skia2/include/gpu/GrProcessor.h
Brian Salomon d61c9d93b1 Move ref counting out of GrProcessor and into subclasses.
This will allow different subclasses to use different models for lifetime management.

GrXferProcessor moves to simple ref counting since they don't own GrGpuResources.

This also constifies GrXferProcessor factories.

Change-Id: I6bea0ea8de718874063224232f9da50887868b16
Reviewed-on: https://skia-review.googlesource.com/11792
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2017-04-10 15:38:47 +00:00

357 lines
13 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrProcessor_DEFINED
#define GrProcessor_DEFINED
#include "GrColor.h"
#include "GrBuffer.h"
#include "GrGpuResourceRef.h"
#include "GrProcessorUnitTest.h"
#include "GrProgramElement.h"
#include "GrSamplerParams.h"
#include "GrShaderVar.h"
#include "SkMath.h"
#include "SkString.h"
#include "../private/SkAtomics.h"
class GrContext;
class GrCoordTransform;
class GrInvariantOutput;
class GrResourceProvider;
class GrTextureProxy;
/**
* Used by processors to build their keys. It incorporates each per-processor key into a larger
* shader key.
*/
class GrProcessorKeyBuilder {
public:
GrProcessorKeyBuilder(SkTArray<unsigned char, true>* data) : fData(data), fCount(0) {
SkASSERT(0 == fData->count() % sizeof(uint32_t));
}
void add32(uint32_t v) {
++fCount;
fData->push_back_n(4, reinterpret_cast<uint8_t*>(&v));
}
/** Inserts count uint32_ts into the key. The returned pointer is only valid until the next
add*() call. */
uint32_t* SK_WARN_UNUSED_RESULT add32n(int count) {
SkASSERT(count > 0);
fCount += count;
return reinterpret_cast<uint32_t*>(fData->push_back_n(4 * count));
}
size_t size() const { return sizeof(uint32_t) * fCount; }
private:
SkTArray<uint8_t, true>* fData; // unowned ptr to the larger key.
int fCount; // number of uint32_ts added to fData by the processor.
};
/** Provides custom shader code to the Ganesh shading pipeline. GrProcessor objects *must* be
immutable: after being constructed, their fields may not change.
Dynamically allocated GrProcessors are managed by a per-thread memory pool. The ref count of an
processor must reach 0 before the thread terminates and the pool is destroyed.
*/
class GrProcessor {
public:
virtual ~GrProcessor() = default;
/** Human-meaningful string to identify this prcoessor; may be embedded in generated shader
code. */
virtual const char* name() const = 0;
/** Human-readable dump of all information */
virtual SkString dumpInfo() const {
SkString str;
str.appendf("Missing data");
return str;
}
/**
* Platform specific built-in features that a processor can request for the fragment shader.
*/
enum RequiredFeatures {
kNone_RequiredFeatures = 0,
kSampleLocations_RequiredFeature = 1 << 0
};
GR_DECL_BITFIELD_OPS_FRIENDS(RequiredFeatures);
RequiredFeatures requiredFeatures() const { return fRequiredFeatures; }
void* operator new(size_t size);
void operator delete(void* target);
void* operator new(size_t size, void* placement) {
return ::operator new(size, placement);
}
void operator delete(void* target, void* placement) {
::operator delete(target, placement);
}
/** Helper for down-casting to a GrProcessor subclass */
template <typename T> const T& cast() const { return *static_cast<const T*>(this); }
uint32_t classID() const { SkASSERT(kIllegalProcessorClassID != fClassID); return fClassID; }
protected:
GrProcessor() : fClassID(kIllegalProcessorClassID), fRequiredFeatures(kNone_RequiredFeatures) {}
/**
* If the prcoessor will generate code that uses platform specific built-in features, then it
* must call these methods from its constructor. Otherwise, requests to use these features will
* be denied.
*/
void setWillUseSampleLocations() { fRequiredFeatures |= kSampleLocations_RequiredFeature; }
void combineRequiredFeatures(const GrProcessor& other) {
fRequiredFeatures |= other.fRequiredFeatures;
}
template <typename PROC_SUBCLASS> void initClassID() {
static uint32_t kClassID = GenClassID();
fClassID = kClassID;
}
private:
GrProcessor(const GrProcessor&) = delete;
GrProcessor& operator=(const GrProcessor&) = delete;
static uint32_t GenClassID() {
// fCurrProcessorClassID has been initialized to kIllegalProcessorClassID. The
// atomic inc returns the old value not the incremented value. So we add
// 1 to the returned value.
uint32_t id = static_cast<uint32_t>(sk_atomic_inc(&gCurrProcessorClassID)) + 1;
if (!id) {
SkFAIL("This should never wrap as it should only be called once for each GrProcessor "
"subclass.");
}
return id;
}
enum {
kIllegalProcessorClassID = 0,
};
static int32_t gCurrProcessorClassID;
uint32_t fClassID;
RequiredFeatures fRequiredFeatures;
};
GR_MAKE_BITFIELD_OPS(GrProcessor::RequiredFeatures);
/** A GrProcessor with the ability to access textures, buffers, and image storages. */
class GrResourceIOProcessor : public GrProcessor {
public:
class TextureSampler;
class BufferAccess;
class ImageStorageAccess;
int numTextureSamplers() const { return fTextureSamplers.count(); }
/** Returns the access pattern for the texture at index. index must be valid according to
numTextureSamplers(). */
const TextureSampler& textureSampler(int index) const { return *fTextureSamplers[index]; }
int numBuffers() const { return fBufferAccesses.count(); }
/** Returns the access pattern for the buffer at index. index must be valid according to
numBuffers(). */
const BufferAccess& bufferAccess(int index) const { return *fBufferAccesses[index]; }
int numImageStorages() const { return fImageStorageAccesses.count(); }
/** Returns the access object for the image at index. index must be valid according to
numImages(). */
const ImageStorageAccess& imageStorageAccess(int index) const {
return *fImageStorageAccesses[index];
}
protected:
GrResourceIOProcessor() = default;
/**
* Subclasses call these from their constructor to register sampler/image sources. The processor
* subclass manages the lifetime of the objects (these functions only store pointers). The
* TextureSampler and/or BufferAccess instances are typically member fields of the GrProcessor
* subclass. These must only be called from the constructor because GrProcessors are immutable.
*/
void addTextureSampler(const TextureSampler*);
void addBufferAccess(const BufferAccess*);
void addImageStorageAccess(const ImageStorageAccess*);
bool hasSameSamplersAndAccesses(const GrResourceIOProcessor&) const;
// These methods can be used by derived classes that also derive from GrProgramElement.
void addPendingIOs() const;
void removeRefs() const;
void pendingIOComplete() const;
private:
SkSTArray<4, const TextureSampler*, true> fTextureSamplers;
SkSTArray<1, const BufferAccess*, true> fBufferAccesses;
SkSTArray<1, const ImageStorageAccess*, true> fImageStorageAccesses;
typedef GrProcessor INHERITED;
};
/**
* Used to represent a texture that is required by a GrResourceIOProcessor. It holds a GrTexture
* along with an associated GrSamplerParams. TextureSamplers don't perform any coord manipulation to
* account for texture origin.
*/
class GrResourceIOProcessor::TextureSampler : public SkNoncopyable {
public:
/**
* Must be initialized before adding to a GrProcessor's texture access list.
*/
TextureSampler();
TextureSampler(GrTexture*, const GrSamplerParams&);
explicit TextureSampler(GrTexture*,
GrSamplerParams::FilterMode = GrSamplerParams::kNone_FilterMode,
SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode,
GrShaderFlags visibility = kFragment_GrShaderFlag);
void reset(GrTexture*, const GrSamplerParams&,
GrShaderFlags visibility = kFragment_GrShaderFlag);
void reset(GrTexture*,
GrSamplerParams::FilterMode = GrSamplerParams::kNone_FilterMode,
SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode,
GrShaderFlags visibility = kFragment_GrShaderFlag);
// MDB TODO: ultimately we shouldn't need the resource provider parameter
TextureSampler(GrResourceProvider*, sk_sp<GrTextureProxy>, const GrSamplerParams&);
explicit TextureSampler(GrResourceProvider*, sk_sp<GrTextureProxy>,
GrSamplerParams::FilterMode = GrSamplerParams::kNone_FilterMode,
SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode,
GrShaderFlags visibility = kFragment_GrShaderFlag);
void reset(GrResourceProvider*, sk_sp<GrTextureProxy>, const GrSamplerParams&,
GrShaderFlags visibility = kFragment_GrShaderFlag);
void reset(GrResourceProvider*, sk_sp<GrTextureProxy>,
GrSamplerParams::FilterMode = GrSamplerParams::kNone_FilterMode,
SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode,
GrShaderFlags visibility = kFragment_GrShaderFlag);
bool operator==(const TextureSampler& that) const {
return this->texture() == that.texture() &&
fParams == that.fParams &&
fVisibility == that.fVisibility;
}
bool operator!=(const TextureSampler& other) const { return !(*this == other); }
GrTexture* texture() const { return fTexture.get(); }
GrShaderFlags visibility() const { return fVisibility; }
const GrSamplerParams& params() const { return fParams; }
/**
* For internal use by GrProcessor.
*/
const GrGpuResourceRef* programTexture() const { return &fTexture; }
private:
typedef GrTGpuResourceRef<GrTexture> ProgramTexture;
ProgramTexture fTexture;
GrSamplerParams fParams;
GrShaderFlags fVisibility;
typedef SkNoncopyable INHERITED;
};
/**
* Used to represent a texel buffer that will be read in a GrResourceIOProcessor. It holds a
* GrBuffer along with an associated offset and texel config.
*/
class GrResourceIOProcessor::BufferAccess : public SkNoncopyable {
public:
BufferAccess() = default;
BufferAccess(GrPixelConfig texelConfig, GrBuffer* buffer,
GrShaderFlags visibility = kFragment_GrShaderFlag) {
this->reset(texelConfig, buffer, visibility);
}
/**
* Must be initialized before adding to a GrProcessor's buffer access list.
*/
void reset(GrPixelConfig texelConfig, GrBuffer* buffer,
GrShaderFlags visibility = kFragment_GrShaderFlag) {
fTexelConfig = texelConfig;
fBuffer.set(SkRef(buffer), kRead_GrIOType);
fVisibility = visibility;
}
bool operator==(const BufferAccess& that) const {
return fTexelConfig == that.fTexelConfig &&
this->buffer() == that.buffer() &&
fVisibility == that.fVisibility;
}
bool operator!=(const BufferAccess& that) const { return !(*this == that); }
GrPixelConfig texelConfig() const { return fTexelConfig; }
GrBuffer* buffer() const { return fBuffer.get(); }
GrShaderFlags visibility() const { return fVisibility; }
/**
* For internal use by GrProcessor.
*/
const GrGpuResourceRef* programBuffer() const { return &fBuffer;}
private:
GrPixelConfig fTexelConfig;
GrTGpuResourceRef<GrBuffer> fBuffer;
GrShaderFlags fVisibility;
typedef SkNoncopyable INHERITED;
};
/**
* This is used by a GrProcessor to access a texture using image load/store in its shader code.
* ImageStorageAccesses don't perform any coord manipulation to account for texture origin.
* Currently the format of the load/store data in the shader is inferred from the texture config,
* though it could be made explicit.
*/
class GrResourceIOProcessor::ImageStorageAccess : public SkNoncopyable {
public:
ImageStorageAccess(sk_sp<GrTexture> texture, GrIOType ioType, GrSLMemoryModel, GrSLRestrict,
GrShaderFlags visibility = kFragment_GrShaderFlag);
bool operator==(const ImageStorageAccess& that) const {
return this->texture() == that.texture() && fVisibility == that.fVisibility;
}
bool operator!=(const ImageStorageAccess& that) const { return !(*this == that); }
GrTexture* texture() const { return fTexture.get(); }
GrShaderFlags visibility() const { return fVisibility; }
GrIOType ioType() const { return fTexture.ioType(); }
GrImageStorageFormat format() const { return fFormat; }
GrSLMemoryModel memoryModel() const { return fMemoryModel; }
GrSLRestrict restrict() const { return fRestrict; }
/**
* For internal use by GrProcessor.
*/
const GrGpuResourceRef* programTexture() const { return &fTexture; }
private:
GrTGpuResourceRef<GrTexture> fTexture;
GrShaderFlags fVisibility;
GrImageStorageFormat fFormat;
GrSLMemoryModel fMemoryModel;
GrSLRestrict fRestrict;
typedef SkNoncopyable INHERITED;
};
#endif