c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
44 lines
952 B
C++
44 lines
952 B
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef Window_android_DEFINED
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#define Window_android_DEFINED
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#include "tools/sk_app/Window.h"
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#include "tools/sk_app/android/surface_glue_android.h"
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namespace sk_app {
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class Window_android : public Window {
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public:
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Window_android() : Window() {}
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~Window_android() override {}
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bool init(SkiaAndroidApp* skiaAndroidApp);
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void initDisplay(ANativeWindow* window);
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void onDisplayDestroyed();
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void setTitle(const char*) override;
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void show() override {}
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bool attach(BackendType) override;
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void onInval() override;
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void setUIState(const char* state) override;
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void paintIfNeeded();
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bool scaleContentToFit() const override { return true; }
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private:
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SkiaAndroidApp* fSkiaAndroidApp = nullptr;
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BackendType fBackendType;
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};
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} // namespace sk_app
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#endif
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