skia2/tests/sksl/fp/GrConditionalInUniform.cpp
Brian Osman 4c5943781e Emit new style key information in generated effects
All layout(key) fields include the field name meta-data, and use as few
bits as possible.

Bug: skia:11372
Change-Id: Ie12b3e0d01148457e5ea078cbf7d0a4bff35302e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/378596
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-03-03 20:39:36 +00:00

81 lines
3.1 KiB
C++

/**************************************************************************************************
*** This file was autogenerated from GrConditionalInUniform.fp; do not modify.
**************************************************************************************************/
#include "GrConditionalInUniform.h"
#include "src/core/SkUtils.h"
#include "src/gpu/GrTexture.h"
#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
#include "src/sksl/SkSLCPP.h"
#include "src/sksl/SkSLUtil.h"
class GrGLSLConditionalInUniform : public GrGLSLFragmentProcessor {
public:
GrGLSLConditionalInUniform() {}
void emitCode(EmitArgs& args) override {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const GrConditionalInUniform& _outer = args.fFp.cast<GrConditionalInUniform>();
(void) _outer;
auto test = _outer.test;
(void) test;
auto color = _outer.color;
(void) color;
if (test) {
colorVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag, kHalf4_GrSLType, "color");
}
fragBuilder->codeAppendf(
R"SkSL(if (%s) {
return %s;
} else {
return half4(1.0);
}
)SkSL"
, (_outer.test ? "true" : "false"), colorVar.isValid() ? args.fUniformHandler->getUniformCStr(colorVar) : "half4(0)");
}
private:
void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override {
const GrConditionalInUniform& _outer = _proc.cast<GrConditionalInUniform>();
{
if (colorVar.isValid()) {
const SkPMColor4f& colorValue = _outer.color;
if (colorPrev != colorValue) {
colorPrev = colorValue;
pdman.set4fv(colorVar, 1, colorValue.vec());
}
}
}
}
SkPMColor4f colorPrev = {SK_FloatNaN, SK_FloatNaN, SK_FloatNaN, SK_FloatNaN};
UniformHandle colorVar;
};
std::unique_ptr<GrGLSLFragmentProcessor> GrConditionalInUniform::onMakeProgramImpl() const {
return std::make_unique<GrGLSLConditionalInUniform>();
}
void GrConditionalInUniform::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {
b->addBits(1, (uint32_t) test, "test");
}
bool GrConditionalInUniform::onIsEqual(const GrFragmentProcessor& other) const {
const GrConditionalInUniform& that = other.cast<GrConditionalInUniform>();
(void) that;
if (test != that.test) return false;
if (color != that.color) return false;
return true;
}
GrConditionalInUniform::GrConditionalInUniform(const GrConditionalInUniform& src)
: INHERITED(kGrConditionalInUniform_ClassID, src.optimizationFlags())
, test(src.test)
, color(src.color) {
this->cloneAndRegisterAllChildProcessors(src);
}
std::unique_ptr<GrFragmentProcessor> GrConditionalInUniform::clone() const {
return std::make_unique<GrConditionalInUniform>(*this);
}
#if GR_TEST_UTILS
SkString GrConditionalInUniform::onDumpInfo() const {
return SkStringPrintf("(test=%s, color=half4(%f, %f, %f, %f))", (test ? "true" : "false"), color.fR, color.fG, color.fB, color.fA);
}
#endif