skia2/gm/clockwise.cpp
Brian Salomon 2213ee94c7 Add support for per-edge AA to GrTextureOp.
Outsetting in perspective case outsets the original homogeneous quad
points rather than the homogenized 2d points in order to avoid seaming
issues along shared edges.

Currently there is no way to trigger this from the public API and it
is tested by directly accessing GrRenderTargetContext from the added gm.

Change-Id: I24e0d53cc5821c8c8be07c23aca5bfafb4935c33
Reviewed-on: https://skia-review.googlesource.com/157600
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-10-02 16:45:07 +00:00

195 lines
8.0 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "GrClip.h"
#include "GrContext.h"
#include "GrGpuCommandBuffer.h"
#include "GrMemoryPool.h"
#include "GrOpFlushState.h"
#include "GrRenderTargetContext.h"
#include "GrRenderTargetContextPriv.h"
#include "GrRenderTarget.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLGeometryProcessor.h"
#include "glsl/GrGLSLVarying.h"
#include "glsl/GrGLSLVertexGeoBuilder.h"
namespace skiagm {
static constexpr GrGeometryProcessor::Attribute gVertex =
{"vertex", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
/**
* This is a GPU-backend specific test. It ensures that SkSL properly identifies clockwise-winding
* triangles (sk_Clockwise), in terms of to Skia device space, in all backends and with all render
* target origins. We draw clockwise triangles green and counter-clockwise red.
*/
class ClockwiseGM : public GM {
private:
SkString onShortName() final { return SkString("clockwise"); }
SkISize onISize() override { return SkISize::Make(300, 200); }
void onDraw(SkCanvas*) override;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
// SkSL code.
class ClockwiseTestProcessor : public GrGeometryProcessor {
public:
ClockwiseTestProcessor(bool readSkFragCoord)
: GrGeometryProcessor(kClockwiseTestProcessor_ClassID)
, fReadSkFragCoord(readSkFragCoord) {
this->setVertexAttributeCnt(1);
}
const char* name() const override { return "ClockwiseTestProcessor"; }
void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const final {
b->add32(fReadSkFragCoord);
}
GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const final;
private:
const Attribute& onVertexAttribute(int i) const override { return gVertex; }
const bool fReadSkFragCoord;
friend class GLSLClockwiseTestProcessor;
};
class GLSLClockwiseTestProcessor : public GrGLSLGeometryProcessor {
void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor&,
FPCoordTransformIter&& transformIter) override {}
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
const ClockwiseTestProcessor& proc = args.fGP.cast<ClockwiseTestProcessor>();
args.fVaryingHandler->emitAttributes(proc);
gpArgs->fPositionVar.set(kFloat2_GrSLType, "vertex");
args.fFragBuilder->codeAppendf(
"%s = sk_Clockwise ? half4(0,1,0,1) : half4(1,0,0,1);", args.fOutputColor);
if (!proc.fReadSkFragCoord) {
args.fFragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage);
} else {
// Verify layout(origin_upper_left) on gl_FragCoord does not affect gl_FrontFacing.
args.fFragBuilder->codeAppendf("%s = half4(min(sk_FragCoord.y, 1));",
args.fOutputCoverage);
}
}
};
GrGLSLPrimitiveProcessor* ClockwiseTestProcessor::createGLSLInstance(
const GrShaderCaps&) const {
return new GLSLClockwiseTestProcessor;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// Draw Op.
class ClockwiseTestOp : public GrDrawOp {
public:
DEFINE_OP_CLASS_ID
static std::unique_ptr<GrDrawOp> Make(GrContext* context, bool readSkFragCoord, int y = 0) {
GrOpMemoryPool* pool = context->contextPriv().opMemoryPool();
return pool->allocate<ClockwiseTestOp>(readSkFragCoord, y);
}
private:
ClockwiseTestOp(bool readSkFragCoord, float y)
: GrDrawOp(ClassID()), fReadSkFragCoord(readSkFragCoord), fY(y) {
this->setBounds(SkRect::MakeIWH(300, 100), HasAABloat::kNo, IsZeroArea::kNo);
}
const char* name() const override { return "ClockwiseTestOp"; }
FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; }
RequiresDstTexture finalize(const GrCaps&, const GrAppliedClip*) override {
return RequiresDstTexture::kNo;
}
void onPrepare(GrOpFlushState*) override {}
void onExecute(GrOpFlushState* flushState) override {
SkPoint vertices[4] = {
{100, fY},
{0, fY+100},
{0, fY},
{100, fY+100},
};
sk_sp<GrBuffer> vertexBuffer(flushState->resourceProvider()->createBuffer(
sizeof(vertices), kVertex_GrBufferType, kStatic_GrAccessPattern,
GrResourceProvider::Flags::kNone, vertices));
if (!vertexBuffer) {
return;
}
GrPipeline pipeline(flushState->drawOpArgs().fProxy, GrScissorTest::kDisabled,
SkBlendMode::kPlus);
GrMesh mesh(GrPrimitiveType::kTriangleStrip);
mesh.setNonIndexedNonInstanced(4);
mesh.setVertexData(vertexBuffer.get());
flushState->rtCommandBuffer()->draw(ClockwiseTestProcessor(fReadSkFragCoord), pipeline,
nullptr, nullptr, &mesh, 1, SkRect::MakeIWH(100, 100));
}
const bool fReadSkFragCoord;
const float fY;
friend class ::GrOpMemoryPool; // for ctor
};
////////////////////////////////////////////////////////////////////////////////////////////////////
// Test.
void ClockwiseGM::onDraw(SkCanvas* canvas) {
GrContext* ctx = canvas->getGrContext();
GrRenderTargetContext* rtc = canvas->internal_private_accessTopLayerRenderTargetContext();
if (!ctx || !rtc) {
DrawGpuOnlyMessage(canvas);
return;
}
rtc->clear(nullptr, GrColorPackRGBA(0,0,0,255),
GrRenderTargetContext::CanClearFullscreen::kYes);
// Draw the test directly to the frame buffer.
rtc->priv().testingOnly_addDrawOp(ClockwiseTestOp::Make(ctx, false, 0));
rtc->priv().testingOnly_addDrawOp(ClockwiseTestOp::Make(ctx, true, 100));
// Draw the test to an off-screen, top-down render target.
if (auto topLeftRTC = ctx->contextPriv().makeDeferredRenderTargetContext(
SkBackingFit::kExact, 100, 200, rtc->asSurfaceProxy()->config(),
nullptr, 1, GrMipMapped::kNo, kTopLeft_GrSurfaceOrigin, nullptr,
SkBudgeted::kYes)) {
topLeftRTC->clear(nullptr, 0, GrRenderTargetContext::CanClearFullscreen::kYes);
topLeftRTC->priv().testingOnly_addDrawOp(ClockwiseTestOp::Make(ctx, false, 0));
topLeftRTC->priv().testingOnly_addDrawOp(ClockwiseTestOp::Make(ctx, true, 100));
rtc->drawTexture(GrNoClip(), sk_ref_sp(topLeftRTC->asTextureProxy()),
GrSamplerState::Filter::kNearest, 0xffffffff, {0, 0, 100, 200},
{100, 0, 200, 200}, GrQuadAAFlags::kNone,
SkCanvas::SrcRectConstraint::kStrict_SrcRectConstraint, SkMatrix::I(),
nullptr, nullptr);
}
// Draw the test to an off-screen, bottom-up render target.
if (auto topLeftRTC = ctx->contextPriv().makeDeferredRenderTargetContext(
SkBackingFit::kExact, 100, 200, rtc->asSurfaceProxy()->config(),
nullptr, 1, GrMipMapped::kNo, kBottomLeft_GrSurfaceOrigin, nullptr,
SkBudgeted::kYes)) {
topLeftRTC->clear(nullptr, 0, GrRenderTargetContext::CanClearFullscreen::kYes);
topLeftRTC->priv().testingOnly_addDrawOp(ClockwiseTestOp::Make(ctx, false, 0));
topLeftRTC->priv().testingOnly_addDrawOp(ClockwiseTestOp::Make(ctx, true, 100));
rtc->drawTexture(GrNoClip(), sk_ref_sp(topLeftRTC->asTextureProxy()),
GrSamplerState::Filter::kNearest, 0xffffffff, {0, 0, 100, 200},
{200, 0, 300, 200}, GrQuadAAFlags::kNone,
SkCanvas::SrcRectConstraint::kStrict_SrcRectConstraint, SkMatrix::I(),
nullptr, nullptr);
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
DEF_GM( return new ClockwiseGM(); )
}