skia2/include/private/SkGpuFenceSync.h
csmartdalton 4b5179b74c skpbench
skpbench is a benchmarking suite for skps that aims to generate 100%
repeatable results. The initial commit consists of three parts:

skpbench

A minimalist program whose sole purpose is to open an skp file,
benchmark it on a single config, and exit. No tiling, looping, or
other fanciness is used; it just draws the skp whole into a size-
matched render target and syncs the GPU after each draw.

Limiting the entire process to a single config/skp pair helps to keep
the results repeatable.

skpbench.py

A wrapper to execute the skpbench binary with various configs and skps.
It also monitors the output in order to filter out and re-run results
with an unacceptable stddev.

In the future this script will lock down and monitor clocks and
temperatures.

parseskpbench.py

A utility for parsing skpbench output into a spreadsheet.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2341823002

Review-Url: https://codereview.chromium.org/2341823002
2016-09-19 11:03:58 -07:00

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873 B
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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkGpuFenceSync_DEFINED
#define SkGpuFenceSync_DEFINED
#include "SkTypes.h"
typedef void* SkPlatformGpuFence;
constexpr static SkPlatformGpuFence kInvalidPlatformGpuFence = nullptr;
/*
* This class provides an interface to interact with fence syncs. A fence sync is an object that the
* client can insert into the GPU command stream, and then at any future time, wait until all
* commands that were issued before the fence have completed.
*/
class SkGpuFenceSync {
public:
virtual SkPlatformGpuFence SK_WARN_UNUSED_RESULT insertFence() const = 0;
virtual bool waitFence(SkPlatformGpuFence) const = 0;
virtual void deleteFence(SkPlatformGpuFence) const = 0;
virtual ~SkGpuFenceSync() {}
};
#endif