3965825b97
With this change, the CMake build, which does not use DEPS to sync external projects, is able to build and use the same version of libpng that is used in other builds. This will allow all platforms (including Google3 CMake build) to test on the same version of libpng, so we do not need to make SkPngCodec support all versions of libpng. - Update CMakeLists.txt to use the checked in libpng. - Check in libpng version 1.6.22rc01 - Update README.google - Replace our old LICENSE file with the latest one from libpng GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2033063003 CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Ubuntu-GCC-x86_64-Release-CMake-Trybot,Build-Mac-Clang-x86_64-Release-CMake-Trybot Review-Url: https://codereview.chromium.org/2033063003
1062 lines
39 KiB
C
1062 lines
39 KiB
C
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#if 0 /* in case someone actually tries to compile this */
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/* example.c - an example of using libpng
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* Last changed in libpng 1.6.15 [November 20, 2014]
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* Maintained 1998-2014 Glenn Randers-Pehrson
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* Maintained 1996, 1997 Andreas Dilger)
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* Written 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
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* To the extent possible under law, the authors have waived
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* all copyright and related or neighboring rights to this file.
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* This work is published from: United States.
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*/
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/* This is an example of how to use libpng to read and write PNG files.
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* The file libpng-manual.txt is much more verbose then this. If you have not
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* read it, do so first. This was designed to be a starting point of an
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* implementation. This is not officially part of libpng, is hereby placed
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* in the public domain, and therefore does not require a copyright notice.
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*
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* This file does not currently compile, because it is missing certain
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* parts, like allocating memory to hold an image. You will have to
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* supply these parts to get it to compile. For an example of a minimal
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* working PNG reader/writer, see pngtest.c, included in this distribution;
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* see also the programs in the contrib directory.
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*/
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/* The simple, but restricted, approach to reading a PNG file or data stream
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* just requires two function calls, as in the following complete program.
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* Writing a file just needs one function call, so long as the data has an
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* appropriate layout.
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*
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* The following code reads PNG image data from a file and writes it, in a
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* potentially new format, to a new file. While this code will compile there is
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* minimal (insufficient) error checking; for a more realistic version look at
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* contrib/examples/pngtopng.c
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*/
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#include <stddef.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include <png.h>
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#include <zlib.h>
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int main(int argc, const char **argv)
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{
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if (argc == 3)
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{
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png_image image; /* The control structure used by libpng */
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/* Initialize the 'png_image' structure. */
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memset(&image, 0, (sizeof image));
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image.version = PNG_IMAGE_VERSION;
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/* The first argument is the file to read: */
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if (png_image_begin_read_from_file(&image, argv[1]) != 0)
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{
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png_bytep buffer;
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/* Set the format in which to read the PNG file; this code chooses a
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* simple sRGB format with a non-associated alpha channel, adequate to
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* store most images.
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*/
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image.format = PNG_FORMAT_RGBA;
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/* Now allocate enough memory to hold the image in this format; the
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* PNG_IMAGE_SIZE macro uses the information about the image (width,
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* height and format) stored in 'image'.
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*/
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buffer = malloc(PNG_IMAGE_SIZE(image));
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/* If enough memory was available read the image in the desired format
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* then write the result out to the new file. 'background' is not
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* necessary when reading the image because the alpha channel is
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* preserved; if it were to be removed, for example if we requested
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* PNG_FORMAT_RGB, then either a solid background color would have to
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* be supplied or the output buffer would have to be initialized to the
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* actual background of the image.
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*
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* The fourth argument to png_image_finish_read is the 'row_stride' -
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* this is the number of components allocated for the image in each
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* row. It has to be at least as big as the value returned by
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* PNG_IMAGE_ROW_STRIDE, but if you just allocate space for the
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* default, minimum, size using PNG_IMAGE_SIZE as above you can pass
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* zero.
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*
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* The final argument is a pointer to a buffer for the colormap;
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* colormaps have exactly the same format as a row of image pixels (so
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* you choose what format to make the colormap by setting
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* image.format). A colormap is only returned if
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* PNG_FORMAT_FLAG_COLORMAP is also set in image.format, so in this
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* case NULL is passed as the final argument. If you do want to force
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* all images into an index/color-mapped format then you can use:
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*
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* PNG_IMAGE_COLORMAP_SIZE(image)
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*
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* to find the maximum size of the colormap in bytes.
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*/
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if (buffer != NULL &&
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png_image_finish_read(&image, NULL/*background*/, buffer,
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0/*row_stride*/, NULL/*colormap*/) != 0)
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{
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/* Now write the image out to the second argument. In the write
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* call 'convert_to_8bit' allows 16-bit data to be squashed down to
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* 8 bits; this isn't necessary here because the original read was
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* to the 8-bit format.
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*/
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if (png_image_write_to_file(&image, argv[2], 0/*convert_to_8bit*/,
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buffer, 0/*row_stride*/, NULL/*colormap*/) != 0)
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{
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/* The image has been written successfully. */
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exit(0);
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}
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}
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else
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{
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/* Calling png_free_image is optional unless the simplified API was
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* not run to completion. In this case if there wasn't enough
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* memory for 'buffer' we didn't complete the read, so we must free
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* the image:
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*/
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if (buffer == NULL)
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png_free_image(&image);
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else
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free(buffer);
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}
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/* Something went wrong reading or writing the image. libpng stores a
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* textual message in the 'png_image' structure:
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*/
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fprintf(stderr, "pngtopng: error: %s\n", image.message);
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exit (1);
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}
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fprintf(stderr, "pngtopng: usage: pngtopng input-file output-file\n");
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exit(1);
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}
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/* That's it ;-) Of course you probably want to do more with PNG files than
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* just converting them all to 32-bit RGBA PNG files; you can do that between
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* the call to png_image_finish_read and png_image_write_to_file. You can also
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* ask for the image data to be presented in a number of different formats. You
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* do this by simply changing the 'format' parameter set before allocating the
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* buffer.
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*
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* The format parameter consists of five flags that define various aspects of
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* the image, you can simply add these together to get the format or you can use
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* one of the predefined macros from png.h (as above):
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*
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* PNG_FORMAT_FLAG_COLOR: if set the image will have three color components per
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* pixel (red, green and blue), if not set the image will just have one
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* luminance (grayscale) component.
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*
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* PNG_FORMAT_FLAG_ALPHA: if set each pixel in the image will have an additional
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* alpha value; a linear value that describes the degree the image pixel
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* covers (overwrites) the contents of the existing pixel on the display.
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*
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* PNG_FORMAT_FLAG_LINEAR: if set the components of each pixel will be returned
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* as a series of 16-bit linear values, if not set the components will be
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* returned as a series of 8-bit values encoded according to the 'sRGB'
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* standard. The 8-bit format is the normal format for images intended for
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* direct display, because almost all display devices do the inverse of the
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* sRGB transformation to the data they receive. The 16-bit format is more
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* common for scientific data and image data that must be further processed;
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* because it is linear simple math can be done on the component values.
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* Regardless of the setting of this flag the alpha channel is always linear,
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* although it will be 8 bits or 16 bits wide as specified by the flag.
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*
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* PNG_FORMAT_FLAG_BGR: if set the components of a color pixel will be returned
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* in the order blue, then green, then red. If not set the pixel components
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* are in the order red, then green, then blue.
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*
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* PNG_FORMAT_FLAG_AFIRST: if set the alpha channel (if present) precedes the
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* color or grayscale components. If not set the alpha channel follows the
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* components.
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*
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* You do not have to read directly from a file. You can read from memory or,
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* on systems that support it, from a <stdio.h> FILE*. This is controlled by
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* the particular png_image_read_from_ function you call at the start. Likewise
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* on write you can write to a FILE* if your system supports it. Check the
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* macro PNG_STDIO_SUPPORTED to see if stdio support has been included in your
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* libpng build.
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*
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* If you read 16-bit (PNG_FORMAT_FLAG_LINEAR) data you may need to write it in
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* the 8-bit format for display. You do this by setting the convert_to_8bit
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* flag to 'true'.
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*
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* Don't repeatedly convert between the 8-bit and 16-bit forms. There is
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* significant data loss when 16-bit data is converted to the 8-bit encoding and
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* the current libpng implementation of conversion to 16-bit is also
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* significantly lossy. The latter will be fixed in the future, but the former
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* is unavoidable - the 8-bit format just doesn't have enough resolution.
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*/
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/* If your program needs more information from the PNG data it reads, or if you
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* need to do more complex transformations, or minimize transformations, on the
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* data you read, then you must use one of the several lower level libpng
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* interfaces.
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*
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* All these interfaces require that you do your own error handling - your
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* program must be able to arrange for control to return to your own code any
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* time libpng encounters a problem. There are several ways to do this, but the
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* standard way is to use the ANSI-C (C90) <setjmp.h> interface to establish a
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* return point within your own code. You must do this if you do not use the
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* simplified interface (above).
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*
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* The first step is to include the header files you need, including the libpng
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* header file. Include any standard headers and feature test macros your
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* program requires before including png.h:
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*/
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#include <png.h>
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/* The png_jmpbuf() macro, used in error handling, became available in
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* libpng version 1.0.6. If you want to be able to run your code with older
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* versions of libpng, you must define the macro yourself (but only if it
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* is not already defined by libpng!).
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*/
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#ifndef png_jmpbuf
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# define png_jmpbuf(png_ptr) ((png_ptr)->png_jmpbuf)
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#endif
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/* Check to see if a file is a PNG file using png_sig_cmp(). png_sig_cmp()
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* returns zero if the image is a PNG and nonzero if it isn't a PNG.
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*
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* The function check_if_png() shown here, but not used, returns nonzero (true)
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* if the file can be opened and is a PNG, 0 (false) otherwise.
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*
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* If this call is successful, and you are going to keep the file open,
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* you should call png_set_sig_bytes(png_ptr, PNG_BYTES_TO_CHECK); once
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* you have created the png_ptr, so that libpng knows your application
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* has read that many bytes from the start of the file. Make sure you
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* don't call png_set_sig_bytes() with more than 8 bytes read or give it
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* an incorrect number of bytes read, or you will either have read too
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* many bytes (your fault), or you are telling libpng to read the wrong
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* number of magic bytes (also your fault).
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*
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* Many applications already read the first 2 or 4 bytes from the start
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* of the image to determine the file type, so it would be easiest just
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* to pass the bytes to png_sig_cmp() or even skip that if you know
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* you have a PNG file, and call png_set_sig_bytes().
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*/
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#define PNG_BYTES_TO_CHECK 4
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int check_if_png(char *file_name, FILE **fp)
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{
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char buf[PNG_BYTES_TO_CHECK];
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/* Open the prospective PNG file. */
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if ((*fp = fopen(file_name, "rb")) == NULL)
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return 0;
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/* Read in some of the signature bytes */
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if (fread(buf, 1, PNG_BYTES_TO_CHECK, *fp) != PNG_BYTES_TO_CHECK)
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return 0;
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/* Compare the first PNG_BYTES_TO_CHECK bytes of the signature.
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Return nonzero (true) if they match */
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return(!png_sig_cmp(buf, (png_size_t)0, PNG_BYTES_TO_CHECK));
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}
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/* Read a PNG file. You may want to return an error code if the read
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* fails (depending upon the failure). There are two "prototypes" given
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* here - one where we are given the filename, and we need to open the
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* file, and the other where we are given an open file (possibly with
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* some or all of the magic bytes read - see comments above).
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*/
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#ifdef open_file /* prototype 1 */
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void read_png(char *file_name) /* We need to open the file */
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{
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png_structp png_ptr;
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png_infop info_ptr;
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int sig_read = 0;
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png_uint_32 width, height;
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int bit_depth, color_type, interlace_type;
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FILE *fp;
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if ((fp = fopen(file_name, "rb")) == NULL)
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return (ERROR);
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#else no_open_file /* prototype 2 */
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void read_png(FILE *fp, int sig_read) /* File is already open */
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{
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png_structp png_ptr;
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png_infop info_ptr;
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png_uint_32 width, height;
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int bit_depth, color_type, interlace_type;
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#endif no_open_file /* Only use one prototype! */
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/* Create and initialize the png_struct with the desired error handler
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* functions. If you want to use the default stderr and longjump method,
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* you can supply NULL for the last three parameters. We also supply the
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* the compiler header file version, so that we know if the application
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* was compiled with a compatible version of the library. REQUIRED
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*/
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png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING,
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png_voidp user_error_ptr, user_error_fn, user_warning_fn);
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if (png_ptr == NULL)
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{
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fclose(fp);
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return (ERROR);
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}
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/* Allocate/initialize the memory for image information. REQUIRED. */
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info_ptr = png_create_info_struct(png_ptr);
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if (info_ptr == NULL)
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{
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fclose(fp);
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png_destroy_read_struct(&png_ptr, NULL, NULL);
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return (ERROR);
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}
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/* Set error handling if you are using the setjmp/longjmp method (this is
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* the normal method of doing things with libpng). REQUIRED unless you
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* set up your own error handlers in the png_create_read_struct() earlier.
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*/
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if (setjmp(png_jmpbuf(png_ptr)))
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{
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/* Free all of the memory associated with the png_ptr and info_ptr */
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png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
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fclose(fp);
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/* If we get here, we had a problem reading the file */
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return (ERROR);
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}
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/* One of the following I/O initialization methods is REQUIRED */
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#ifdef streams /* PNG file I/O method 1 */
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/* Set up the input control if you are using standard C streams */
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png_init_io(png_ptr, fp);
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#else no_streams /* PNG file I/O method 2 */
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/* If you are using replacement read functions, instead of calling
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* png_init_io() here you would call:
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*/
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png_set_read_fn(png_ptr, (void *)user_io_ptr, user_read_fn);
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/* where user_io_ptr is a structure you want available to the callbacks */
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#endif no_streams /* Use only one I/O method! */
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/* If we have already read some of the signature */
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png_set_sig_bytes(png_ptr, sig_read);
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#ifdef hilevel
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/*
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* If you have enough memory to read in the entire image at once,
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* and you need to specify only transforms that can be controlled
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* with one of the PNG_TRANSFORM_* bits (this presently excludes
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* quantizing, filling, setting background, and doing gamma
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* adjustment), then you can read the entire image (including
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* pixels) into the info structure with this call:
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*/
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png_read_png(png_ptr, info_ptr, png_transforms, NULL);
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#else
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/* OK, you're doing it the hard way, with the lower-level functions */
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/* The call to png_read_info() gives us all of the information from the
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* PNG file before the first IDAT (image data chunk). REQUIRED
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*/
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png_read_info(png_ptr, info_ptr);
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png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type,
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&interlace_type, NULL, NULL);
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/* Set up the data transformations you want. Note that these are all
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* optional. Only call them if you want/need them. Many of the
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* transformations only work on specific types of images, and many
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* are mutually exclusive.
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*/
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/* Tell libpng to strip 16 bits/color files down to 8 bits/color.
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* Use accurate scaling if it's available, otherwise just chop off the
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* low byte.
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*/
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#ifdef PNG_READ_SCALE_16_TO_8_SUPPORTED
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png_set_scale_16(png_ptr);
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#else
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png_set_strip_16(png_ptr);
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#endif
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/* Strip alpha bytes from the input data without combining with the
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* background (not recommended).
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*/
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png_set_strip_alpha(png_ptr);
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|
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/* Extract multiple pixels with bit depths of 1, 2, and 4 from a single
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* byte into separate bytes (useful for paletted and grayscale images).
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*/
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png_set_packing(png_ptr);
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|
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/* Change the order of packed pixels to least significant bit first
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* (not useful if you are using png_set_packing). */
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png_set_packswap(png_ptr);
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/* Expand paletted colors into true RGB triplets */
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if (color_type == PNG_COLOR_TYPE_PALETTE)
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png_set_palette_to_rgb(png_ptr);
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/* Expand grayscale images to the full 8 bits from 1, 2, or 4 bits/pixel */
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if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8)
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png_set_expand_gray_1_2_4_to_8(png_ptr);
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/* Expand paletted or RGB images with transparency to full alpha channels
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* so the data will be available as RGBA quartets.
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*/
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if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS) != 0)
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png_set_tRNS_to_alpha(png_ptr);
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|
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/* Set the background color to draw transparent and alpha images over.
|
|
* It is possible to set the red, green, and blue components directly
|
|
* for paletted images instead of supplying a palette index. Note that
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* even if the PNG file supplies a background, you are not required to
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* use it - you should use the (solid) application background if it has one.
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*/
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png_color_16 my_background, *image_background;
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if (png_get_bKGD(png_ptr, info_ptr, &image_background) != 0)
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png_set_background(png_ptr, image_background,
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PNG_BACKGROUND_GAMMA_FILE, 1, 1.0);
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else
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png_set_background(png_ptr, &my_background,
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PNG_BACKGROUND_GAMMA_SCREEN, 0, 1.0);
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/* Some suggestions as to how to get a screen gamma value
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*
|
|
* Note that screen gamma is the display_exponent, which includes
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* the CRT_exponent and any correction for viewing conditions
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*/
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if (/* We have a user-defined screen gamma value */)
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{
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screen_gamma = user-defined screen_gamma;
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}
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|
/* This is one way that applications share the same screen gamma value */
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else if ((gamma_str = getenv("SCREEN_GAMMA")) != NULL)
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{
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screen_gamma = atof(gamma_str);
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|
}
|
|
/* If we don't have another value */
|
|
else
|
|
{
|
|
screen_gamma = PNG_DEFAULT_sRGB; /* A good guess for a PC monitor
|
|
in a dimly lit room */
|
|
screen_gamma = PNG_GAMMA_MAC_18 or 1.0; /* Good guesses for Mac systems */
|
|
}
|
|
|
|
/* Tell libpng to handle the gamma conversion for you. The final call
|
|
* is a good guess for PC generated images, but it should be configurable
|
|
* by the user at run time by the user. It is strongly suggested that
|
|
* your application support gamma correction.
|
|
*/
|
|
|
|
int intent;
|
|
|
|
if (png_get_sRGB(png_ptr, info_ptr, &intent) != 0)
|
|
png_set_gamma(png_ptr, screen_gamma, PNG_DEFAULT_sRGB);
|
|
else
|
|
{
|
|
double image_gamma;
|
|
if (png_get_gAMA(png_ptr, info_ptr, &image_gamma) != 0)
|
|
png_set_gamma(png_ptr, screen_gamma, image_gamma);
|
|
else
|
|
png_set_gamma(png_ptr, screen_gamma, 0.45455);
|
|
}
|
|
|
|
#ifdef PNG_READ_QUANTIZE_SUPPORTED
|
|
/* Quantize RGB files down to 8-bit palette or reduce palettes
|
|
* to the number of colors available on your screen.
|
|
*/
|
|
if ((color_type & PNG_COLOR_MASK_COLOR) != 0)
|
|
{
|
|
int num_palette;
|
|
png_colorp palette;
|
|
|
|
/* This reduces the image to the application supplied palette */
|
|
if (/* We have our own palette */)
|
|
{
|
|
/* An array of colors to which the image should be quantized */
|
|
png_color std_color_cube[MAX_SCREEN_COLORS];
|
|
|
|
png_set_quantize(png_ptr, std_color_cube, MAX_SCREEN_COLORS,
|
|
MAX_SCREEN_COLORS, NULL, 0);
|
|
}
|
|
/* This reduces the image to the palette supplied in the file */
|
|
else if (png_get_PLTE(png_ptr, info_ptr, &palette, &num_palette) != 0)
|
|
{
|
|
png_uint_16p histogram = NULL;
|
|
|
|
png_get_hIST(png_ptr, info_ptr, &histogram);
|
|
|
|
png_set_quantize(png_ptr, palette, num_palette,
|
|
max_screen_colors, histogram, 0);
|
|
}
|
|
}
|
|
#endif /* READ_QUANTIZE */
|
|
|
|
/* Invert monochrome files to have 0 as white and 1 as black */
|
|
png_set_invert_mono(png_ptr);
|
|
|
|
/* If you want to shift the pixel values from the range [0,255] or
|
|
* [0,65535] to the original [0,7] or [0,31], or whatever range the
|
|
* colors were originally in:
|
|
*/
|
|
if (png_get_valid(png_ptr, info_ptr, PNG_INFO_sBIT) != 0)
|
|
{
|
|
png_color_8p sig_bit_p;
|
|
|
|
png_get_sBIT(png_ptr, info_ptr, &sig_bit_p);
|
|
png_set_shift(png_ptr, sig_bit_p);
|
|
}
|
|
|
|
/* Flip the RGB pixels to BGR (or RGBA to BGRA) */
|
|
if ((color_type & PNG_COLOR_MASK_COLOR) != 0)
|
|
png_set_bgr(png_ptr);
|
|
|
|
/* Swap the RGBA or GA data to ARGB or AG (or BGRA to ABGR) */
|
|
png_set_swap_alpha(png_ptr);
|
|
|
|
/* Swap bytes of 16-bit files to least significant byte first */
|
|
png_set_swap(png_ptr);
|
|
|
|
/* Add filler (or alpha) byte (before/after each RGB triplet) */
|
|
png_set_filler(png_ptr, 0xffff, PNG_FILLER_AFTER);
|
|
|
|
#ifdef PNG_READ_INTERLACING_SUPPORTED
|
|
/* Turn on interlace handling. REQUIRED if you are not using
|
|
* png_read_image(). To see how to handle interlacing passes,
|
|
* see the png_read_row() method below:
|
|
*/
|
|
number_passes = png_set_interlace_handling(png_ptr);
|
|
#else
|
|
number_passes = 1;
|
|
#endif /* READ_INTERLACING */
|
|
|
|
|
|
/* Optional call to gamma correct and add the background to the palette
|
|
* and update info structure. REQUIRED if you are expecting libpng to
|
|
* update the palette for you (ie you selected such a transform above).
|
|
*/
|
|
png_read_update_info(png_ptr, info_ptr);
|
|
|
|
/* Allocate the memory to hold the image using the fields of info_ptr. */
|
|
|
|
/* The easiest way to read the image: */
|
|
png_bytep row_pointers[height];
|
|
|
|
/* Clear the pointer array */
|
|
for (row = 0; row < height; row++)
|
|
row_pointers[row] = NULL;
|
|
|
|
for (row = 0; row < height; row++)
|
|
row_pointers[row] = png_malloc(png_ptr, png_get_rowbytes(png_ptr,
|
|
info_ptr));
|
|
|
|
/* Now it's time to read the image. One of these methods is REQUIRED */
|
|
#ifdef entire /* Read the entire image in one go */
|
|
png_read_image(png_ptr, row_pointers);
|
|
|
|
#else no_entire /* Read the image one or more scanlines at a time */
|
|
/* The other way to read images - deal with interlacing: */
|
|
|
|
for (pass = 0; pass < number_passes; pass++)
|
|
{
|
|
#ifdef single /* Read the image a single row at a time */
|
|
for (y = 0; y < height; y++)
|
|
{
|
|
png_read_rows(png_ptr, &row_pointers[y], NULL, 1);
|
|
}
|
|
|
|
#else no_single /* Read the image several rows at a time */
|
|
for (y = 0; y < height; y += number_of_rows)
|
|
{
|
|
#ifdef sparkle /* Read the image using the "sparkle" effect. */
|
|
png_read_rows(png_ptr, &row_pointers[y], NULL,
|
|
number_of_rows);
|
|
#else no_sparkle /* Read the image using the "rectangle" effect */
|
|
png_read_rows(png_ptr, NULL, &row_pointers[y],
|
|
number_of_rows);
|
|
#endif no_sparkle /* Use only one of these two methods */
|
|
}
|
|
|
|
/* If you want to display the image after every pass, do so here */
|
|
#endif no_single /* Use only one of these two methods */
|
|
}
|
|
#endif no_entire /* Use only one of these two methods */
|
|
|
|
/* Read rest of file, and get additional chunks in info_ptr - REQUIRED */
|
|
png_read_end(png_ptr, info_ptr);
|
|
#endif hilevel
|
|
|
|
/* At this point you have read the entire image */
|
|
|
|
/* Clean up after the read, and free any memory allocated - REQUIRED */
|
|
png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
|
|
|
|
/* Close the file */
|
|
fclose(fp);
|
|
|
|
/* That's it */
|
|
return (OK);
|
|
}
|
|
|
|
/* Progressively read a file */
|
|
|
|
int
|
|
initialize_png_reader(png_structp *png_ptr, png_infop *info_ptr)
|
|
{
|
|
/* Create and initialize the png_struct with the desired error handler
|
|
* functions. If you want to use the default stderr and longjump method,
|
|
* you can supply NULL for the last three parameters. We also check that
|
|
* the library version is compatible in case we are using dynamically
|
|
* linked libraries.
|
|
*/
|
|
*png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING,
|
|
png_voidp user_error_ptr, user_error_fn, user_warning_fn);
|
|
|
|
if (*png_ptr == NULL)
|
|
{
|
|
*info_ptr = NULL;
|
|
return (ERROR);
|
|
}
|
|
|
|
*info_ptr = png_create_info_struct(png_ptr);
|
|
|
|
if (*info_ptr == NULL)
|
|
{
|
|
png_destroy_read_struct(png_ptr, info_ptr, NULL);
|
|
return (ERROR);
|
|
}
|
|
|
|
if (setjmp(png_jmpbuf((*png_ptr))))
|
|
{
|
|
png_destroy_read_struct(png_ptr, info_ptr, NULL);
|
|
return (ERROR);
|
|
}
|
|
|
|
/* This one's new. You will need to provide all three
|
|
* function callbacks, even if you aren't using them all.
|
|
* If you aren't using all functions, you can specify NULL
|
|
* parameters. Even when all three functions are NULL,
|
|
* you need to call png_set_progressive_read_fn().
|
|
* These functions shouldn't be dependent on global or
|
|
* static variables if you are decoding several images
|
|
* simultaneously. You should store stream specific data
|
|
* in a separate struct, given as the second parameter,
|
|
* and retrieve the pointer from inside the callbacks using
|
|
* the function png_get_progressive_ptr(png_ptr).
|
|
*/
|
|
png_set_progressive_read_fn(*png_ptr, (void *)stream_data,
|
|
info_callback, row_callback, end_callback);
|
|
|
|
return (OK);
|
|
}
|
|
|
|
int
|
|
process_data(png_structp *png_ptr, png_infop *info_ptr,
|
|
png_bytep buffer, png_uint_32 length)
|
|
{
|
|
if (setjmp(png_jmpbuf((*png_ptr))))
|
|
{
|
|
/* Free the png_ptr and info_ptr memory on error */
|
|
png_destroy_read_struct(png_ptr, info_ptr, NULL);
|
|
return (ERROR);
|
|
}
|
|
|
|
/* This one's new also. Simply give it chunks of data as
|
|
* they arrive from the data stream (in order, of course).
|
|
* On segmented machines, don't give it any more than 64K.
|
|
* The library seems to run fine with sizes of 4K, although
|
|
* you can give it much less if necessary (I assume you can
|
|
* give it chunks of 1 byte, but I haven't tried with less
|
|
* than 256 bytes yet). When this function returns, you may
|
|
* want to display any rows that were generated in the row
|
|
* callback, if you aren't already displaying them there.
|
|
*/
|
|
png_process_data(*png_ptr, *info_ptr, buffer, length);
|
|
return (OK);
|
|
}
|
|
|
|
info_callback(png_structp png_ptr, png_infop info)
|
|
{
|
|
/* Do any setup here, including setting any of the transformations
|
|
* mentioned in the Reading PNG files section. For now, you _must_
|
|
* call either png_start_read_image() or png_read_update_info()
|
|
* after all the transformations are set (even if you don't set
|
|
* any). You may start getting rows before png_process_data()
|
|
* returns, so this is your last chance to prepare for that.
|
|
*/
|
|
}
|
|
|
|
row_callback(png_structp png_ptr, png_bytep new_row,
|
|
png_uint_32 row_num, int pass)
|
|
{
|
|
/*
|
|
* This function is called for every row in the image. If the
|
|
* image is interlaced, and you turned on the interlace handler,
|
|
* this function will be called for every row in every pass.
|
|
*
|
|
* In this function you will receive a pointer to new row data from
|
|
* libpng called new_row that is to replace a corresponding row (of
|
|
* the same data format) in a buffer allocated by your application.
|
|
*
|
|
* The new row data pointer "new_row" may be NULL, indicating there is
|
|
* no new data to be replaced (in cases of interlace loading).
|
|
*
|
|
* If new_row is not NULL then you need to call
|
|
* png_progressive_combine_row() to replace the corresponding row as
|
|
* shown below:
|
|
*/
|
|
|
|
/* Get pointer to corresponding row in our
|
|
* PNG read buffer.
|
|
*/
|
|
png_bytep old_row = ((png_bytep *)our_data)[row_num];
|
|
|
|
#ifdef PNG_READ_INTERLACING_SUPPORTED
|
|
/* If both rows are allocated then copy the new row
|
|
* data to the corresponding row data.
|
|
*/
|
|
if ((old_row != NULL) && (new_row != NULL))
|
|
png_progressive_combine_row(png_ptr, old_row, new_row);
|
|
|
|
/*
|
|
* The rows and passes are called in order, so you don't really
|
|
* need the row_num and pass, but I'm supplying them because it
|
|
* may make your life easier.
|
|
*
|
|
* For the non-NULL rows of interlaced images, you must call
|
|
* png_progressive_combine_row() passing in the new row and the
|
|
* old row, as demonstrated above. You can call this function for
|
|
* NULL rows (it will just return) and for non-interlaced images
|
|
* (it just does the memcpy for you) if it will make the code
|
|
* easier. Thus, you can just do this for all cases:
|
|
*/
|
|
|
|
png_progressive_combine_row(png_ptr, old_row, new_row);
|
|
|
|
/* where old_row is what was displayed for previous rows. Note
|
|
* that the first pass (pass == 0 really) will completely cover
|
|
* the old row, so the rows do not have to be initialized. After
|
|
* the first pass (and only for interlaced images), you will have
|
|
* to pass the current row as new_row, and the function will combine
|
|
* the old row and the new row.
|
|
*/
|
|
#endif /* READ_INTERLACING */
|
|
}
|
|
|
|
end_callback(png_structp png_ptr, png_infop info)
|
|
{
|
|
/* This function is called when the whole image has been read,
|
|
* including any chunks after the image (up to and including
|
|
* the IEND). You will usually have the same info chunk as you
|
|
* had in the header, although some data may have been added
|
|
* to the comments and time fields.
|
|
*
|
|
* Most people won't do much here, perhaps setting a flag that
|
|
* marks the image as finished.
|
|
*/
|
|
}
|
|
|
|
/* Write a png file */
|
|
void write_png(char *file_name /* , ... other image information ... */)
|
|
{
|
|
FILE *fp;
|
|
png_structp png_ptr;
|
|
png_infop info_ptr;
|
|
png_colorp palette;
|
|
|
|
/* Open the file */
|
|
fp = fopen(file_name, "wb");
|
|
if (fp == NULL)
|
|
return (ERROR);
|
|
|
|
/* Create and initialize the png_struct with the desired error handler
|
|
* functions. If you want to use the default stderr and longjump method,
|
|
* you can supply NULL for the last three parameters. We also check that
|
|
* the library version is compatible with the one used at compile time,
|
|
* in case we are using dynamically linked libraries. REQUIRED.
|
|
*/
|
|
png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING,
|
|
png_voidp user_error_ptr, user_error_fn, user_warning_fn);
|
|
|
|
if (png_ptr == NULL)
|
|
{
|
|
fclose(fp);
|
|
return (ERROR);
|
|
}
|
|
|
|
/* Allocate/initialize the image information data. REQUIRED */
|
|
info_ptr = png_create_info_struct(png_ptr);
|
|
if (info_ptr == NULL)
|
|
{
|
|
fclose(fp);
|
|
png_destroy_write_struct(&png_ptr, NULL);
|
|
return (ERROR);
|
|
}
|
|
|
|
/* Set error handling. REQUIRED if you aren't supplying your own
|
|
* error handling functions in the png_create_write_struct() call.
|
|
*/
|
|
if (setjmp(png_jmpbuf(png_ptr)))
|
|
{
|
|
/* If we get here, we had a problem writing the file */
|
|
fclose(fp);
|
|
png_destroy_write_struct(&png_ptr, &info_ptr);
|
|
return (ERROR);
|
|
}
|
|
|
|
/* One of the following I/O initialization functions is REQUIRED */
|
|
|
|
#ifdef streams /* I/O initialization method 1 */
|
|
/* Set up the output control if you are using standard C streams */
|
|
png_init_io(png_ptr, fp);
|
|
|
|
#else no_streams /* I/O initialization method 2 */
|
|
/* If you are using replacement write functions, instead of calling
|
|
* png_init_io() here you would call
|
|
*/
|
|
png_set_write_fn(png_ptr, (void *)user_io_ptr, user_write_fn,
|
|
user_IO_flush_function);
|
|
/* where user_io_ptr is a structure you want available to the callbacks */
|
|
#endif no_streams /* Only use one initialization method */
|
|
|
|
#ifdef hilevel
|
|
/* This is the easy way. Use it if you already have all the
|
|
* image info living in the structure. You could "|" many
|
|
* PNG_TRANSFORM flags into the png_transforms integer here.
|
|
*/
|
|
png_write_png(png_ptr, info_ptr, png_transforms, NULL);
|
|
|
|
#else
|
|
/* This is the hard way */
|
|
|
|
/* Set the image information here. Width and height are up to 2^31,
|
|
* bit_depth is one of 1, 2, 4, 8, or 16, but valid values also depend on
|
|
* the color_type selected. color_type is one of PNG_COLOR_TYPE_GRAY,
|
|
* PNG_COLOR_TYPE_GRAY_ALPHA, PNG_COLOR_TYPE_PALETTE, PNG_COLOR_TYPE_RGB,
|
|
* or PNG_COLOR_TYPE_RGB_ALPHA. interlace is either PNG_INTERLACE_NONE or
|
|
* PNG_INTERLACE_ADAM7, and the compression_type and filter_type MUST
|
|
* currently be PNG_COMPRESSION_TYPE_BASE and PNG_FILTER_TYPE_BASE. REQUIRED
|
|
*/
|
|
png_set_IHDR(png_ptr, info_ptr, width, height, bit_depth, PNG_COLOR_TYPE_???,
|
|
PNG_INTERLACE_????, PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
|
|
|
|
/* Set the palette if there is one. REQUIRED for indexed-color images */
|
|
palette = (png_colorp)png_malloc(png_ptr, PNG_MAX_PALETTE_LENGTH
|
|
* (sizeof (png_color)));
|
|
/* ... Set palette colors ... */
|
|
png_set_PLTE(png_ptr, info_ptr, palette, PNG_MAX_PALETTE_LENGTH);
|
|
/* You must not free palette here, because png_set_PLTE only makes a link to
|
|
* the palette that you malloced. Wait until you are about to destroy
|
|
* the png structure.
|
|
*/
|
|
|
|
/* Optional significant bit (sBIT) chunk */
|
|
png_color_8 sig_bit;
|
|
|
|
/* If we are dealing with a grayscale image then */
|
|
sig_bit.gray = true_bit_depth;
|
|
|
|
/* Otherwise, if we are dealing with a color image then */
|
|
sig_bit.red = true_red_bit_depth;
|
|
sig_bit.green = true_green_bit_depth;
|
|
sig_bit.blue = true_blue_bit_depth;
|
|
|
|
/* If the image has an alpha channel then */
|
|
sig_bit.alpha = true_alpha_bit_depth;
|
|
|
|
png_set_sBIT(png_ptr, info_ptr, &sig_bit);
|
|
|
|
|
|
/* Optional gamma chunk is strongly suggested if you have any guess
|
|
* as to the correct gamma of the image.
|
|
*/
|
|
png_set_gAMA(png_ptr, info_ptr, gamma);
|
|
|
|
/* Optionally write comments into the image */
|
|
{
|
|
png_text text_ptr[3];
|
|
|
|
char key0[]="Title";
|
|
char text0[]="Mona Lisa";
|
|
text_ptr[0].key = key0;
|
|
text_ptr[0].text = text0;
|
|
text_ptr[0].compression = PNG_TEXT_COMPRESSION_NONE;
|
|
text_ptr[0].itxt_length = 0;
|
|
text_ptr[0].lang = NULL;
|
|
text_ptr[0].lang_key = NULL;
|
|
|
|
char key1[]="Author";
|
|
char text1[]="Leonardo DaVinci";
|
|
text_ptr[1].key = key1;
|
|
text_ptr[1].text = text1;
|
|
text_ptr[1].compression = PNG_TEXT_COMPRESSION_NONE;
|
|
text_ptr[1].itxt_length = 0;
|
|
text_ptr[1].lang = NULL;
|
|
text_ptr[1].lang_key = NULL;
|
|
|
|
char key2[]="Description";
|
|
char text2[]="<long text>";
|
|
text_ptr[2].key = key2;
|
|
text_ptr[2].text = text2;
|
|
text_ptr[2].compression = PNG_TEXT_COMPRESSION_zTXt;
|
|
text_ptr[2].itxt_length = 0;
|
|
text_ptr[2].lang = NULL;
|
|
text_ptr[2].lang_key = NULL;
|
|
|
|
png_set_text(write_ptr, write_info_ptr, text_ptr, 3);
|
|
}
|
|
|
|
/* Other optional chunks like cHRM, bKGD, tRNS, tIME, oFFs, pHYs */
|
|
|
|
/* Note that if sRGB is present the gAMA and cHRM chunks must be ignored
|
|
* on read and, if your application chooses to write them, they must
|
|
* be written in accordance with the sRGB profile
|
|
*/
|
|
|
|
/* Write the file header information. REQUIRED */
|
|
png_write_info(png_ptr, info_ptr);
|
|
|
|
/* If you want, you can write the info in two steps, in case you need to
|
|
* write your private chunk ahead of PLTE:
|
|
*
|
|
* png_write_info_before_PLTE(write_ptr, write_info_ptr);
|
|
* write_my_chunk();
|
|
* png_write_info(png_ptr, info_ptr);
|
|
*
|
|
* However, given the level of known- and unknown-chunk support in 1.2.0
|
|
* and up, this should no longer be necessary.
|
|
*/
|
|
|
|
/* Once we write out the header, the compression type on the text
|
|
* chunk gets changed to PNG_TEXT_COMPRESSION_NONE_WR or
|
|
* PNG_TEXT_COMPRESSION_zTXt_WR, so it doesn't get written out again
|
|
* at the end.
|
|
*/
|
|
|
|
/* Set up the transformations you want. Note that these are
|
|
* all optional. Only call them if you want them.
|
|
*/
|
|
|
|
/* Invert monochrome pixels */
|
|
png_set_invert_mono(png_ptr);
|
|
|
|
/* Shift the pixels up to a legal bit depth and fill in
|
|
* as appropriate to correctly scale the image.
|
|
*/
|
|
png_set_shift(png_ptr, &sig_bit);
|
|
|
|
/* Pack pixels into bytes */
|
|
png_set_packing(png_ptr);
|
|
|
|
/* Swap location of alpha bytes from ARGB to RGBA */
|
|
png_set_swap_alpha(png_ptr);
|
|
|
|
/* Get rid of filler (OR ALPHA) bytes, pack XRGB/RGBX/ARGB/RGBA into
|
|
* RGB (4 channels -> 3 channels). The second parameter is not used.
|
|
*/
|
|
png_set_filler(png_ptr, 0, PNG_FILLER_BEFORE);
|
|
|
|
/* Flip BGR pixels to RGB */
|
|
png_set_bgr(png_ptr);
|
|
|
|
/* Swap bytes of 16-bit files to most significant byte first */
|
|
png_set_swap(png_ptr);
|
|
|
|
/* Swap bits of 1-bit, 2-bit, 4-bit packed pixel formats */
|
|
png_set_packswap(png_ptr);
|
|
|
|
/* Turn on interlace handling if you are not using png_write_image() */
|
|
if (interlacing != 0)
|
|
number_passes = png_set_interlace_handling(png_ptr);
|
|
|
|
else
|
|
number_passes = 1;
|
|
|
|
/* The easiest way to write the image (you may have a different memory
|
|
* layout, however, so choose what fits your needs best). You need to
|
|
* use the first method if you aren't handling interlacing yourself.
|
|
*/
|
|
png_uint_32 k, height, width;
|
|
|
|
/* In this example, "image" is a one-dimensional array of bytes */
|
|
png_byte image[height*width*bytes_per_pixel];
|
|
|
|
png_bytep row_pointers[height];
|
|
|
|
if (height > PNG_UINT_32_MAX/(sizeof (png_bytep)))
|
|
png_error (png_ptr, "Image is too tall to process in memory");
|
|
|
|
/* Set up pointers into your "image" byte array */
|
|
for (k = 0; k < height; k++)
|
|
row_pointers[k] = image + k*width*bytes_per_pixel;
|
|
|
|
/* One of the following output methods is REQUIRED */
|
|
|
|
#ifdef entire /* Write out the entire image data in one call */
|
|
png_write_image(png_ptr, row_pointers);
|
|
|
|
/* The other way to write the image - deal with interlacing */
|
|
|
|
#else no_entire /* Write out the image data by one or more scanlines */
|
|
|
|
/* The number of passes is either 1 for non-interlaced images,
|
|
* or 7 for interlaced images.
|
|
*/
|
|
for (pass = 0; pass < number_passes; pass++)
|
|
{
|
|
/* Write a few rows at a time. */
|
|
png_write_rows(png_ptr, &row_pointers[first_row], number_of_rows);
|
|
|
|
/* If you are only writing one row at a time, this works */
|
|
for (y = 0; y < height; y++)
|
|
png_write_rows(png_ptr, &row_pointers[y], 1);
|
|
}
|
|
#endif no_entire /* Use only one output method */
|
|
|
|
/* You can write optional chunks like tEXt, zTXt, and tIME at the end
|
|
* as well. Shouldn't be necessary in 1.2.0 and up as all the public
|
|
* chunks are supported and you can use png_set_unknown_chunks() to
|
|
* register unknown chunks into the info structure to be written out.
|
|
*/
|
|
|
|
/* It is REQUIRED to call this to finish writing the rest of the file */
|
|
png_write_end(png_ptr, info_ptr);
|
|
#endif hilevel
|
|
|
|
/* If you png_malloced a palette, free it here (don't free info_ptr->palette,
|
|
* as recommended in versions 1.0.5m and earlier of this example; if
|
|
* libpng mallocs info_ptr->palette, libpng will free it). If you
|
|
* allocated it with malloc() instead of png_malloc(), use free() instead
|
|
* of png_free().
|
|
*/
|
|
png_free(png_ptr, palette);
|
|
palette = NULL;
|
|
|
|
/* Similarly, if you png_malloced any data that you passed in with
|
|
* png_set_something(), such as a hist or trans array, free it here,
|
|
* when you can be sure that libpng is through with it.
|
|
*/
|
|
png_free(png_ptr, trans);
|
|
trans = NULL;
|
|
/* Whenever you use png_free() it is a good idea to set the pointer to
|
|
* NULL in case your application inadvertently tries to png_free() it
|
|
* again. When png_free() sees a NULL it returns without action, thus
|
|
* avoiding the double-free security problem.
|
|
*/
|
|
|
|
/* Clean up after the write, and free any memory allocated */
|
|
png_destroy_write_struct(&png_ptr, &info_ptr);
|
|
|
|
/* Close the file */
|
|
fclose(fp);
|
|
|
|
/* That's it */
|
|
return (OK);
|
|
}
|
|
|
|
#endif /* if 0 */
|