f372321de3
out/Release/nanobench runs 4-5x faster on my Z620 and ~2x faster on my N5 than out/Release/bench with the same configs. (Debug isn't really comparable. I haven't added the Debug -> single loop check.) BUG=skia: R=djsollen@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/347443002
204 lines
6.6 KiB
C++
204 lines
6.6 KiB
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Benchmark.h"
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#include "CrashHandler.h"
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#include "Stats.h"
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#include "Timer.h"
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#include "SkCanvas.h"
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#include "SkCommandLineFlags.h"
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#include "SkForceLinking.h"
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#include "SkGraphics.h"
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#include "SkString.h"
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#include "SkSurface.h"
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__SK_FORCE_IMAGE_DECODER_LINKING;
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DEFINE_int32(samples, 10, "Number of samples to measure for each bench.");
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DEFINE_int32(overheadLoops, 100000, "Loops to estimate timer overhead.");
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DEFINE_double(overheadGoal, 0.0001,
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"Loop until timer overhead is at most this fraction of our measurments.");
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DEFINE_string(match, "", "The usual filters on file names of benchmarks to measure.");
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DEFINE_bool2(quiet, q, false, "Print only bench name and minimum sample.");
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DEFINE_bool2(verbose, v, false, "Print all samples.");
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DEFINE_string(config, "8888 nonrendering",
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"Configs to measure. Options: 565 8888 nonrendering");
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// TODO: GPU benches
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static SkString humanize(double ms) {
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if (ms > 1e+3) return SkStringPrintf("%.3gs", ms/1e3);
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if (ms < 1e-3) return SkStringPrintf("%.3gns", ms*1e6);
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if (ms < 1) return SkStringPrintf("%.3gµs", ms*1e3);
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return SkStringPrintf("%.3gms", ms);
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}
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static double estimate_timer_overhead() {
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double overhead = 0;
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WallTimer timer;
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for (int i = 0; i < FLAGS_overheadLoops; i++) {
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timer.start();
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timer.end();
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overhead += timer.fWall;
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}
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return overhead / FLAGS_overheadLoops;
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}
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static void safe_flush(SkCanvas* canvas) {
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if (canvas) {
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canvas->flush();
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}
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}
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static int guess_loops(double overhead, Benchmark* bench, SkCanvas* canvas) {
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WallTimer timer;
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// Measure timer overhead and bench time together.
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do {
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timer.start();
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bench->draw(1, canvas);
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safe_flush(canvas);
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timer.end();
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} while (timer.fWall < overhead); // Shouldn't normally happen.
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// Later we'll just start and stop the timer once, but loop N times.
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// We'll pick N to make timer overhead negligible:
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//
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// Timer Overhead
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// ------------------------------- < FLAGS_overheadGoal
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// Timer Overhead + N * Bench Time
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//
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// where timer.fWall ≈ Timer Overhead + Bench Time.
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//
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// Doing some math, we get:
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//
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// (Timer Overhead / FLAGS_overheadGoal) - Timer Overhead
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// ----------------------------------------------------- < N
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// (timer.fWall - Timer Overhead)
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//
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// Luckily, this also works well in practice. :)
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const double numer = overhead / FLAGS_overheadGoal - overhead;
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const double denom = timer.fWall - overhead;
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return (int)ceil(numer / denom);
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}
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static bool push_config_if_enabled(const char* config, SkTDArray<const char*>* configs) {
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if (FLAGS_config.contains(config)) {
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configs->push(config);
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return true;
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}
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return false;
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}
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static void create_surfaces(Benchmark* bench,
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SkTDArray<SkSurface*>* surfaces,
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SkTDArray<const char*>* configs) {
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if (bench->isSuitableFor(Benchmark::kNonRendering_Backend)
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&& push_config_if_enabled("nonrendering", configs)) {
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surfaces->push(NULL);
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}
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if (bench->isSuitableFor(Benchmark::kRaster_Backend)) {
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const int w = bench->getSize().fX,
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h = bench->getSize().fY;
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if (push_config_if_enabled("8888", configs)) {
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const SkImageInfo info = { w, h, kN32_SkColorType, kPremul_SkAlphaType };
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surfaces->push(SkSurface::NewRaster(info));
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}
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if (push_config_if_enabled("565", configs)) {
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const SkImageInfo info = { w, h, kRGB_565_SkColorType, kOpaque_SkAlphaType };
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surfaces->push(SkSurface::NewRaster(info));
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}
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}
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}
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int tool_main(int argc, char** argv);
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int tool_main(int argc, char** argv) {
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SetupCrashHandler();
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SkAutoGraphics ag;
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SkCommandLineFlags::Parse(argc, argv);
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const double overhead = estimate_timer_overhead();
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if (FLAGS_verbose) {
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// No header.
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} else if (FLAGS_quiet) {
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SkDebugf("min\tbench\tconfig\n");
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} else {
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SkDebugf("loops\tmin\tmean\tmax\tstddev\tbench\tconfig\n");
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}
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for (const BenchRegistry* r = BenchRegistry::Head(); r != NULL; r = r->next()) {
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SkAutoTDelete<Benchmark> bench(r->factory()(NULL));
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if (SkCommandLineFlags::ShouldSkip(FLAGS_match, bench->getName())) {
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continue;
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}
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SkTDArray<SkSurface*> surfaces;
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SkTDArray<const char*> configs;
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create_surfaces(bench.get(), &surfaces, &configs);
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bench->preDraw();
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for (int j = 0; j < surfaces.count(); j++) {
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SkCanvas* canvas = surfaces[j] ? surfaces[j]->getCanvas() : NULL;
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const char* config = configs[j];
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bench->draw(1, canvas); // Just paranoid warmup.
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safe_flush(canvas);
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const int loops = guess_loops(overhead, bench.get(), canvas);
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SkAutoTMalloc<double> samples(FLAGS_samples);
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WallTimer timer;
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for (int i = 0; i < FLAGS_samples; i++) {
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timer.start();
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bench->draw(loops, canvas);
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safe_flush(canvas);
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timer.end();
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samples[i] = timer.fWall / loops;
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}
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Stats stats(samples.get(), FLAGS_samples);
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if (FLAGS_verbose) {
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for (int i = 0; i < FLAGS_samples; i++) {
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SkDebugf("%s ", humanize(samples[i]).c_str());
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}
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SkDebugf("%s\n", bench->getName());
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} else if (FLAGS_quiet) {
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if (configs.count() == 1) {
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config = ""; // Only print the config if we run the same bench on more than one.
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}
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SkDebugf("%s\t%s\t%s\n", humanize(stats.min).c_str(), bench->getName(), config);
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} else {
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const double stddev_percent = 100 * sqrt(stats.var) / stats.mean;
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SkDebugf("%d\t%s\t%s\t%s\t%.0f%%\t%s\t%s\n"
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, loops
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, humanize(stats.min).c_str()
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, humanize(stats.mean).c_str()
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, humanize(stats.max).c_str()
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, stddev_percent
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, bench->getName()
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, config
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);
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}
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}
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surfaces.deleteAll();
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}
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return 0;
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}
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#if !defined SK_BUILD_FOR_IOS
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int main(int argc, char * const argv[]) {
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return tool_main(argc, (char**) argv);
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}
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#endif
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