skia2/include/core/SkDrawLooper.h
Cary Clark 4dc5a45405 remove defines and add commas
Preparation for generating bookmaker files for all remaining
interfaces

Standardize enum and enum classes by including a comma after
the last entry.

Replace flatten-related #define in public interfaces
with their equivalent.

The motivation is to give documentation something to refer to.

An alternative would be to move part or all of this out of the
public interface; something I can work on in a follow-up CL.

R=reed@google.com,bsalomon@google.com

Bug: skia:6898
Change-Id: I4b865f6ec3d8f5d31e50448fef7d2714510302f0
Reviewed-on: https://skia-review.googlesource.com/129312
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Cary Clark <caryclark@skia.org>
2018-05-21 17:33:39 +00:00

131 lines
4.6 KiB
C++

/*
* Copyright 2011 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkDrawLooper_DEFINED
#define SkDrawLooper_DEFINED
#include "SkBlurTypes.h"
#include "SkFlattenable.h"
#include "SkPoint.h"
#include "SkColor.h"
class SkArenaAlloc;
class SkCanvas;
class SkColorSpaceXformer;
class SkPaint;
struct SkRect;
class SkString;
/** \class SkDrawLooper
Subclasses of SkDrawLooper can be attached to a SkPaint. Where they are,
and something is drawn to a canvas with that paint, the looper subclass will
be called, allowing it to modify the canvas and/or paint for that draw call.
More than that, via the next() method, the looper can modify the draw to be
invoked multiple times (hence the name loop-er), allow it to perform effects
like shadows or frame/fills, that require more than one pass.
*/
class SK_API SkDrawLooper : public SkFlattenable {
public:
/**
* Holds state during a draw. Users call next() until it returns false.
*
* Subclasses of SkDrawLooper should create a subclass of this object to
* hold state specific to their subclass.
*/
class SK_API Context : ::SkNoncopyable {
public:
Context() {}
virtual ~Context() {}
/**
* Called in a loop on objects returned by SkDrawLooper::createContext().
* Each time true is returned, the object is drawn (possibly with a modified
* canvas and/or paint). When false is finally returned, drawing for the object
* stops.
*
* On each call, the paint will be in its original state, but the
* canvas will be as it was following the previous call to next() or
* createContext().
*
* The implementation must ensure that, when next() finally returns
* false, the canvas has been restored to the state it was
* initially, before createContext() was first called.
*/
virtual bool next(SkCanvas* canvas, SkPaint* paint) = 0;
};
/**
* Called right before something is being drawn. Returns a Context
* whose next() method should be called until it returns false.
*/
virtual Context* makeContext(SkCanvas*, SkArenaAlloc*) const = 0;
/**
* The fast bounds functions are used to enable the paint to be culled early
* in the drawing pipeline. If a subclass can support this feature it must
* return true for the canComputeFastBounds() function. If that function
* returns false then computeFastBounds behavior is undefined otherwise it
* is expected to have the following behavior. Given the parent paint and
* the parent's bounding rect the subclass must fill in and return the
* storage rect, where the storage rect is with the union of the src rect
* and the looper's bounding rect.
*/
bool canComputeFastBounds(const SkPaint& paint) const;
void computeFastBounds(const SkPaint& paint, const SkRect& src, SkRect* dst) const;
struct BlurShadowRec {
SkScalar fSigma;
SkVector fOffset;
SkColor fColor;
SkBlurStyle fStyle;
};
/**
* If this looper can be interpreted as having two layers, such that
* 1. The first layer (bottom most) just has a blur and translate
* 2. The second layer has no modifications to either paint or canvas
* 3. No other layers.
* then return true, and if not null, fill out the BlurShadowRec).
*
* If any of the above are not met, return false and ignore the BlurShadowRec parameter.
*/
virtual bool asABlurShadow(BlurShadowRec*) const;
virtual void toString(SkString* str) const = 0;
static SkFlattenable::Type GetFlattenableType() {
return kSkDrawLooper_Type;
}
SkFlattenable::Type getFlattenableType() const override {
return kSkDrawLooper_Type;
}
static sk_sp<SkDrawLooper> Deserialize(const void* data, size_t size,
const SkDeserialProcs* procs = nullptr) {
return sk_sp<SkDrawLooper>(static_cast<SkDrawLooper*>(
SkFlattenable::Deserialize(
kSkDrawLooper_Type, data, size, procs).release()));
}
protected:
sk_sp<SkDrawLooper> makeColorSpace(SkColorSpaceXformer* xformer) const {
return this->onMakeColorSpace(xformer);
}
virtual sk_sp<SkDrawLooper> onMakeColorSpace(SkColorSpaceXformer*) const = 0;
SkDrawLooper() {}
private:
friend class SkColorSpaceXformer;
typedef SkFlattenable INHERITED;
};
#endif