d47330feed
This is allowed in OpenGL ES2, and its absence in SkSL has been a pain point for new users adopting Runtime Effects. Change-Id: Id2ed78261a2cd2b14b49ad22cb74cdc9e0905f8a Bug: skia:11368 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393418 Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: John Stiles <johnstiles@google.com>
67 lines
1.7 KiB
Metal
67 lines
1.7 KiB
Metal
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
using namespace metal;
|
|
struct S {
|
|
float x;
|
|
int y;
|
|
};
|
|
struct Nested {
|
|
S a;
|
|
S b;
|
|
};
|
|
struct Uniforms {
|
|
float4 colorRed;
|
|
float4 colorGreen;
|
|
};
|
|
struct Inputs {
|
|
};
|
|
struct Outputs {
|
|
float4 sk_FragColor [[color(0)]];
|
|
};
|
|
void modifies_a_struct_vS(thread S& s);
|
|
void _skOutParamHelper0_modifies_a_struct_vS(thread S& s) {
|
|
S _var0 = s;
|
|
modifies_a_struct_vS(_var0);
|
|
s = _var0;
|
|
}
|
|
void modifies_a_struct_vS(thread S& s);
|
|
void _skOutParamHelper1_modifies_a_struct_vS(thread Nested& n3) {
|
|
S _var0 = n3.b;
|
|
modifies_a_struct_vS(_var0);
|
|
n3.b = _var0;
|
|
}
|
|
|
|
S returns_a_struct_S() {
|
|
S s;
|
|
s.x = 1.0;
|
|
s.y = 2;
|
|
return s;
|
|
}
|
|
S constructs_a_struct_S() {
|
|
return S{2.0, 3};
|
|
}
|
|
float accepts_a_struct_fS(S s) {
|
|
return s.x + float(s.y);
|
|
}
|
|
void modifies_a_struct_vS(thread S& s) {
|
|
s.x++;
|
|
s.y++;
|
|
}
|
|
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
|
|
Outputs _out;
|
|
(void)_out;
|
|
S s = returns_a_struct_S();
|
|
float x = accepts_a_struct_fS(s);
|
|
_skOutParamHelper0_modifies_a_struct_vS(s);
|
|
S expected = constructs_a_struct_S();
|
|
Nested n1;
|
|
Nested n2;
|
|
Nested n3;
|
|
n1.a = (n1.b = returns_a_struct_S());
|
|
n3 = (n2 = n1);
|
|
_skOutParamHelper1_modifies_a_struct_vS(n3);
|
|
bool valid = (((((((x == 3.0 && s.x == 2.0) && s.y == 3) && s == expected) && s == S{2.0, 3}) && s != returns_a_struct_S()) && n1 == n2) && n1 != n3) && n3 == Nested{S{1.0, 2}, S{2.0, 3}};
|
|
_out.sk_FragColor = valid ? _uniforms.colorGreen : _uniforms.colorRed;
|
|
return _out;
|
|
}
|