skia2/tools/sksl-precompile/BUILD.bazel
John Stiles 56bc24c004 Remove complex path simplification code.
Now that we can call into Skia utils directly, we can use the
preexisting code from SkOSPath instead.

Change-Id: I67e3099e97ec0e93acc08c7f2142a01a2af48f15
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/531416
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2022-04-19 12:51:35 +00:00

28 lines
873 B
Python

load("//bazel:macros.bzl", "generated_cc_atom")
licenses(["notice"])
generated_cc_atom(
name = "SkSLPrecompile_src",
srcs = ["SkSLPrecompile.cpp"],
visibility = ["//:__subpackages__"],
deps = [
"//include/core:SkGraphics_hdr",
"//include/core:SkStream_hdr",
"//include/private:SkStringView_hdr",
"//src/core:SkCpu_hdr",
"//src/core:SkOpts_hdr",
"//src/opts:SkChecksum_opts_hdr",
"//src/opts:SkVM_opts_hdr",
"//src/sksl:SkSLCompiler_hdr",
"//src/sksl:SkSLDehydrator_hdr",
"//src/sksl:SkSLFileOutputStream_hdr",
"//src/sksl:SkSLStringStream_hdr",
"//src/sksl:SkSLUtil_hdr",
"//src/sksl/ir:SkSLUnresolvedFunction_hdr",
"//src/sksl/ir:SkSLVarDeclarations_hdr",
"//src/utils:SkOSPath_hdr",
"//src/utils:SkShaderUtils_hdr",
],
)