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reed@android.com 4c128c4917 add method to compute max count for a given buffer size in the bitmap shader.
fix bug in quad loop of fill_sequential where we were going one quad too far.



git-svn-id: http://skia.googlecode.com/svn/trunk@322 2bbb7eff-a529-9590-31e7-b0007b416f81
2009-08-14 13:54:37 +00:00
bench add benchmark for repeat-tile bitmaps 2009-08-12 20:30:58 +00:00
experimental use sk_bzero instead of bzero, since it isn't always available. 2009-06-29 16:25:36 +00:00
gm use genericRGB space to ensure that we decode exactly the pixels we encode 2009-07-08 02:54:47 +00:00
include Remove assertion in getAddrLCD. 2009-08-11 17:21:21 +00:00
samplecode test for non-scaled bitmap tiles 2009-08-13 19:33:44 +00:00
src add method to compute max count for a given buffer size in the bitmap shader. 2009-08-14 13:54:37 +00:00
tests use sk_bzero instead of bzero, since it isn't always available. 2009-06-29 16:25:36 +00:00
tools almost there on gm (need to fix image writes/reads/compares) 2009-06-21 00:49:18 +00:00
xcode update 2009-08-03 15:06:11 +00:00
configure.ac Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
Makefile add benchmark for repeat-tile bitmaps 2009-08-12 20:30:58 +00:00
Makefile.am Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
README Add a basic README file. 2009-01-13 22:01:54 +00:00

Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

- 3x3 matrices w/ perspective
- antialiasing, transparency, filters
- shaders, xfermodes, maskfilters, patheffects