skia2/tools/sk_app/ios/WindowContextFactory_ios.h
Jim Van Verth e58d532bc3 Get Metal running on iOS viewer.
Adds MetalWindowContext_ios and hooks it up to Window_ios.
Also includes some minor clean up in other iOS code.

Bug: skia:8737
Change-Id: I2e8a0c755310fbc4ed534f975815c60f8eca130b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238438
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-09-03 14:07:39 +00:00

47 lines
1.0 KiB
Objective-C

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef WindowContextFactory_ios_DEFINED
#define WindowContextFactory_ios_DEFINED
#include "tools/sk_app/ios/Window_ios.h"
#import <UIKit/UIKit.h>
#include "tools/sk_app/WindowContext.h"
#include <memory>
namespace sk_app {
struct DisplayParams;
namespace window_context_factory {
struct IOSWindowInfo {
sk_app::Window_ios* fWindow;
UIViewController* fViewController;
};
inline std::unique_ptr<WindowContext> MakeVulkanForIOS(const IOSWindowInfo&, const DisplayParams&) {
// No Vulkan support on iOS yet.
return nullptr;
}
std::unique_ptr<WindowContext> MakeMetalForIOS(const IOSWindowInfo&, const DisplayParams&);
std::unique_ptr<WindowContext> MakeGLForIOS(const IOSWindowInfo&, const DisplayParams&);
std::unique_ptr<WindowContext> MakeRasterForIOS(const IOSWindowInfo&, const DisplayParams&);
} // namespace window_context_factory
} // namespace sk_app
#endif