skia2/experimental/sksg/SkSGGroup.cpp
Florin Malita 4aa4441186 Initial scene graph (SkSG)
Sketching a thin (as in close-to-skia-semantics) scene graph API, focused on
external animation, inval tracking and minimal repaint.

Only a few concrete classes/features so far:

* Rect/Color/Transform/Group
* basic inval tracking
* a trivial animated sample with inval visualization

Pretty much everything (especially naming) is volatile, so treat accordingly.

The interesting bits to review are likely in Node.{h,cpp} for inval and
SampleSGInval.cpp for usage.

Initial class hierarchy:

  * Node: invalidation/ancestors tracking
  |
   -- * RenderNode: onRender(SkCanvas)
  |   |
  |    -- * Draw (concrete): rendering a [geometry, paint] tuple
  |   |
  |    -- * Group (concrete): grouping multiple RenderNodes
  |   |
  |    -- * EffectNode: single-descendant effect wrapper
  |       |
  |        -- * Transform (concrete): transform effect
  |
   -- * PaintNode: onMakePaint()
  |   |
  |    -- * Color (concrete): SkColor paint wrapper
  |
   -- * GeometryNode: onComputeBounds(), onDraw(SkCanvas, SkPaint)
      |
       -- * Rect (concrete): SkRect wrapper

TBR=

Change-Id: Iacf9b773c181a7582ecd31ee968562f179d1aa1b
Reviewed-on: https://skia-review.googlesource.com/85502
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2017-12-21 20:56:32 +00:00

57 lines
1.2 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkSGGroup.h"
namespace sksg {
Group::Group() {}
Group::~Group() {
for (const auto& child : fChildren) {
child->removeInvalReceiver(this);
}
}
void Group::addChild(sk_sp<RenderNode> node) {
// should we allow duplicates?
for (const auto& child : fChildren) {
if (child == node) {
return;
}
}
node->addInvalReceiver(this);
fChildren.push_back(std::move(node));
}
void Group::removeChild(const sk_sp<RenderNode>& node) {
int origCount = fChildren.count();
for (int i = 0; i < origCount; ++i) {
if (fChildren[i] == node) {
fChildren.removeShuffle(i);
node->removeInvalReceiver(this);
break;
}
}
SkASSERT(fChildren.count() == origCount - 1);
}
void Group::onRender(SkCanvas* canvas) const {
for (const auto& child : fChildren) {
child->render(canvas);
}
}
void Group::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) {
for (const auto& child : fChildren) {
child->revalidate(ic, ctm);
}
}
} // namespace sksg