4ee16bfaed
This macro is similar to DEF_TEST() and simplifies the process of setting up a GPU test. BUG=skia:1952 TEST=tests R=mtklein@google.com Review URL: https://codereview.chromium.org/132293005 git-svn-id: http://skia.googlecode.com/svn/trunk@13033 2bbb7eff-a529-9590-31e7-b0007b416f81
77 lines
2.3 KiB
C++
77 lines
2.3 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#if SK_SUPPORT_GPU
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#include "GrContext.h"
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#include "GrContextFactory.h"
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#include "SkBitmap.h"
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#include "SkCanvas.h"
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#include "SkColor.h"
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#include "SkGpuDevice.h"
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#include "SkPaint.h"
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#include "SkRect.h"
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#include "SkRRect.h"
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#include "Test.h"
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#include "TestClassDef.h"
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static void test_drawPathEmpty(skiatest::Reporter*, SkCanvas* canvas) {
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// Filling an empty path should not crash.
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SkPaint paint;
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canvas->drawRect(SkRect(), paint);
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canvas->drawPath(SkPath(), paint);
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canvas->drawOval(SkRect(), paint);
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canvas->drawRect(SkRect(), paint);
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canvas->drawRRect(SkRRect(), paint);
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// Stroking an empty path should not crash.
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paint.setAntiAlias(true);
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setColor(SK_ColorGRAY);
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paint.setStrokeWidth(SkIntToScalar(20));
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paint.setStrokeJoin(SkPaint::kRound_Join);
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canvas->drawRect(SkRect(), paint);
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canvas->drawPath(SkPath(), paint);
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canvas->drawOval(SkRect(), paint);
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canvas->drawRect(SkRect(), paint);
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canvas->drawRRect(SkRRect(), paint);
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}
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DEF_GPUTEST(GpuDrawPath, reporter, factory) {
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return;
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for (int type = 0; type < GrContextFactory::kLastGLContextType; ++type) {
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GrContextFactory::GLContextType glType = static_cast<GrContextFactory::GLContextType>(type);
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GrContext* grContext = factory->get(glType);
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if (NULL == grContext) {
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continue;
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}
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static const int sampleCounts[] = { 0, 4, 16 };
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for (size_t i = 0; i < SK_ARRAY_COUNT(sampleCounts); ++i) {
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const int W = 255;
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const int H = 255;
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GrTextureDesc desc;
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desc.fConfig = kSkia8888_GrPixelConfig;
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desc.fFlags = kRenderTarget_GrTextureFlagBit;
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desc.fWidth = W;
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desc.fHeight = H;
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desc.fSampleCnt = sampleCounts[i];
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SkAutoTUnref<GrTexture> texture(grContext->createUncachedTexture(desc, NULL, 0));
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SkAutoTUnref<SkGpuDevice> device(SkNEW_ARGS(SkGpuDevice, (grContext, texture.get())));
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SkCanvas drawingCanvas(device.get());
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test_drawPathEmpty(reporter, &drawingCanvas);
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}
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}
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}
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#endif
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