b21fac156d
Add a saveLayer set of draws to convex_poly_clip and fix GPU bug where polygon clips don't account for the translation between clip and device space. BUG=skia:2051 R=robertphillips@google.com, reed@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/148283017 git-svn-id: http://skia.googlecode.com/svn/trunk@13371 2bbb7eff-a529-9590-31e7-b0007b416f81
69 lines
1.6 KiB
C++
69 lines
1.6 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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using namespace skiagm;
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SkString GM::gResourcePath;
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GM::GM() {
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fMode = kGM_Mode;
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fBGColor = SK_ColorWHITE;
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fCanvasIsDeferred = false;
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fHaveCalledOnceBeforeDraw = false;
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fStarterMatrix.reset();
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}
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GM::~GM() {}
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void GM::draw(SkCanvas* canvas) {
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this->drawBackground(canvas);
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this->drawContent(canvas);
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}
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void GM::drawContent(SkCanvas* canvas) {
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if (!fHaveCalledOnceBeforeDraw) {
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fHaveCalledOnceBeforeDraw = true;
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this->onOnceBeforeDraw();
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}
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this->onDraw(canvas);
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}
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void GM::drawBackground(SkCanvas* canvas) {
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if (!fHaveCalledOnceBeforeDraw) {
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fHaveCalledOnceBeforeDraw = true;
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this->onOnceBeforeDraw();
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}
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this->onDrawBackground(canvas);
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}
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const char* GM::shortName() {
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if (fShortName.size() == 0) {
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fShortName = this->onShortName();
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}
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return fShortName.c_str();
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}
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void GM::setBGColor(SkColor color) {
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fBGColor = color;
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}
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void GM::onDrawBackground(SkCanvas* canvas) {
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canvas->drawColor(fBGColor, SkXfermode::kSrc_Mode);
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}
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void GM::drawSizeBounds(SkCanvas* canvas, SkColor color) {
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SkISize size = this->getISize();
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SkRect r = SkRect::MakeWH(SkIntToScalar(size.width()),
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SkIntToScalar(size.height()));
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SkPaint paint;
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paint.setColor(color);
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canvas->drawRect(r, paint);
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}
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// need to explicitly declare this, or we get some weird infinite loop llist
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template GMRegistry* SkTRegistry<GM*(*)(void*)>::gHead;
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