0a2bf90dcc
This is part of an effort to ensure that all SkPaint effects can only be allocated on the heap. This patch makes the constructors of SkPathEffect, SkXfermode and their subclasses non-public and instead provides factory methods for creating these objects on the heap. We temporarily keep the constructors of the following classes public to not break Chrome/Blink: SkXfermode SkCornerPathEffect SkDashPathEffect BUG=skia:2187 R=scroggo@google.com, reed@google.com, mtklein@google.com, bungeman@google.com Author: dominikg@chromium.org Review URL: https://codereview.chromium.org/166583002 git-svn-id: http://skia.googlecode.com/svn/trunk@13519 2bbb7eff-a529-9590-31e7-b0007b416f81
48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
/*
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* Copyright 2006 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkDiscretePathEffect_DEFINED
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#define SkDiscretePathEffect_DEFINED
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#include "SkPathEffect.h"
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/** \class SkDiscretePathEffect
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This path effect chops a path into discrete segments, and randomly displaces them.
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*/
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class SK_API SkDiscretePathEffect : public SkPathEffect {
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public:
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/** Break the path into segments of segLength length, and randomly move the endpoints
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away from the original path by a maximum of deviation.
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Note: works on filled or framed paths
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*/
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static SkDiscretePathEffect* Create(SkScalar segLength, SkScalar deviation) {
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return SkNEW_ARGS(SkDiscretePathEffect, (segLength, deviation));
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}
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virtual bool filterPath(SkPath* dst, const SkPath& src,
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SkStrokeRec*, const SkRect*) const SK_OVERRIDE;
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SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkDiscretePathEffect)
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protected:
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SkDiscretePathEffect(SkReadBuffer&);
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virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
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#ifdef SK_SUPPORT_LEGACY_PUBLICEFFECTCONSTRUCTORS
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public:
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#endif
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SkDiscretePathEffect(SkScalar segLength, SkScalar deviation);
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private:
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SkScalar fSegLength, fPerterb;
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typedef SkPathEffect INHERITED;
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};
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#endif
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