skia2/tests/PictureBBHTest.cpp
mtklein 7cc1a34fbf Make sure pictures draw Clears even when the clip is empty.
We fix this by rewriting empty queries to very tiny queries, which will certainly
hit ops that span the entire picture (like Clear) and hopefully not much more.

(This doesn't quite work in the full cull rect world if [0,0,ε,ε] doesn't
overlap the picture.  Let's cross that bridge when we get there.)

BUG=432991

Review URL: https://codereview.chromium.org/732723004
2014-11-20 08:01:09 -08:00

135 lines
4.2 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkCanvas.h"
#include "SkBBoxHierarchy.h"
#include "SkPaint.h"
#include "SkPicture.h"
#include "SkPictureRecorder.h"
#include "Test.h"
class PictureBBHTestBase {
public:
PictureBBHTestBase(int playbackWidth, int playbackHeight,
int recordWidth, int recordHeight) {
fResultBitmap.allocN32Pixels(playbackWidth, playbackHeight);
fPictureWidth = recordWidth;
fPictureHeight = recordHeight;
}
virtual ~PictureBBHTestBase() { }
virtual void doTest(SkCanvas& playbackCanvas, SkCanvas& recordingCanvas) = 0;
void run(skiatest::Reporter* reporter) {
// No BBH
this->run(NULL, reporter);
// With a Tile Grid
SkTileGridFactory::TileGridInfo gridInfo;
gridInfo.fMargin.setEmpty();
gridInfo.fOffset.setZero();
gridInfo.fTileInterval.set(1, 1);
SkTileGridFactory gridFactory(gridInfo);
this->run(&gridFactory, reporter);
// With an R-Tree
SkRTreeFactory RTreeFactory;
this->run(&RTreeFactory, reporter);
}
private:
void run(SkBBHFactory* factory, skiatest::Reporter* reporter) {
SkCanvas playbackCanvas(fResultBitmap);
playbackCanvas.clear(SK_ColorGREEN);
SkPictureRecorder recorder;
SkCanvas* recordCanvas = recorder.beginRecording(SkIntToScalar(fPictureWidth),
SkIntToScalar(fPictureHeight),
factory);
this->doTest(playbackCanvas, *recordCanvas);
SkAutoTUnref<SkPicture> picture(recorder.endRecording());
playbackCanvas.drawPicture(picture);
REPORTER_ASSERT(reporter, SK_ColorGREEN == fResultBitmap.getColor(0, 0));
}
SkBitmap fResultBitmap;
int fPictureWidth, fPictureHeight;
};
// Test to verify the playback of an empty picture
//
class DrawEmptyPictureBBHTest : public PictureBBHTestBase {
public:
DrawEmptyPictureBBHTest()
: PictureBBHTestBase(2, 2, 1, 1) { }
virtual ~DrawEmptyPictureBBHTest() { }
virtual void doTest(SkCanvas&, SkCanvas&) SK_OVERRIDE { }
};
// Test to verify the playback of a picture into a canvas that has
// an empty clip.
//
class EmptyClipPictureBBHTest : public PictureBBHTestBase {
public:
EmptyClipPictureBBHTest()
: PictureBBHTestBase(2, 2, 3, 3) { }
virtual void doTest(SkCanvas& playbackCanvas, SkCanvas& recordingCanvas) SK_OVERRIDE {
// intersect with out of bounds rect -> empty clip.
playbackCanvas.clipRect(SkRect::MakeXYWH(SkIntToScalar(10), SkIntToScalar(10),
SkIntToScalar(1), SkIntToScalar(1)), SkRegion::kIntersect_Op);
SkPaint paint;
recordingCanvas.drawRect(SkRect::MakeXYWH(SkIntToScalar(0), SkIntToScalar(0),
SkIntToScalar(3), SkIntToScalar(3)), paint);
}
virtual ~EmptyClipPictureBBHTest() { }
};
DEF_TEST(PictureBBH, reporter) {
DrawEmptyPictureBBHTest emptyPictureTest;
emptyPictureTest.run(reporter);
EmptyClipPictureBBHTest emptyClipPictureTest;
emptyClipPictureTest.run(reporter);
}
static void test_clear(skiatest::Reporter* r, SkBBHFactory* factory) {
// SkPicture should always call clear()s on the target canvas, even if its clip is empty.
SkPictureRecorder src, dst;
// A picture that's just clear().
src.beginRecording(1,1, factory)
->clear(SK_ColorGREEN);
SkAutoTDelete<SkPicture> srcPic(src.endRecording());
// A target canvas with an empty clip.
SkCanvas* c = dst.beginRecording(1,1, NULL);
c->clipRect(SkRect::MakeEmpty());
srcPic->playback(c);
SkAutoTDelete<SkPicture> dstPic(dst.endRecording());
// Should be Clip - Save - Clear - Restore.
// Buggy implementations might return 1 (just Clip) or 3 (Clip - Save - Restore).
REPORTER_ASSERT(r, dstPic->approximateOpCount() == 4);
}
DEF_TEST(PictureBBH_Clear, r) {
test_clear(r, NULL);
SkTileGridFactory::TileGridInfo grid = { {1,1}, {0,0}, {0,0} };
SkTileGridFactory tilegrid(grid);
test_clear(r, &tilegrid);
SkRTreeFactory rtree;
test_clear(r, &rtree);
}