skia2/include/private/SkTHash.h
Mike Klein ba835bba45 tidy up SkTHash special methods
Like the destructors, most of these can just go unspoken.

SkTArray only knows its size in Debug builds, so it can't easily grow a
copy constructor.  Instead just keep the explicit copies and moves on
SkTHashTable, and mark the others as explicitly default.  I inverted the
pattern from assign-by-copy to copy-by-assign, but it's all basically
the same.

Change-Id: I0df552ef547ce9c7e232267c072a5f3b09197847
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/324056
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2020-10-08 17:20:22 +00:00

370 lines
12 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkTHash_DEFINED
#define SkTHash_DEFINED
#include "include/core/SkTypes.h"
#include "include/private/SkChecksum.h"
#include "include/private/SkTemplates.h"
#include <new>
// Before trying to use SkTHashTable, look below to see if SkTHashMap or SkTHashSet works for you.
// They're easier to use, usually perform the same, and have fewer sharp edges.
// T and K are treated as ordinary copyable C++ types.
// Traits must have:
// - static K GetKey(T)
// - static uint32_t Hash(K)
// If the key is large and stored inside T, you may want to make K a const&.
// Similarly, if T is large you might want it to be a pointer.
template <typename T, typename K, typename Traits = T>
class SkTHashTable {
public:
SkTHashTable() = default;
~SkTHashTable() = default;
SkTHashTable(const SkTHashTable& that) { *this = that; }
SkTHashTable( SkTHashTable&& that) { *this = std::move(that); }
SkTHashTable& operator=(const SkTHashTable& that) {
if (this != &that) {
fCount = that.fCount;
fCapacity = that.fCapacity;
fSlots.reset(that.fCapacity);
for (int i = 0; i < fCapacity; i++) {
fSlots[i] = that.fSlots[i];
}
}
return *this;
}
SkTHashTable& operator=(SkTHashTable&& that) {
if (this != &that) {
fCount = that.fCount;
fCapacity = that.fCapacity;
fSlots = std::move(that.fSlots);
that.fCount = that.fCapacity = 0;
}
return *this;
}
// Clear the table.
void reset() { *this = SkTHashTable(); }
// How many entries are in the table?
int count() const { return fCount; }
// Approximately how many bytes of memory do we use beyond sizeof(*this)?
size_t approxBytesUsed() const { return fCapacity * sizeof(Slot); }
// !!!!!!!!!!!!!!!!! CAUTION !!!!!!!!!!!!!!!!!
// set(), find() and foreach() all allow mutable access to table entries.
// If you change an entry so that it no longer has the same key, all hell
// will break loose. Do not do that!
//
// Please prefer to use SkTHashMap or SkTHashSet, which do not have this danger.
// The pointers returned by set() and find() are valid only until the next call to set().
// The pointers you receive in foreach() are only valid for its duration.
// Copy val into the hash table, returning a pointer to the copy now in the table.
// If there already is an entry in the table with the same key, we overwrite it.
T* set(T val) {
if (4 * fCount >= 3 * fCapacity) {
this->resize(fCapacity > 0 ? fCapacity * 2 : 4);
}
return this->uncheckedSet(std::move(val));
}
// If there is an entry in the table with this key, return a pointer to it. If not, null.
T* find(const K& key) const {
uint32_t hash = Hash(key);
int index = hash & (fCapacity-1);
for (int n = 0; n < fCapacity; n++) {
Slot& s = fSlots[index];
if (s.empty()) {
return nullptr;
}
if (hash == s.hash && key == Traits::GetKey(s.val)) {
return &s.val;
}
index = this->next(index);
}
SkASSERT(fCapacity == 0);
return nullptr;
}
// If there is an entry in the table with this key, return it. If not, null.
// This only works for pointer type T, and cannot be used to find an nullptr entry.
T findOrNull(const K& key) const {
if (T* p = this->find(key)) {
return *p;
}
return nullptr;
}
// Remove the value with this key from the hash table.
void remove(const K& key) {
SkASSERT(this->find(key));
uint32_t hash = Hash(key);
int index = hash & (fCapacity-1);
for (int n = 0; n < fCapacity; n++) {
Slot& s = fSlots[index];
SkASSERT(!s.empty());
if (hash == s.hash && key == Traits::GetKey(s.val)) {
this->removeSlot(index);
if (4 * fCount <= fCapacity && fCapacity > 4) {
this->resize(fCapacity / 2);
}
return;
}
index = this->next(index);
}
}
// Call fn on every entry in the table. You may mutate the entries, but be very careful.
template <typename Fn> // f(T*)
void foreach(Fn&& fn) {
for (int i = 0; i < fCapacity; i++) {
if (!fSlots[i].empty()) {
fn(&fSlots[i].val);
}
}
}
// Call fn on every entry in the table. You may not mutate anything.
template <typename Fn> // f(T) or f(const T&)
void foreach(Fn&& fn) const {
for (int i = 0; i < fCapacity; i++) {
if (!fSlots[i].empty()) {
fn(fSlots[i].val);
}
}
}
private:
T* uncheckedSet(T&& val) {
const K& key = Traits::GetKey(val);
uint32_t hash = Hash(key);
int index = hash & (fCapacity-1);
for (int n = 0; n < fCapacity; n++) {
Slot& s = fSlots[index];
if (s.empty()) {
// New entry.
s.val = std::move(val);
s.hash = hash;
fCount++;
return &s.val;
}
if (hash == s.hash && key == Traits::GetKey(s.val)) {
// Overwrite previous entry.
// Note: this triggers extra copies when adding the same value repeatedly.
s.val = std::move(val);
return &s.val;
}
index = this->next(index);
}
SkASSERT(false);
return nullptr;
}
void resize(int capacity) {
int oldCapacity = fCapacity;
SkDEBUGCODE(int oldCount = fCount);
fCount = 0;
fCapacity = capacity;
SkAutoTArray<Slot> oldSlots = std::move(fSlots);
fSlots = SkAutoTArray<Slot>(capacity);
for (int i = 0; i < oldCapacity; i++) {
Slot& s = oldSlots[i];
if (!s.empty()) {
this->uncheckedSet(std::move(s.val));
}
}
SkASSERT(fCount == oldCount);
}
void removeSlot(int index) {
fCount--;
// Rearrange elements to restore the invariants for linear probing.
for (;;) {
Slot& emptySlot = fSlots[index];
int emptyIndex = index;
int originalIndex;
// Look for an element that can be moved into the empty slot.
// If the empty slot is in between where an element landed, and its native slot, then
// move it to the empty slot. Don't move it if its native slot is in between where
// the element landed and the empty slot.
// [native] <= [empty] < [candidate] == GOOD, can move candidate to empty slot
// [empty] < [native] < [candidate] == BAD, need to leave candidate where it is
do {
index = this->next(index);
Slot& s = fSlots[index];
if (s.empty()) {
// We're done shuffling elements around. Clear the last empty slot.
emptySlot = Slot();
return;
}
originalIndex = s.hash & (fCapacity - 1);
} while ((index <= originalIndex && originalIndex < emptyIndex)
|| (originalIndex < emptyIndex && emptyIndex < index)
|| (emptyIndex < index && index <= originalIndex));
// Move the element to the empty slot.
Slot& moveFrom = fSlots[index];
emptySlot = std::move(moveFrom);
}
}
int next(int index) const {
index--;
if (index < 0) { index += fCapacity; }
return index;
}
static uint32_t Hash(const K& key) {
uint32_t hash = Traits::Hash(key) & 0xffffffff;
return hash ? hash : 1; // We reserve hash 0 to mark empty.
}
struct Slot {
Slot() = default;
Slot(T&& v, uint32_t h) : val(std::move(v)), hash(h) {}
bool empty() const { return this->hash == 0; }
T val{};
uint32_t hash = 0;
};
int fCount = 0,
fCapacity = 0;
SkAutoTArray<Slot> fSlots;
};
// Maps K->V. A more user-friendly wrapper around SkTHashTable, suitable for most use cases.
// K and V are treated as ordinary copyable C++ types, with no assumed relationship between the two.
template <typename K, typename V, typename HashK = SkGoodHash>
class SkTHashMap {
public:
// Clear the map.
void reset() { fTable.reset(); }
// How many key/value pairs are in the table?
int count() const { return fTable.count(); }
// Approximately how many bytes of memory do we use beyond sizeof(*this)?
size_t approxBytesUsed() const { return fTable.approxBytesUsed(); }
// N.B. The pointers returned by set() and find() are valid only until the next call to set().
// Set key to val in the table, replacing any previous value with the same key.
// We copy both key and val, and return a pointer to the value copy now in the table.
V* set(K key, V val) {
Pair* out = fTable.set({std::move(key), std::move(val)});
return &out->val;
}
// If there is key/value entry in the table with this key, return a pointer to the value.
// If not, return null.
V* find(const K& key) const {
if (Pair* p = fTable.find(key)) {
return &p->val;
}
return nullptr;
}
V& operator[](const K& key) {
if (V* val = this->find(key)) {
return *val;
}
return *this->set(key, V{});
}
// Remove the key/value entry in the table with this key.
void remove(const K& key) {
SkASSERT(this->find(key));
fTable.remove(key);
}
// Call fn on every key/value pair in the table. You may mutate the value but not the key.
template <typename Fn> // f(K, V*) or f(const K&, V*)
void foreach(Fn&& fn) {
fTable.foreach([&fn](Pair* p){ fn(p->key, &p->val); });
}
// Call fn on every key/value pair in the table. You may not mutate anything.
template <typename Fn> // f(K, V), f(const K&, V), f(K, const V&) or f(const K&, const V&).
void foreach(Fn&& fn) const {
fTable.foreach([&fn](const Pair& p){ fn(p.key, p.val); });
}
private:
struct Pair {
K key;
V val;
static const K& GetKey(const Pair& p) { return p.key; }
static auto Hash(const K& key) { return HashK()(key); }
};
SkTHashTable<Pair, K> fTable;
};
// A set of T. T is treated as an ordinary copyable C++ type.
template <typename T, typename HashT = SkGoodHash>
class SkTHashSet {
public:
// Clear the set.
void reset() { fTable.reset(); }
// How many items are in the set?
int count() const { return fTable.count(); }
// Is empty?
bool empty() const { return fTable.count() == 0; }
// Approximately how many bytes of memory do we use beyond sizeof(*this)?
size_t approxBytesUsed() const { return fTable.approxBytesUsed(); }
// Copy an item into the set.
void add(T item) { fTable.set(std::move(item)); }
// Is this item in the set?
bool contains(const T& item) const { return SkToBool(this->find(item)); }
// If an item equal to this is in the set, return a pointer to it, otherwise null.
// This pointer remains valid until the next call to add().
const T* find(const T& item) const { return fTable.find(item); }
// Remove the item in the set equal to this.
void remove(const T& item) {
SkASSERT(this->contains(item));
fTable.remove(item);
}
// Call fn on every item in the set. You may not mutate anything.
template <typename Fn> // f(T), f(const T&)
void foreach (Fn&& fn) const {
fTable.foreach(fn);
}
private:
struct Traits {
static const T& GetKey(const T& item) { return item; }
static auto Hash(const T& item) { return HashT()(item); }
};
SkTHashTable<T, T, Traits> fTable;
};
#endif//SkTHash_DEFINED