4d5594dff1
Clients will need official access to this class for the compilation iterator. This CL also hides some of the cruft we don't want exposed. Bug: skia:9455 Change-Id: I696c058f1c409fb459229552fbbdd935ec112358 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272643 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
87 lines
2.8 KiB
C++
87 lines
2.8 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkDeferredDisplayList_DEFINED
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#define SkDeferredDisplayList_DEFINED
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkSurfaceCharacterization.h"
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#include "include/core/SkTypes.h"
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class SkDeferredDisplayListPriv;
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#if SK_SUPPORT_GPU
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#include "include/private/GrRecordingContext.h"
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#include "include/private/SkTArray.h"
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#include <map>
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class GrRenderTask;
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class GrRenderTargetProxy;
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struct GrCCPerOpsTaskPaths;
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#endif
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/*
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* This class contains pre-processed gpu operations that can be replayed into
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* an SkSurface via SkSurface::draw(SkDeferredDisplayList*).
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*/
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class SkDeferredDisplayList {
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public:
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SK_API ~SkDeferredDisplayList();
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SK_API const SkSurfaceCharacterization& characterization() const {
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return fCharacterization;
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}
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// Provides access to functions that aren't part of the public API.
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SkDeferredDisplayListPriv priv();
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const SkDeferredDisplayListPriv priv() const;
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private:
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friend class GrDrawingManager; // for access to 'fRenderTasks', 'fLazyProxyData', 'fArenas'
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friend class SkDeferredDisplayListRecorder; // for access to 'fLazyProxyData'
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friend class SkDeferredDisplayListPriv;
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// This object is the source from which the lazy proxy backing the DDL will pull its backing
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// texture when the DDL is replayed. It has to be separately ref counted bc the lazy proxy
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// can outlive the DDL.
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class LazyProxyData : public SkRefCnt {
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#if SK_SUPPORT_GPU
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public:
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// Upon being replayed - this field will be filled in (by the DrawingManager) with the
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// proxy backing the destination SkSurface. Note that, since there is no good place to
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// clear it, it can become a dangling pointer.
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GrRenderTargetProxy* fReplayDest = nullptr;
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#endif
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};
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SK_API SkDeferredDisplayList(const SkSurfaceCharacterization& characterization,
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sk_sp<LazyProxyData>);
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#if SK_SUPPORT_GPU
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const SkTArray<GrRecordingContext::ProgramData>& programData() const {
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return fProgramData;
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}
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#endif
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const SkSurfaceCharacterization fCharacterization;
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#if SK_SUPPORT_GPU
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// This needs to match the same type in GrCoverageCountingPathRenderer.h
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using PendingPathsMap = std::map<uint32_t, sk_sp<GrCCPerOpsTaskPaths>>;
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// These are ordered such that the destructor cleans op tasks up first (which may refer back
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// to the arena and memory pool in their destructors).
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GrRecordingContext::OwnedArenas fArenas;
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PendingPathsMap fPendingPaths; // This is the path data from CCPR.
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SkTArray<sk_sp<GrRenderTask>> fRenderTasks;
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SkTArray<GrRecordingContext::ProgramData> fProgramData;
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sk_sp<LazyProxyData> fLazyProxyData;
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#endif
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};
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#endif
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