6f07665768
This code requires fewer macros to use it (just one), has less code in macro definitions, and has simpler synchronization code (just atomic ints, no SkOnce, no SkMutex, etc.) A minor downside, we lose indentation and reverse-ordering in the final report: Leaked SkRefCntBase: 7 Leaked SkFontMgr: 1 Leaked SkWeakRefCnt: 1 Leaked SkTypeface: 1 Leaked SkFlattenable: 3 Leaked SkXfermode: 3 Leaked SkPathRef: 1 Leaked SkPixelRef: 1 Leaked SkMallocPixelRef: 1 becomes Leaked SkXfermode: 3 Leaked SkMallocPixelRef: 1 Leaked SkPixelRef: 1 Leaked SkPathRef: 1 Leaked SkFlattenable: 3 Leaked SkTypeface: 1 Leaked SkWeakRefCnt: 1 Leaked SkFontMgr: 1 Leaked SkRefCntBase: 7 This is motivated by wanting to land https://codereview.chromium.org/806473006/, which makes sure all static use of SkOnce are in global scope. The current implementation of SkInstCnt uses them in function scope, which isn't safe. BUG=skia: No public API changes. TBR=reed@google.com Review URL: https://codereview.chromium.org/841263004
197 lines
6.7 KiB
C++
197 lines
6.7 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrTextureAccess_DEFINED
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#define GrTextureAccess_DEFINED
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#include "GrGpuResourceRef.h"
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#include "GrTexture.h"
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#include "SkRefCnt.h"
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#include "SkShader.h"
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/**
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* Represents the filtering and tile modes used to access a texture. It is mostly used with
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* GrTextureAccess (defined below). Also, some of the texture cache methods require knowledge about
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* filtering and tiling to perform a cache lookup. If it wasn't for this latter usage this would
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* be folded into GrTextureAccess. The default is clamp tile modes and no filtering.
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*/
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class GrTextureParams {
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public:
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GrTextureParams() {
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this->reset();
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}
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enum FilterMode {
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kNone_FilterMode,
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kBilerp_FilterMode,
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kMipMap_FilterMode
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};
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GrTextureParams(SkShader::TileMode tileXAndY, FilterMode filterMode) {
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this->reset(tileXAndY, filterMode);
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}
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GrTextureParams(const SkShader::TileMode tileModes[2], FilterMode filterMode) {
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this->reset(tileModes, filterMode);
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}
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GrTextureParams(const GrTextureParams& params) {
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*this = params;
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}
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GrTextureParams& operator= (const GrTextureParams& params) {
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fTileModes[0] = params.fTileModes[0];
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fTileModes[1] = params.fTileModes[1];
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fFilterMode = params.fFilterMode;
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return *this;
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}
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void reset() {
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this->reset(SkShader::kClamp_TileMode, kNone_FilterMode);
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}
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void reset(SkShader::TileMode tileXAndY, FilterMode filterMode) {
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fTileModes[0] = fTileModes[1] = tileXAndY;
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fFilterMode = filterMode;
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}
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void reset(const SkShader::TileMode tileModes[2], FilterMode filterMode) {
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fTileModes[0] = tileModes[0];
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fTileModes[1] = tileModes[1];
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fFilterMode = filterMode;
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}
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void setClampNoFilter() {
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fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode;
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fFilterMode = kNone_FilterMode;
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}
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void setClamp() {
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fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode;
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}
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void setFilterMode(FilterMode filterMode) { fFilterMode = filterMode; }
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void setTileModeX(const SkShader::TileMode tm) { fTileModes[0] = tm; }
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void setTileModeY(const SkShader::TileMode tm) { fTileModes[1] = tm; }
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void setTileModeXAndY(const SkShader::TileMode tm) { fTileModes[0] = fTileModes[1] = tm; }
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SkShader::TileMode getTileModeX() const { return fTileModes[0]; }
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SkShader::TileMode getTileModeY() const { return fTileModes[1]; }
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bool isTiled() const {
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return SkShader::kClamp_TileMode != fTileModes[0] ||
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SkShader::kClamp_TileMode != fTileModes[1];
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}
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FilterMode filterMode() const { return fFilterMode; }
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bool operator== (const GrTextureParams& other) const {
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return fTileModes[0] == other.fTileModes[0] &&
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fTileModes[1] == other.fTileModes[1] &&
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fFilterMode == other.fFilterMode;
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}
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bool operator!= (const GrTextureParams& other) const { return !(*this == other); }
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private:
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SkShader::TileMode fTileModes[2];
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FilterMode fFilterMode;
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};
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/** A class representing the swizzle access pattern for a texture. Note that if the texture is
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* an alpha-only texture then the alpha channel is substituted for other components. Any mangling
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* to handle the r,g,b->a conversions for alpha textures is automatically included in the stage
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* key. However, if a GrProcessor uses different swizzles based on its input then it must
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* consider that variation in its key-generation.
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*/
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class GrTextureAccess : public SkNoncopyable {
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public:
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SK_DECLARE_INST_COUNT(GrTextureAccess);
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/**
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* A default GrTextureAccess must have reset() called on it in a GrProcessor subclass's
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* constructor if it will be accessible via GrProcessor::textureAccess().
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*/
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GrTextureAccess();
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/**
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* Uses the default swizzle, "rgba".
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*/
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GrTextureAccess(GrTexture*, const GrTextureParams&);
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explicit GrTextureAccess(GrTexture*,
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GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode,
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SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
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/**
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* swizzle must be a string between one and four (inclusive) characters containing only 'r',
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* 'g', 'b', and/or 'a'.
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*/
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GrTextureAccess(GrTexture*, const char* swizzle, const GrTextureParams&);
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GrTextureAccess(GrTexture*,
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const char* swizzle,
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GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode,
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SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
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void reset(GrTexture*, const GrTextureParams&);
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void reset(GrTexture*,
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GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode,
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SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
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void reset(GrTexture*, const char* swizzle, const GrTextureParams&);
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void reset(GrTexture*,
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const char* swizzle,
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GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode,
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SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
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bool operator== (const GrTextureAccess& other) const {
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#ifdef SK_DEBUG
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// below assumes all chars in fSwizzle are initialized even if string is < 4 chars long.
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SkASSERT(memcmp(fSwizzle, other.fSwizzle, sizeof(fSwizzle)-1) ==
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strcmp(fSwizzle, other.fSwizzle));
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#endif
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return fParams == other.fParams &&
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(this->getTexture() == other.getTexture()) &&
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(0 == memcmp(fSwizzle, other.fSwizzle, sizeof(fSwizzle)-1));
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}
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bool operator!= (const GrTextureAccess& other) const { return !(*this == other); }
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GrTexture* getTexture() const { return fTexture.get(); }
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/**
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* For internal use by GrProcessor.
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*/
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const GrGpuResourceRef* getProgramTexture() const { return &fTexture; }
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/**
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* Returns a string representing the swizzle. The string is is null-terminated.
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*/
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const char* getSwizzle() const { return fSwizzle; }
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/** Returns a mask indicating which components are referenced in the swizzle. The return
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is a bitfield of GrColorComponentFlags. */
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uint32_t swizzleMask() const { return fSwizzleMask; }
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const GrTextureParams& getParams() const { return fParams; }
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private:
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void setSwizzle(const char*);
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typedef GrTGpuResourceRef<GrTexture> ProgramTexture;
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ProgramTexture fTexture;
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GrTextureParams fParams;
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uint32_t fSwizzleMask;
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char fSwizzle[5];
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typedef SkNoncopyable INHERITED;
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};
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#endif
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