33aa2c7b5c
Currently, GrConfigConversionEffect is able to round-trip on many
mobile GPUs because it uses highp for all intermediate variables
(including the texture fetch result). Separating the texture sample
into a different processor breaks that.
This is a blunt instrument, not to be used lightly.
This reverts commit dffe9827b1
.
Bug: skia:
Change-Id: I940af3256c47e6672a008d516db9e55669672ca3
Reviewed-on: https://skia-review.googlesource.com/11345
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
383 lines
12 KiB
C++
383 lines
12 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrGLSL_DEFINED
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#define GrGLSL_DEFINED
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#include "GrTypesPriv.h"
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#include "SkString.h"
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class GrShaderCaps;
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// Limited set of GLSL versions we build shaders for. Caller should round
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// down the GLSL version to one of these enums.
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enum GrGLSLGeneration {
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/**
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* Desktop GLSL 1.10 and ES2 shading language (based on desktop GLSL 1.20)
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*/
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k110_GrGLSLGeneration,
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/**
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* Desktop GLSL 1.30
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*/
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k130_GrGLSLGeneration,
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/**
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* Desktop GLSL 1.40
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*/
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k140_GrGLSLGeneration,
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/**
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* Desktop GLSL 1.50
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*/
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k150_GrGLSLGeneration,
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/**
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* Desktop GLSL 3.30, and ES GLSL 3.00
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*/
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k330_GrGLSLGeneration,
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/**
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* Desktop GLSL 4.00
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*/
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k400_GrGLSLGeneration,
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/**
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* Desktop GLSL 4.20
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*/
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k420_GrGLSLGeneration,
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/**
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* ES GLSL 3.10 only TODO Make GLSLCap objects to make this more granular
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*/
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k310es_GrGLSLGeneration,
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/**
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* ES GLSL 3.20
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*/
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k320es_GrGLSLGeneration,
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};
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bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration);
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/**
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* Adds a line of GLSL code to declare the default precision for float types.
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*/
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void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision,
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const GrShaderCaps&,
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SkString* out);
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/**
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* Converts a GrSLPrecision to its corresponding GLSL precision qualifier.
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*/
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static inline const char* GrGLSLPrecisionString(GrSLPrecision p) {
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switch (p) {
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case kLow_GrSLPrecision:
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return "lowp";
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case kMedium_GrSLPrecision:
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return "mediump";
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case kHigh_GrSLPrecision:
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return "highp";
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case kDefault_GrSLPrecision:
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return "";
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default:
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SkFAIL("Unexpected precision type.");
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return "";
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}
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}
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/**
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* Converts a GrSLType to a string containing the name of the equivalent GLSL type.
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*/
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static inline const char* GrGLSLTypeString(GrSLType t) {
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switch (t) {
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case kVoid_GrSLType:
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return "void";
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case kFloat_GrSLType:
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return "float";
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case kVec2f_GrSLType:
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return "vec2";
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case kVec3f_GrSLType:
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return "vec3";
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case kVec4f_GrSLType:
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return "vec4";
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case kVec2i_GrSLType:
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return "ivec2";
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case kVec3i_GrSLType:
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return "ivec3";
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case kVec4i_GrSLType:
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return "ivec4";
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case kMat22f_GrSLType:
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return "mat2";
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case kMat33f_GrSLType:
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return "mat3";
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case kMat44f_GrSLType:
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return "mat4";
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case kTexture2DSampler_GrSLType:
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return "sampler2D";
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case kITexture2DSampler_GrSLType:
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return "isampler2D";
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case kTextureExternalSampler_GrSLType:
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return "samplerExternalOES";
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case kTexture2DRectSampler_GrSLType:
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return "sampler2DRect";
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case kBufferSampler_GrSLType:
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return "samplerBuffer";
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case kBool_GrSLType:
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return "bool";
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case kInt_GrSLType:
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return "int";
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case kUint_GrSLType:
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return "uint";
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case kTexture2D_GrSLType:
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return "texture2D";
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case kSampler_GrSLType:
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return "sampler";
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case kImageStorage2D_GrSLType:
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return "image2D";
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case kIImageStorage2D_GrSLType:
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return "iimage2D";
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}
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SkFAIL("Unknown shader var type.");
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return ""; // suppress warning
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}
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/** A generic base-class representing a GLSL expression.
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* The instance can be a variable name, expression or vecN(0) or vecN(1). Does simple constant
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* folding with help of 1 and 0.
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*
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* Clients should not use this class, rather the specific instantiations defined
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* later, for example GrGLSLExpr4.
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*/
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template <typename Self>
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class GrGLSLExpr {
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public:
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bool isOnes() const { return kOnes_ExprType == fType; }
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bool isZeros() const { return kZeros_ExprType == fType; }
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const char* c_str() const {
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if (kZeros_ExprType == fType) {
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return Self::ZerosStr();
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} else if (kOnes_ExprType == fType) {
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return Self::OnesStr();
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}
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SkASSERT(!fExpr.isEmpty()); // Empty expressions should not be used.
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return fExpr.c_str();
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}
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bool isValid() const {
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return kFullExpr_ExprType != fType || !fExpr.isEmpty();
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}
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protected:
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/** Constructs an invalid expression.
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* Useful only as a return value from functions that never actually return
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* this and instances that will be assigned to later. */
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GrGLSLExpr()
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: fType(kFullExpr_ExprType) {
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// The only constructor that is allowed to build an empty expression.
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SkASSERT(!this->isValid());
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}
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/** Constructs an expression with all components as value v */
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explicit GrGLSLExpr(int v) {
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if (v == 0) {
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fType = kZeros_ExprType;
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} else if (v == 1) {
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fType = kOnes_ExprType;
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} else {
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fType = kFullExpr_ExprType;
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fExpr.appendf(Self::CastIntStr(), v);
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}
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}
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/** Constructs an expression from a string.
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* Argument expr is a simple expression or a parenthesized expression. */
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// TODO: make explicit once effects input Exprs.
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GrGLSLExpr(const char expr[]) {
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if (nullptr == expr) { // TODO: remove this once effects input Exprs.
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fType = kOnes_ExprType;
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} else {
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fType = kFullExpr_ExprType;
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fExpr = expr;
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}
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SkASSERT(this->isValid());
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}
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/** Constructs an expression from a string.
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* Argument expr is a simple expression or a parenthesized expression. */
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// TODO: make explicit once effects input Exprs.
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GrGLSLExpr(const SkString& expr) {
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if (expr.isEmpty()) { // TODO: remove this once effects input Exprs.
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fType = kOnes_ExprType;
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} else {
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fType = kFullExpr_ExprType;
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fExpr = expr;
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}
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SkASSERT(this->isValid());
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}
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/** Constructs an expression from a string with one substitution. */
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GrGLSLExpr(const char format[], const char in0[])
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: fType(kFullExpr_ExprType) {
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fExpr.appendf(format, in0);
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}
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/** Constructs an expression from a string with two substitutions. */
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GrGLSLExpr(const char format[], const char in0[], const char in1[])
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: fType(kFullExpr_ExprType) {
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fExpr.appendf(format, in0, in1);
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}
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/** Returns expression casted to another type.
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* Generic implementation that is called for non-trivial cases of casts. */
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template <typename T>
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static Self VectorCastImpl(const T& other);
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/** Returns a GLSL multiplication: component-wise or component-by-scalar.
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* The multiplication will be component-wise or multiply each component by a scalar.
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*
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* The returned expression will compute the value of:
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* vecN(in0.x * in1.x, ...) if dim(T0) == dim(T1) (component-wise)
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* vecN(in0.x * in1, ...) if dim(T1) == 1 (vector by scalar)
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* vecN(in0 * in1.x, ...) if dim(T0) == 1 (scalar by vector)
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*/
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template <typename T0, typename T1>
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static Self Mul(T0 in0, T1 in1);
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/** Returns a GLSL addition: component-wise or add a scalar to each component.
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* Return value computes:
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* vecN(in0.x + in1.x, ...) or vecN(in0.x + in1, ...) or vecN(in0 + in1.x, ...).
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*/
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template <typename T0, typename T1>
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static Self Add(T0 in0, T1 in1);
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/** Returns a GLSL subtraction: component-wise or subtract compoments by a scalar.
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* Return value computes
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* vecN(in0.x - in1.x, ...) or vecN(in0.x - in1, ...) or vecN(in0 - in1.x, ...).
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*/
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template <typename T0, typename T1>
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static Self Sub(T0 in0, T1 in1);
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/** Returns expression that accesses component(s) of the expression.
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* format should be the form "%s.x" where 'x' is the component(s) to access.
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* Caller is responsible for making sure the amount of components in the
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* format string is equal to dim(T).
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*/
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template <typename T>
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T extractComponents(const char format[]) const;
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private:
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enum ExprType {
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kZeros_ExprType,
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kOnes_ExprType,
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kFullExpr_ExprType,
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};
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ExprType fType;
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SkString fExpr;
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};
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class GrGLSLExpr1;
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class GrGLSLExpr4;
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/** Class representing a float GLSL expression. */
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class GrGLSLExpr1 : public GrGLSLExpr<GrGLSLExpr1> {
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public:
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GrGLSLExpr1()
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: INHERITED() {
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}
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explicit GrGLSLExpr1(int v)
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: INHERITED(v) {
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}
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GrGLSLExpr1(const char* expr)
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: INHERITED(expr) {
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}
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GrGLSLExpr1(const SkString& expr)
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: INHERITED(expr) {
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}
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static GrGLSLExpr1 VectorCast(const GrGLSLExpr1& expr);
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private:
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GrGLSLExpr1(const char format[], const char in0[])
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: INHERITED(format, in0) {
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}
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GrGLSLExpr1(const char format[], const char in0[], const char in1[])
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: INHERITED(format, in0, in1) {
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}
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static const char* ZerosStr();
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static const char* OnesStr();
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static const char* CastStr();
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static const char* CastIntStr();
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friend GrGLSLExpr1 operator*(const GrGLSLExpr1& in0, const GrGLSLExpr1&in1);
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friend GrGLSLExpr1 operator+(const GrGLSLExpr1& in0, const GrGLSLExpr1&in1);
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friend GrGLSLExpr1 operator-(const GrGLSLExpr1& in0, const GrGLSLExpr1&in1);
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friend class GrGLSLExpr<GrGLSLExpr1>;
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friend class GrGLSLExpr<GrGLSLExpr4>;
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typedef GrGLSLExpr<GrGLSLExpr1> INHERITED;
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};
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/** Class representing a float vector (vec4) GLSL expression. */
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class GrGLSLExpr4 : public GrGLSLExpr<GrGLSLExpr4> {
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public:
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GrGLSLExpr4()
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: INHERITED() {
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}
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explicit GrGLSLExpr4(int v)
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: INHERITED(v) {
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}
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GrGLSLExpr4(const char* expr)
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: INHERITED(expr) {
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}
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GrGLSLExpr4(const SkString& expr)
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: INHERITED(expr) {
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}
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typedef GrGLSLExpr1 AExpr;
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AExpr a() const;
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/** GLSL vec4 cast / constructor, eg vec4(floatv) -> vec4(floatv, floatv, floatv, floatv) */
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static GrGLSLExpr4 VectorCast(const GrGLSLExpr1& expr);
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static GrGLSLExpr4 VectorCast(const GrGLSLExpr4& expr);
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private:
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GrGLSLExpr4(const char format[], const char in0[])
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: INHERITED(format, in0) {
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}
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GrGLSLExpr4(const char format[], const char in0[], const char in1[])
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: INHERITED(format, in0, in1) {
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}
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static const char* ZerosStr();
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static const char* OnesStr();
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static const char* CastStr();
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static const char* CastIntStr();
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// The vector-by-scalar and scalar-by-vector binary operations.
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friend GrGLSLExpr4 operator*(const GrGLSLExpr1& in0, const GrGLSLExpr4&in1);
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friend GrGLSLExpr4 operator+(const GrGLSLExpr1& in0, const GrGLSLExpr4&in1);
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friend GrGLSLExpr4 operator-(const GrGLSLExpr1& in0, const GrGLSLExpr4&in1);
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friend GrGLSLExpr4 operator*(const GrGLSLExpr4& in0, const GrGLSLExpr1&in1);
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friend GrGLSLExpr4 operator+(const GrGLSLExpr4& in0, const GrGLSLExpr1&in1);
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friend GrGLSLExpr4 operator-(const GrGLSLExpr4& in0, const GrGLSLExpr1&in1);
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// The vector-by-vector, i.e. component-wise, binary operations.
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friend GrGLSLExpr4 operator*(const GrGLSLExpr4& in0, const GrGLSLExpr4&in1);
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friend GrGLSLExpr4 operator+(const GrGLSLExpr4& in0, const GrGLSLExpr4&in1);
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friend GrGLSLExpr4 operator-(const GrGLSLExpr4& in0, const GrGLSLExpr4&in1);
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friend class GrGLSLExpr<GrGLSLExpr4>;
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typedef GrGLSLExpr<GrGLSLExpr4> INHERITED;
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};
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/**
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* Does an inplace mul, *=, of vec4VarName by mulFactor.
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* A semicolon is added after the assignment.
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*/
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void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSLExpr4& mulFactor);
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#include "GrGLSL_impl.h"
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#endif
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