in:
https://skia-review.googlesource.com/c/skia/+/300220/ (Update remaining tools to GrDirectContext)

Change-Id: I19d6eec4d16cb9ebad8924763a18225cc871f0f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300172
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-07-01 19:25:55 +00:00

80 lines
3.4 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "tests/Test.h"
#include "include/gpu/GrDirectContext.h"
using sk_gpu_test::GrContextFactory;
using sk_gpu_test::GLTestContext;
using sk_gpu_test::ContextInfo;
namespace skiatest {
bool IsGLContextType(sk_gpu_test::GrContextFactory::ContextType type) {
return GrBackendApi::kOpenGL == GrContextFactory::ContextTypeBackend(type);
}
bool IsVulkanContextType(sk_gpu_test::GrContextFactory::ContextType type) {
return GrBackendApi::kVulkan == GrContextFactory::ContextTypeBackend(type);
}
bool IsMetalContextType(sk_gpu_test::GrContextFactory::ContextType type) {
return GrBackendApi::kMetal == GrContextFactory::ContextTypeBackend(type);
}
bool IsDirect3DContextType(sk_gpu_test::GrContextFactory::ContextType type) {
return GrBackendApi::kDirect3D == GrContextFactory::ContextTypeBackend(type);
}
bool IsRenderingGLContextType(sk_gpu_test::GrContextFactory::ContextType type) {
return IsGLContextType(type) && GrContextFactory::IsRenderingContext(type);
}
bool IsRenderingGLOrMetalContextType(sk_gpu_test::GrContextFactory::ContextType type) {
return (IsGLContextType(type) || IsMetalContextType(type)) &&
GrContextFactory::IsRenderingContext(type);
}
bool IsMockContextType(sk_gpu_test::GrContextFactory::ContextType type) {
return type == GrContextFactory::kMock_ContextType;
}
void RunWithGPUTestContexts(GrContextTestFn* test, GrContextTypeFilterFn* contextTypeFilter,
Reporter* reporter, const GrContextOptions& options) {
#if defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_WIN) || defined(SK_BUILD_FOR_MAC)
static constexpr auto kNativeGLType = GrContextFactory::kGL_ContextType;
#else
static constexpr auto kNativeGLType = GrContextFactory::kGLES_ContextType;
#endif
for (int typeInt = 0; typeInt < GrContextFactory::kContextTypeCnt; ++typeInt) {
GrContextFactory::ContextType contextType = (GrContextFactory::ContextType) typeInt;
// Use "native" instead of explicitly trying OpenGL and OpenGL ES. Do not use GLES on
// desktop since tests do not account for not fixing http://skbug.com/2809
if (contextType == GrContextFactory::kGL_ContextType ||
contextType == GrContextFactory::kGLES_ContextType) {
if (contextType != kNativeGLType) {
continue;
}
}
// We destroy the factory and its associated contexts after each test. This is due to the
// fact that the command buffer sits on top of the native GL windowing (cgl, wgl, ...) but
// also tracks which of its contexts is current above that API and gets tripped up if the
// native windowing API is used directly outside of the command buffer code.
GrContextFactory factory(options);
ContextInfo ctxInfo = factory.getContextInfo(contextType);
if (contextTypeFilter && !(*contextTypeFilter)(contextType)) {
continue;
}
ReporterContext ctx(reporter, SkString(GrContextFactory::ContextTypeName(contextType)));
if (ctxInfo.directContext()) {
(*test)(reporter, ctxInfo);
// In case the test changed the current context make sure we move it back before
// calling flush.
ctxInfo.testContext()->makeCurrent();
ctxInfo.directContext()->flushAndSubmit();
}
}
}
} // namespace skiatest