71cb0c241e
BUG=skia:2889 Committed: https://skia.googlesource.com/skia/+/66a450f21a3da174b7eed89a1d5fc8591e8b6ee6 Committed: https://skia.googlesource.com/skia/+/407aa584d183c1bf314f5defd1cf0202e8a96c89 Review URL: https://codereview.chromium.org/716143004
236 lines
7.0 KiB
C++
236 lines
7.0 KiB
C++
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/*
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* Copyright 2010 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrConfig_DEFINED
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#define GrConfig_DEFINED
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#include "SkTypes.h"
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///////////////////////////////////////////////////////////////////////////////
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// preconfig section:
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//
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// All the work before including GrUserConfig.h should center around guessing
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// what platform we're on, and defining low-level symbols based on that.
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//
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// A build environment may have already defined symbols, so we first check
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// for that
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//
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// hack to ensure we know what sort of Apple platform we're on
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#if defined(__APPLE_CPP__) || defined(__APPLE_CC__)
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#include <TargetConditionals.h>
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#endif
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/**
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* Gr defines are set to 0 or 1, rather than being undefined or defined
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*/
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#if !defined(GR_CACHE_STATS)
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#ifdef SK_DEVELOPER
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#define GR_CACHE_STATS 1
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#else
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#define GR_CACHE_STATS 0
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#endif
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#endif
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#if !defined(GR_GPU_STATS)
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#ifdef SK_DEVELOPER
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#define GR_GPU_STATS 1
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#else
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#define GR_GPU_STATS 0
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#endif
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#endif
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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#if defined(SK_BUILD_FOR_WIN32)
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// VC8 doesn't support stdint.h, so we define those types here.
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typedef signed char int8_t;
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typedef unsigned char uint8_t;
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typedef short int16_t;
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typedef unsigned short uint16_t;
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typedef int int32_t;
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typedef unsigned uint32_t;
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typedef __int64 int64_t;
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typedef unsigned __int64 uint64_t;
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#else
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/*
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* Include stdint.h with defines that trigger declaration of C99 limit/const
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* macros here before anyone else has a chance to include stdint.h without
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* these.
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*/
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#ifndef __STDC_LIMIT_MACROS
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#define __STDC_LIMIT_MACROS
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#endif
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#ifndef __STDC_CONSTANT_MACROS
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#define __STDC_CONSTANT_MACROS
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#endif
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#include <stdint.h>
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#endif
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/*
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* The "user config" file can be empty, and everything should work. It is
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* meant to store a given platform/client's overrides of our guess-work.
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*
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* A alternate user config file can be specified by defining
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* GR_USER_CONFIG_FILE. It should be defined relative to GrConfig.h
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*
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* e.g. it can change the BUILD target or supply its own defines for anything
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* else (e.g. GR_DEFAULT_RESOURCE_CACHE_MB_LIMIT)
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*/
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#if !defined(GR_USER_CONFIG_FILE)
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#include "GrUserConfig.h"
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#else
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#include GR_USER_CONFIG_FILE
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#endif
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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// postconfig section:
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//
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/**
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* GR_STRING makes a string of X where X is expanded before conversion to a string
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* if X itself contains macros.
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*/
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#define GR_STRING(X) GR_STRING_IMPL(X)
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#define GR_STRING_IMPL(X) #X
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/**
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* GR_CONCAT concatenates X and Y where each is expanded before
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* contanenation if either contains macros.
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*/
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#define GR_CONCAT(X,Y) GR_CONCAT_IMPL(X,Y)
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#define GR_CONCAT_IMPL(X,Y) X##Y
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/**
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* Creates a string of the form "<filename>(<linenumber>) : "
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*/
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#define GR_FILE_AND_LINE_STR __FILE__ "(" GR_STRING(__LINE__) ") : "
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/**
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* Compilers have different ways of issuing warnings. This macro
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* attempts to abstract them, but may need to be specialized for your
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* particular compiler.
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* To insert compiler warnings use "#pragma message GR_WARN(<string>)"
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*/
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#if defined(_MSC_VER) && _MSC_VER
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#define GR_WARN(MSG) (GR_FILE_AND_LINE_STR "WARNING: " MSG)
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#else//__GNUC__ - may need other defines for different compilers
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#define GR_WARN(MSG) ("WARNING: " MSG)
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#endif
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/**
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* GR_ALWAYSBREAK is an unconditional break in all builds.
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*/
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#if !defined(GR_ALWAYSBREAK)
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#if defined(SK_BUILD_FOR_WIN32)
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#define GR_ALWAYSBREAK SkNO_RETURN_HINT(); __debugbreak()
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#else
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// TODO: do other platforms really not have continuable breakpoints?
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// sign extend for 64bit architectures to be sure this is
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// in the high address range
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#define GR_ALWAYSBREAK SkNO_RETURN_HINT(); *((int*)(int64_t)(int32_t)0xbeefcafe) = 0;
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#endif
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#endif
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/**
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* GR_DEBUGBREAK is an unconditional break in debug builds.
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*/
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#if !defined(GR_DEBUGBREAK)
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#ifdef SK_DEBUG
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#define GR_DEBUGBREAK GR_ALWAYSBREAK
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#else
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#define GR_DEBUGBREAK
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#endif
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#endif
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/**
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* GR_ALWAYSASSERT is an assertion in all builds.
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*/
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#if !defined(GR_ALWAYSASSERT)
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#define GR_ALWAYSASSERT(COND) \
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do { \
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if (!(COND)) { \
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SkDebugf("%s %s failed\n", GR_FILE_AND_LINE_STR, #COND); \
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GR_ALWAYSBREAK; \
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} \
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} while (false)
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#endif
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/**
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* GR_DEBUGASSERT is an assertion in debug builds only.
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*/
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#if !defined(GR_DEBUGASSERT)
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#ifdef SK_DEBUG
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#define GR_DEBUGASSERT(COND) GR_ALWAYSASSERT(COND)
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#else
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#define GR_DEBUGASSERT(COND)
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#endif
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#endif
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/**
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* Prettier forms of the above macros.
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*/
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#define GrAlwaysAssert(COND) GR_ALWAYSASSERT(COND)
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/**
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* GR_STATIC_ASSERT is a compile time assertion. Depending on the platform
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* it may print the message in the compiler log. Obviously, the condition must
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* be evaluatable at compile time.
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*/
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// VS 2010 and GCC compiled with c++0x or gnu++0x support the new
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// static_assert.
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#if !defined(GR_STATIC_ASSERT)
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#if (defined(_MSC_VER) && _MSC_VER >= 1600) || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)
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#define GR_STATIC_ASSERT(CONDITION) static_assert(CONDITION, "bug")
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#else
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template <bool> class GR_STATIC_ASSERT_FAILURE;
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template <> class GR_STATIC_ASSERT_FAILURE<true> {};
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#define GR_STATIC_ASSERT(CONDITION) \
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enum {GR_CONCAT(X,__LINE__) = \
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sizeof(GR_STATIC_ASSERT_FAILURE<CONDITION>)}
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#endif
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#endif
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/**
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* GR_GEOM_BUFFER_MAP_THRESHOLD gives a threshold (in bytes) for when Gr should
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* map a GrGeometryBuffer to update its contents. It will use map() if the
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* size of the updated region is greater than the threshold. Otherwise it will
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* use updateData().
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*/
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#if !defined(GR_GEOM_BUFFER_MAP_THRESHOLD)
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#define GR_GEOM_BUFFER_MAP_THRESHOLD (1 << 15)
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#endif
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/**
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* GR_STROKE_PATH_RENDERING controls whether or not the GrStrokePathRenderer can be selected
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* as a path renderer. GrStrokePathRenderer is currently an experimental path renderer.
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*/
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#if !defined(GR_STROKE_PATH_RENDERING)
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#define GR_STROKE_PATH_RENDERING 0
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#endif
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/**
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* GR_ALWAYS_ALLOCATE_ON_HEAP determines whether various temporary buffers created
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* in the GPU backend are always allocated on the heap or are allowed to be
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* allocated on the stack for smaller memory requests.
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*
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* This is only used for memory buffers that are created and then passed through to the
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* 3D API (e.g. as texture or geometry data)
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*/
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#if !defined(GR_ALWAYS_ALLOCATE_ON_HEAP)
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#define GR_ALWAYS_ALLOCATE_ON_HEAP 0
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#endif
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#endif
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