skia2/include/android
Stan Iliev b0a8684e61 Add API to get canvas wrapped by SkPaintFilterCanvas
Implement SkAndroidFrameworkUtil::getBaseWrappedCanvas, which gets
the real canvas behind SkPaintFilterCanvas. This is useful, because
SkCanvas::drawDrawable works differently on a GPU backed canvas.

Test: Built and ran with Android
Bug: b/128792554
Change-Id: I5b75d42256d7a4efca987d55be2ce064c10fb4e7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204442
Commit-Queue: Stan Iliev <stani@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-03-28 21:16:10 +00:00
..
SkAndroidFrameworkUtils.h Add API to get canvas wrapped by SkPaintFilterCanvas 2019-03-28 21:16:10 +00:00
SkAnimatedImage.h Allow setting an SkColorSpace on SkAnimatedImage 2019-02-22 18:58:05 +00:00
SkBitmapRegionDecoder.h Add SK_API to APIs used by the android framework. 2017-09-21 18:14:36 +00:00
SkBRDAllocator.h Move SkBitmapRegionDecoder to include/android and src/android 2015-11-13 06:11:09 -08:00