c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
20 lines
803 B
C++
20 lines
803 B
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=e8627a4df659b896402f89a91326618f
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REG_FIDDLE(Bitmap_setIsVolatile, 256, 20, false, 0) {
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void draw(SkCanvas* canvas) {
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SkBitmap bitmap;
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bitmap.setInfo(SkImageInfo::Make(1, 1, kRGBA_8888_SkColorType, kOpaque_SkAlphaType));
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bitmap.allocPixels();
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bitmap.eraseColor(SK_ColorRED);
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canvas->scale(16, 16);
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canvas->drawBitmap(bitmap, 0, 0);
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*(SkPMColor*) bitmap.getPixels() = SkPreMultiplyColor(SK_ColorBLUE);
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canvas->drawBitmap(bitmap, 2, 0);
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bitmap.setIsVolatile(true);
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*(SkPMColor*) bitmap.getPixels() = SkPreMultiplyColor(SK_ColorGREEN);
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canvas->drawBitmap(bitmap, 4, 0);
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}
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} // END FIDDLE
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