skia2/dm/DMExpectationsTask.h
commit-bot@chromium.org ef57b7e653 DM: make GPU tasks multithreaded again. Big refactor.
The main meat of things is in SkThreadPool.  We can now give SkThreadPool a
type for each thread to create and destroy on its local stack.  It's TLS
without going through SkTLS.

I've split the DM tasks into CpuTasks that run on threads with no TLS, and
GpuTasks that run on threads with a thread local GrContextFactory.

The old CpuTask and GpuTask have been renamed to CpuGMTask and GpuGMTask.

Upshot: default run of out/Debug/dm goes from ~45 seconds to ~20 seconds.

BUG=skia:
R=bsalomon@google.com, mtklein@google.com, reed@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/179233005

git-svn-id: http://skia.googlecode.com/svn/trunk@13632 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-02-28 20:31:31 +00:00

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C++

#ifndef DMExpectationsTask_DEFINED
#define DMExpectationsTask_DEFINED
#include "DMExpectations.h"
#include "DMTask.h"
#include "SkBitmap.h"
#include "SkString.h"
namespace DM {
// ExpectationsTask compares an SkBitmap against some Expectations.
// Moving this off the GPU threadpool is a nice (~30%) runtime win.
class ExpectationsTask : public CpuTask {
public:
ExpectationsTask(const Task& parent, const Expectations&, SkBitmap);
virtual void draw() SK_OVERRIDE;
virtual bool shouldSkip() const SK_OVERRIDE { return false; }
virtual SkString name() const SK_OVERRIDE { return fName; }
private:
const SkString fName;
const Expectations& fExpectations;
const SkBitmap fBitmap;
};
} // namespace DM
#endif // DMExpectationsTask_DEFINED