e58d532bc3
Adds MetalWindowContext_ios and hooks it up to Window_ios. Also includes some minor clean up in other iOS code. Bug: skia:8737 Change-Id: I2e8a0c755310fbc4ed534f975815c60f8eca130b Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238438 Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
47 lines
1.0 KiB
Objective-C
47 lines
1.0 KiB
Objective-C
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/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef WindowContextFactory_ios_DEFINED
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#define WindowContextFactory_ios_DEFINED
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#include "tools/sk_app/ios/Window_ios.h"
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#import <UIKit/UIKit.h>
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#include "tools/sk_app/WindowContext.h"
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#include <memory>
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namespace sk_app {
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struct DisplayParams;
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namespace window_context_factory {
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struct IOSWindowInfo {
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sk_app::Window_ios* fWindow;
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UIViewController* fViewController;
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};
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inline std::unique_ptr<WindowContext> MakeVulkanForIOS(const IOSWindowInfo&, const DisplayParams&) {
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// No Vulkan support on iOS yet.
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return nullptr;
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}
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std::unique_ptr<WindowContext> MakeMetalForIOS(const IOSWindowInfo&, const DisplayParams&);
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std::unique_ptr<WindowContext> MakeGLForIOS(const IOSWindowInfo&, const DisplayParams&);
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std::unique_ptr<WindowContext> MakeRasterForIOS(const IOSWindowInfo&, const DisplayParams&);
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} // namespace window_context_factory
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} // namespace sk_app
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#endif
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