skia2/docs/examples/Canvas_drawPatch_2_b.cpp
Mike Reed b41bd15a4b Use samplingoptions for bitmap shader
Change-Id: I64c67ddcac29b68cdd0d25e4af4153358939b0ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343736
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-12-12 17:08:11 +00:00

21 lines
1004 B
C++

// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
// HASH=3412c2a16cb529af0e04878d264451f2
REG_FIDDLE(Canvas_drawPatch_2_b, 256, 256, false, 6) {
void draw(SkCanvas* canvas) {
// SkBitmap source = checkerboard;
SkPaint paint;
paint.setAntiAlias(true);
SkPoint cubics[] = { { 3, 1 }, { 4, 2 }, { 5, 1 }, { 7, 3 },
/* { 7, 3 }, */ { 6, 4 }, { 7, 5 }, { 5, 7 },
/* { 5, 7 }, */ { 4, 6 }, { 3, 7 }, { 1, 5 },
/* { 1, 5 }, */ { 2, 4 }, { 1, 3 }, /* { 3, 1 } */ };
SkPoint texCoords[] = { { 0, 0 }, { 0, 62}, { 62, 62}, { 62, 0 } };
paint.setShader(source.makeShader(SkSamplingOptions(SkFilterMode::kLinear,
SkMipmapMode::kNone)));
canvas->scale(30, 30);
canvas->drawPatch(cubics, nullptr, texCoords, paint);
}
} // END FIDDLE