skia2/resources/sksl/intrinsics/MixBool.sksl
Brian Osman 169c8903be Reland "Add coords parameter to all .sksl test files used as runtime effects"
This is a reland of 22dcb5fd7e

Original change's description:
> Add coords parameter to all .sksl test files used as runtime effects
>
> Convert to use the newer MakeForShader factory, which requires this.
>
> Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>

Bug: skia:11919
Change-Id: I5f745c54b2bc3712f2281db6e067345903e81931
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401836
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-04-27 20:47:31 +00:00

26 lines
1.7 KiB
Plaintext

uniform half4 colorGreen, colorRed, colorBlack, colorWhite, testInputs;
half4 main(float2 coords) {
int4 intGreen = int4(colorGreen * 100);
int4 intRed = int4(colorRed * 100);
return (mix(intGreen.x, intRed.x, false) == intGreen.x &&
mix(intGreen.xy, intRed.xy, bool2(false)) == intGreen.xy &&
mix(intGreen.xyz, intRed.xyz, bool3(false)) == intGreen.xyz &&
mix(intGreen.xyzw, intRed.xyzw, bool4(false)) == intGreen.xyzw &&
mix(intGreen.x, intRed.x, true) == intRed.x &&
mix(intGreen.xy, intRed.xy, bool2(true)) == intRed.xy &&
mix(intGreen.xyz, intRed.xyz, bool3(true)) == intRed.xyz &&
mix(intGreen.xyzw, intRed.xyzw, bool4(true)) == intRed.xyzw &&
mix(colorGreen.x, colorRed.x, false) == colorGreen.x &&
mix(colorGreen.xy, colorRed.xy, bool2(false)) == colorGreen.xy &&
mix(colorGreen.xyz, colorRed.xyz, bool3(false)) == colorGreen.xyz &&
mix(colorGreen.xyzw, colorRed.xyzw, bool4(false)) == colorGreen.xyzw &&
mix(colorGreen.x, colorRed.x, true) == colorRed.x &&
mix(colorGreen.xy, colorRed.xy, bool2(true)) == colorRed.xy &&
mix(colorGreen.xyz, colorRed.xyz, bool3(true)) == colorRed.xyz &&
mix(colorGreen.xyzw, colorRed.xyzw, bool4(true)) == colorRed.xyzw) ? colorGreen
: colorRed;
}