06e9e5dde3
Verified behavior with: https://www.shadertoy.com/view/Mss3zH Change-Id: Ic5fe8ab0488a3c6917e5f46ccd376867fc868c78 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343516 Reviewed-by: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
/*
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* Copyright 2019 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkSLSlide_DEFINED
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#define SkSLSlide_DEFINED
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#include "include/core/SkM44.h"
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#include "include/effects/SkRuntimeEffect.h"
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#include "tools/viewer/Slide.h"
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class SkSLSlide : public Slide {
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public:
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SkSLSlide();
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// TODO: We need a way for primarily interactive slides to always be as large as the window
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SkISize getDimensions() const override { return SkISize::MakeEmpty(); }
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void draw(SkCanvas* canvas) override;
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bool animate(double nanos) override;
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void resize(SkScalar winWidth, SkScalar winHeight) override {
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fResolution = { winWidth, winHeight, 1.0f };
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}
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void load(SkScalar winWidth, SkScalar winHeight) override;
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void unload() override;
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bool onMouse(SkScalar x, SkScalar y, skui::InputState state,
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skui::ModifierKey modifiers) override { return true; }
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private:
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bool rebuild();
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SkString fSkSL;
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bool fCodeIsDirty;
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sk_sp<SkRuntimeEffect> fEffect;
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SkAutoTMalloc<char> fInputs;
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SkTArray<sk_sp<SkShader>> fChildren;
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float fSeconds = 0.0f;
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enum Geometry {
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kFill,
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kCircle,
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kRoundRect,
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kCapsule,
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kText,
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};
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int fGeometry = kFill;
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SkV3 fResolution = { 1, 1, 1 };
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SkV4 fMousePos;
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// Named shaders that can be selected as inputs
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SkTArray<std::pair<const char*, sk_sp<SkShader>>> fShaders;
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};
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#endif
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