8c277bdbfe
This reverts commit fcd68167a2
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Reason for revert: going to do this a different way
Original change's description:
> Fix crash on windows viewer when starting in vulkan.
>
> setRequestedDisplayParams is called when setting up viewer before we've
> inited the Window. On windows this tries to attach the Window for a given
> backend. However, we haven't set fBackend yet. Later on we will directly
> call attach.
>
> Change-Id: I4bd6586478f2b040e5913314c4e47e92fc893a60
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344756
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,brianosman@google.com
Change-Id: Ie4d33b557868e4906df9b7a3988072fdc79a19c7
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344897
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
90 lines
2.3 KiB
C++
90 lines
2.3 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "tools/sk_app/WindowContext.h"
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#include "tools/sk_app/android/WindowContextFactory_android.h"
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#include "tools/sk_app/android/Window_android.h"
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namespace sk_app {
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Window* Window::CreateNativeWindow(void* platformData) {
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Window_android* window = new Window_android();
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if (!window->init((SkiaAndroidApp*)platformData)) {
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delete window;
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return nullptr;
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}
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return window;
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}
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bool Window_android::init(SkiaAndroidApp* skiaAndroidApp) {
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SkASSERT(skiaAndroidApp);
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fSkiaAndroidApp = skiaAndroidApp;
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fSkiaAndroidApp->fWindow = this;
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return true;
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}
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void Window_android::setTitle(const char* title) {
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fSkiaAndroidApp->setTitle(title);
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}
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void Window_android::setUIState(const char* state) {
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fSkiaAndroidApp->setUIState(state);
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}
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bool Window_android::attach(BackendType attachType) {
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fBackendType = attachType;
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// We delay the creation of fWindowContext until Android informs us that
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// the native window is ready to use.
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// The creation will be done in initDisplay, which is initiated by kSurfaceCreated event.
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return true;
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}
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void Window_android::initDisplay(ANativeWindow* window) {
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SkASSERT(window);
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switch (fBackendType) {
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#ifdef SK_GL
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case kNativeGL_BackendType:
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default:
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fWindowContext =
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window_context_factory::MakeGLForAndroid(window, fRequestedDisplayParams);
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break;
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#else
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default:
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#endif
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case kRaster_BackendType:
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fWindowContext =
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window_context_factory::MakeRasterForAndroid(window, fRequestedDisplayParams);
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break;
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#ifdef SK_VULKAN
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case kVulkan_BackendType:
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fWindowContext =
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window_context_factory::MakeVulkanForAndroid(window, fRequestedDisplayParams);
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break;
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#endif
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}
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this->onBackendCreated();
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}
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void Window_android::onDisplayDestroyed() {
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detach();
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}
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void Window_android::onInval() {
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fSkiaAndroidApp->postMessage(Message(kContentInvalidated));
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}
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void Window_android::paintIfNeeded() {
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if (fWindowContext) { // Check if initDisplay has already been called
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onPaint();
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} else {
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markInvalProcessed();
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}
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}
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} // namespace sk_app
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