7ea33f5e1a
Committed: https://skia.googlesource.com/skia/+/27a048700778d4cebfc23301d1780649791b0e03 Review URL: https://codereview.chromium.org/1451683002
516 lines
26 KiB
C++
516 lines
26 KiB
C++
/*
|
|
* Copyright 2011 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#ifndef GrGLInterface_DEFINED
|
|
#define GrGLInterface_DEFINED
|
|
|
|
#include "GrGLFunctions.h"
|
|
#include "GrGLExtensions.h"
|
|
#include "SkRefCnt.h"
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
/**
|
|
* Rather than depend on platform-specific GL headers and libraries, we require
|
|
* the client to provide a struct of GL function pointers. This struct can be
|
|
* specified per-GrContext as a parameter to GrContext::Create. If NULL is
|
|
* passed to Create then a "default" GL interface is created. If the default is
|
|
* also NULL GrContext creation will fail.
|
|
*
|
|
* The default interface is returned by GrGLDefaultInterface. This function's
|
|
* implementation is platform-specific. Several have been provided, along with
|
|
* an implementation that simply returns NULL.
|
|
*
|
|
* By defining GR_GL_PER_GL_CALL_IFACE_CALLBACK to 1 the client can specify a
|
|
* callback function that will be called prior to each GL function call. See
|
|
* comments in GrGLConfig.h
|
|
*/
|
|
|
|
typedef void(*GrGLFuncPtr)();
|
|
|
|
struct GrGLInterface;
|
|
|
|
const GrGLInterface* GrGLDefaultInterface();
|
|
|
|
/**
|
|
* Creates a GrGLInterface for a "native" GL context (e.g. WGL on windows,
|
|
* GLX on linux, AGL on Mac). The interface is only valid for the GL context
|
|
* that is current when the interface is created.
|
|
*/
|
|
SK_API const GrGLInterface* GrGLCreateNativeInterface();
|
|
|
|
#if SK_MESA
|
|
/**
|
|
* Creates a GrGLInterface for an OSMesa context.
|
|
*/
|
|
SK_API const GrGLInterface* GrGLCreateMesaInterface();
|
|
#endif
|
|
|
|
#if SK_ANGLE
|
|
/**
|
|
* Creates a GrGLInterface for an ANGLE context.
|
|
*/
|
|
SK_API const GrGLInterface* GrGLCreateANGLEInterface();
|
|
#endif
|
|
|
|
#if SK_COMMAND_BUFFER
|
|
/**
|
|
* Creates a GrGLInterface for a Command Buffer context.
|
|
*/
|
|
SK_API const GrGLInterface* GrGLCreateCommandBufferInterface();
|
|
#endif
|
|
|
|
/**
|
|
* Creates a null GrGLInterface that doesn't draw anything. Used for measuring
|
|
* CPU overhead.
|
|
*/
|
|
const SK_API GrGLInterface* GrGLCreateNullInterface();
|
|
|
|
/**
|
|
* Creates a debugging GrGLInterface that doesn't draw anything. Used for
|
|
* finding memory leaks and invalid memory accesses.
|
|
*/
|
|
const GrGLInterface* GrGLCreateDebugInterface();
|
|
|
|
#if GR_GL_PER_GL_FUNC_CALLBACK
|
|
typedef void (*GrGLInterfaceCallbackProc)(const GrGLInterface*);
|
|
typedef intptr_t GrGLInterfaceCallbackData;
|
|
#endif
|
|
|
|
/** Function that returns a new interface identical to "interface" but without support for
|
|
GL_NV_path_rendering. */
|
|
const GrGLInterface* GrGLInterfaceRemoveNVPR(const GrGLInterface*);
|
|
|
|
/** Function that returns a new interface identical to "interface" but with support for
|
|
test version of GL_EXT_debug_marker. */
|
|
const GrGLInterface* GrGLInterfaceAddTestDebugMarker(const GrGLInterface*,
|
|
GrGLInsertEventMarkerProc insertEventMarkerFn,
|
|
GrGLPushGroupMarkerProc pushGroupMarkerFn,
|
|
GrGLPopGroupMarkerProc popGroupMarkerFn);
|
|
|
|
/**
|
|
* GrContext uses the following interface to make all calls into OpenGL. When a
|
|
* GrContext is created it is given a GrGLInterface. The interface's function
|
|
* pointers must be valid for the OpenGL context associated with the GrContext.
|
|
* On some platforms, such as Windows, function pointers for OpenGL extensions
|
|
* may vary between OpenGL contexts. So the caller must be careful to use a
|
|
* GrGLInterface initialized for the correct context. All functions that should
|
|
* be available based on the OpenGL's version and extension string must be
|
|
* non-NULL or GrContext creation will fail. This can be tested with the
|
|
* validate() method when the OpenGL context has been made current.
|
|
*/
|
|
struct SK_API GrGLInterface : public SkRefCnt {
|
|
private:
|
|
// simple wrapper class that exists only to initialize a pointer to NULL
|
|
template <typename FNPTR_TYPE> class GLPtr {
|
|
public:
|
|
GLPtr() : fPtr(NULL) {}
|
|
GLPtr operator=(FNPTR_TYPE ptr) { fPtr = ptr; return *this; }
|
|
operator FNPTR_TYPE() const { return fPtr; }
|
|
private:
|
|
FNPTR_TYPE fPtr;
|
|
};
|
|
|
|
// This is a temporary workaround to keep Chromium's GrGLInterface factories compiling until
|
|
// they're updated to use the Functions struct.
|
|
template <typename FNPTR_TYPE> class GLPtrAlias {
|
|
public:
|
|
GLPtrAlias(GLPtr<FNPTR_TYPE>* base) : fBase(base) {}
|
|
void operator=(FNPTR_TYPE ptr) { *fBase = ptr; }
|
|
private:
|
|
GLPtr<FNPTR_TYPE>* fBase;
|
|
};
|
|
|
|
typedef SkRefCnt INHERITED;
|
|
|
|
public:
|
|
GrGLInterface();
|
|
|
|
static GrGLInterface* NewClone(const GrGLInterface*);
|
|
|
|
// Validates that the GrGLInterface supports its advertised standard. This means the necessary
|
|
// function pointers have been initialized for both the GL version and any advertised
|
|
// extensions.
|
|
bool validate() const;
|
|
|
|
// Indicates the type of GL implementation
|
|
union {
|
|
GrGLStandard fStandard;
|
|
GrGLStandard fBindingsExported; // Legacy name, will be remove when Chromium is updated.
|
|
};
|
|
|
|
GrGLExtensions fExtensions;
|
|
|
|
bool hasExtension(const char ext[]) const { return fExtensions.has(ext); }
|
|
|
|
/**
|
|
* The function pointers are in a struct so that we can have a compiler generated assignment
|
|
* operator.
|
|
*/
|
|
struct Functions {
|
|
GLPtr<GrGLActiveTextureProc> fActiveTexture;
|
|
GLPtr<GrGLAttachShaderProc> fAttachShader;
|
|
GLPtr<GrGLBeginQueryProc> fBeginQuery;
|
|
GLPtr<GrGLBindAttribLocationProc> fBindAttribLocation;
|
|
GLPtr<GrGLBindBufferProc> fBindBuffer;
|
|
GLPtr<GrGLBindFragDataLocationProc> fBindFragDataLocation;
|
|
GLPtr<GrGLBindFragDataLocationIndexedProc> fBindFragDataLocationIndexed;
|
|
GLPtr<GrGLBindFramebufferProc> fBindFramebuffer;
|
|
GLPtr<GrGLBindRenderbufferProc> fBindRenderbuffer;
|
|
GLPtr<GrGLBindTextureProc> fBindTexture;
|
|
GLPtr<GrGLBindVertexArrayProc> fBindVertexArray;
|
|
GLPtr<GrGLBlendBarrierProc> fBlendBarrier;
|
|
GLPtr<GrGLBlendColorProc> fBlendColor;
|
|
GLPtr<GrGLBlendEquationProc> fBlendEquation;
|
|
GLPtr<GrGLBlendFuncProc> fBlendFunc;
|
|
GLPtr<GrGLBlitFramebufferProc> fBlitFramebuffer;
|
|
GLPtr<GrGLBufferDataProc> fBufferData;
|
|
GLPtr<GrGLBufferSubDataProc> fBufferSubData;
|
|
GLPtr<GrGLCheckFramebufferStatusProc> fCheckFramebufferStatus;
|
|
GLPtr<GrGLClearProc> fClear;
|
|
GLPtr<GrGLClearColorProc> fClearColor;
|
|
GLPtr<GrGLClearStencilProc> fClearStencil;
|
|
GLPtr<GrGLColorMaskProc> fColorMask;
|
|
GLPtr<GrGLCompileShaderProc> fCompileShader;
|
|
GLPtr<GrGLCompressedTexImage2DProc> fCompressedTexImage2D;
|
|
GLPtr<GrGLCompressedTexSubImage2DProc> fCompressedTexSubImage2D;
|
|
GLPtr<GrGLCopyTexSubImage2DProc> fCopyTexSubImage2D;
|
|
GLPtr<GrGLCreateProgramProc> fCreateProgram;
|
|
GLPtr<GrGLCreateShaderProc> fCreateShader;
|
|
GLPtr<GrGLCullFaceProc> fCullFace;
|
|
GLPtr<GrGLDeleteBuffersProc> fDeleteBuffers;
|
|
GLPtr<GrGLDeleteFramebuffersProc> fDeleteFramebuffers;
|
|
GLPtr<GrGLDeleteProgramProc> fDeleteProgram;
|
|
GLPtr<GrGLDeleteQueriesProc> fDeleteQueries;
|
|
GLPtr<GrGLDeleteRenderbuffersProc> fDeleteRenderbuffers;
|
|
GLPtr<GrGLDeleteShaderProc> fDeleteShader;
|
|
GLPtr<GrGLDeleteTexturesProc> fDeleteTextures;
|
|
GLPtr<GrGLDeleteVertexArraysProc> fDeleteVertexArrays;
|
|
GLPtr<GrGLDepthMaskProc> fDepthMask;
|
|
GLPtr<GrGLDisableProc> fDisable;
|
|
GLPtr<GrGLDisableVertexAttribArrayProc> fDisableVertexAttribArray;
|
|
GLPtr<GrGLDrawArraysProc> fDrawArrays;
|
|
GLPtr<GrGLDrawBufferProc> fDrawBuffer;
|
|
GLPtr<GrGLDrawBuffersProc> fDrawBuffers;
|
|
GLPtr<GrGLDrawElementsProc> fDrawElements;
|
|
GLPtr<GrGLEnableProc> fEnable;
|
|
GLPtr<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray;
|
|
GLPtr<GrGLEndQueryProc> fEndQuery;
|
|
GLPtr<GrGLFinishProc> fFinish;
|
|
GLPtr<GrGLFlushProc> fFlush;
|
|
GLPtr<GrGLFlushMappedBufferRangeProc> fFlushMappedBufferRange;
|
|
GLPtr<GrGLFramebufferRenderbufferProc> fFramebufferRenderbuffer;
|
|
GLPtr<GrGLFramebufferTexture2DProc> fFramebufferTexture2D;
|
|
GLPtr<GrGLFramebufferTexture2DMultisampleProc> fFramebufferTexture2DMultisample;
|
|
GLPtr<GrGLFrontFaceProc> fFrontFace;
|
|
GLPtr<GrGLGenBuffersProc> fGenBuffers;
|
|
GLPtr<GrGLGenFramebuffersProc> fGenFramebuffers;
|
|
GLPtr<GrGLGenerateMipmapProc> fGenerateMipmap;
|
|
GLPtr<GrGLGenQueriesProc> fGenQueries;
|
|
GLPtr<GrGLGenRenderbuffersProc> fGenRenderbuffers;
|
|
GLPtr<GrGLGenTexturesProc> fGenTextures;
|
|
GLPtr<GrGLGenVertexArraysProc> fGenVertexArrays;
|
|
GLPtr<GrGLGetBufferParameterivProc> fGetBufferParameteriv;
|
|
GLPtr<GrGLGetErrorProc> fGetError;
|
|
GLPtr<GrGLGetFramebufferAttachmentParameterivProc> fGetFramebufferAttachmentParameteriv;
|
|
GLPtr<GrGLGetIntegervProc> fGetIntegerv;
|
|
GLPtr<GrGLGetQueryObjecti64vProc> fGetQueryObjecti64v;
|
|
GLPtr<GrGLGetQueryObjectivProc> fGetQueryObjectiv;
|
|
GLPtr<GrGLGetQueryObjectui64vProc> fGetQueryObjectui64v;
|
|
GLPtr<GrGLGetQueryObjectuivProc> fGetQueryObjectuiv;
|
|
GLPtr<GrGLGetQueryivProc> fGetQueryiv;
|
|
GLPtr<GrGLGetProgramInfoLogProc> fGetProgramInfoLog;
|
|
GLPtr<GrGLGetProgramivProc> fGetProgramiv;
|
|
GLPtr<GrGLGetRenderbufferParameterivProc> fGetRenderbufferParameteriv;
|
|
GLPtr<GrGLGetShaderInfoLogProc> fGetShaderInfoLog;
|
|
GLPtr<GrGLGetShaderivProc> fGetShaderiv;
|
|
GLPtr<GrGLGetShaderPrecisionFormatProc> fGetShaderPrecisionFormat;
|
|
GLPtr<GrGLGetStringProc> fGetString;
|
|
GLPtr<GrGLGetStringiProc> fGetStringi;
|
|
GLPtr<GrGLGetTexLevelParameterivProc> fGetTexLevelParameteriv;
|
|
GLPtr<GrGLGetUniformLocationProc> fGetUniformLocation;
|
|
GLPtr<GrGLInsertEventMarkerProc> fInsertEventMarker;
|
|
GLPtr<GrGLInvalidateBufferDataProc> fInvalidateBufferData;
|
|
GLPtr<GrGLInvalidateBufferSubDataProc> fInvalidateBufferSubData;
|
|
GLPtr<GrGLInvalidateFramebufferProc> fInvalidateFramebuffer;
|
|
GLPtr<GrGLInvalidateSubFramebufferProc> fInvalidateSubFramebuffer;
|
|
GLPtr<GrGLInvalidateTexImageProc> fInvalidateTexImage;
|
|
GLPtr<GrGLInvalidateTexSubImageProc> fInvalidateTexSubImage;
|
|
GLPtr<GrGLIsTextureProc> fIsTexture;
|
|
GLPtr<GrGLLineWidthProc> fLineWidth;
|
|
GLPtr<GrGLLinkProgramProc> fLinkProgram;
|
|
GLPtr<GrGLMapBufferProc> fMapBuffer;
|
|
GLPtr<GrGLMapBufferRangeProc> fMapBufferRange;
|
|
GLPtr<GrGLMapBufferSubDataProc> fMapBufferSubData;
|
|
GLPtr<GrGLMapTexSubImage2DProc> fMapTexSubImage2D;
|
|
GLPtr<GrGLPixelStoreiProc> fPixelStorei;
|
|
GLPtr<GrGLPopGroupMarkerProc> fPopGroupMarker;
|
|
GLPtr<GrGLPushGroupMarkerProc> fPushGroupMarker;
|
|
GLPtr<GrGLQueryCounterProc> fQueryCounter;
|
|
GLPtr<GrGLRasterSamplesProc> fRasterSamples;
|
|
GLPtr<GrGLReadBufferProc> fReadBuffer;
|
|
GLPtr<GrGLReadPixelsProc> fReadPixels;
|
|
GLPtr<GrGLRenderbufferStorageProc> fRenderbufferStorage;
|
|
|
|
// On OpenGL ES there are multiple incompatible extensions that add support for MSAA
|
|
// and ES3 adds MSAA support to the standard. On an ES3 driver we may still use the
|
|
// older extensions for performance reasons or due to ES3 driver bugs. We want the function
|
|
// that creates the GrGLInterface to provide all available functions and internally
|
|
// we will select among them. They all have a method called glRenderbufferStorageMultisample*.
|
|
// So we have separate function pointers for GL_IMG/EXT_multisampled_to_texture,
|
|
// GL_CHROMIUM/ANGLE_framebuffer_multisample/ES3, and GL_APPLE_framebuffer_multisample
|
|
// variations.
|
|
//
|
|
// If a driver supports multiple GL_ARB_framebuffer_multisample-style extensions then we will
|
|
// assume the function pointers for the standard (or equivalent GL_ARB) version have
|
|
// been preferred over GL_EXT, GL_CHROMIUM, or GL_ANGLE variations that have reduced
|
|
// functionality.
|
|
|
|
// GL_EXT_multisampled_render_to_texture (preferred) or GL_IMG_multisampled_render_to_texture
|
|
GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampleES2EXT;
|
|
// GL_APPLE_framebuffer_multisample
|
|
GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampleES2APPLE;
|
|
|
|
// This is used to store the pointer for GL_ARB/EXT/ANGLE/CHROMIUM_framebuffer_multisample or
|
|
// the standard function in ES3+ or GL 3.0+.
|
|
GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisample;
|
|
|
|
// Pointer to BindUniformLocationCHROMIUM from the GL_CHROMIUM_bind_uniform_location extension.
|
|
GLPtr<GrGLBindUniformLocationProc> fBindUniformLocation;
|
|
|
|
GLPtr<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuffer;
|
|
GLPtr<GrGLScissorProc> fScissor;
|
|
GLPtr<GrGLShaderSourceProc> fShaderSource;
|
|
GLPtr<GrGLStencilFuncProc> fStencilFunc;
|
|
GLPtr<GrGLStencilFuncSeparateProc> fStencilFuncSeparate;
|
|
GLPtr<GrGLStencilMaskProc> fStencilMask;
|
|
GLPtr<GrGLStencilMaskSeparateProc> fStencilMaskSeparate;
|
|
GLPtr<GrGLStencilOpProc> fStencilOp;
|
|
GLPtr<GrGLStencilOpSeparateProc> fStencilOpSeparate;
|
|
GLPtr<GrGLTexImage2DProc> fTexImage2D;
|
|
GLPtr<GrGLTexParameteriProc> fTexParameteri;
|
|
GLPtr<GrGLTexParameterivProc> fTexParameteriv;
|
|
GLPtr<GrGLTexSubImage2DProc> fTexSubImage2D;
|
|
GLPtr<GrGLTexStorage2DProc> fTexStorage2D;
|
|
GLPtr<GrGLTextureBarrierProc> fTextureBarrier;
|
|
GLPtr<GrGLDiscardFramebufferProc> fDiscardFramebuffer;
|
|
GLPtr<GrGLUniform1fProc> fUniform1f;
|
|
GLPtr<GrGLUniform1iProc> fUniform1i;
|
|
GLPtr<GrGLUniform1fvProc> fUniform1fv;
|
|
GLPtr<GrGLUniform1ivProc> fUniform1iv;
|
|
GLPtr<GrGLUniform2fProc> fUniform2f;
|
|
GLPtr<GrGLUniform2iProc> fUniform2i;
|
|
GLPtr<GrGLUniform2fvProc> fUniform2fv;
|
|
GLPtr<GrGLUniform2ivProc> fUniform2iv;
|
|
GLPtr<GrGLUniform3fProc> fUniform3f;
|
|
GLPtr<GrGLUniform3iProc> fUniform3i;
|
|
GLPtr<GrGLUniform3fvProc> fUniform3fv;
|
|
GLPtr<GrGLUniform3ivProc> fUniform3iv;
|
|
GLPtr<GrGLUniform4fProc> fUniform4f;
|
|
GLPtr<GrGLUniform4iProc> fUniform4i;
|
|
GLPtr<GrGLUniform4fvProc> fUniform4fv;
|
|
GLPtr<GrGLUniform4ivProc> fUniform4iv;
|
|
GLPtr<GrGLUniformMatrix2fvProc> fUniformMatrix2fv;
|
|
GLPtr<GrGLUniformMatrix3fvProc> fUniformMatrix3fv;
|
|
GLPtr<GrGLUniformMatrix4fvProc> fUniformMatrix4fv;
|
|
GLPtr<GrGLUnmapBufferProc> fUnmapBuffer;
|
|
GLPtr<GrGLUnmapBufferSubDataProc> fUnmapBufferSubData;
|
|
GLPtr<GrGLUnmapTexSubImage2DProc> fUnmapTexSubImage2D;
|
|
GLPtr<GrGLUseProgramProc> fUseProgram;
|
|
GLPtr<GrGLVertexAttrib1fProc> fVertexAttrib1f;
|
|
GLPtr<GrGLVertexAttrib2fvProc> fVertexAttrib2fv;
|
|
GLPtr<GrGLVertexAttrib3fvProc> fVertexAttrib3fv;
|
|
GLPtr<GrGLVertexAttrib4fvProc> fVertexAttrib4fv;
|
|
GLPtr<GrGLVertexAttribPointerProc> fVertexAttribPointer;
|
|
GLPtr<GrGLViewportProc> fViewport;
|
|
|
|
/* GL_NV_path_rendering */
|
|
GLPtr<GrGLMatrixLoadfProc> fMatrixLoadf;
|
|
GLPtr<GrGLMatrixLoadIdentityProc> fMatrixLoadIdentity;
|
|
GLPtr<GrGLGetProgramResourceLocationProc> fGetProgramResourceLocation;
|
|
GLPtr<GrGLPathCommandsProc> fPathCommands;
|
|
GLPtr<GrGLPathParameteriProc> fPathParameteri;
|
|
GLPtr<GrGLPathParameterfProc> fPathParameterf;
|
|
GLPtr<GrGLGenPathsProc> fGenPaths;
|
|
GLPtr<GrGLDeletePathsProc> fDeletePaths;
|
|
GLPtr<GrGLIsPathProc> fIsPath;
|
|
GLPtr<GrGLPathStencilFuncProc> fPathStencilFunc;
|
|
GLPtr<GrGLStencilFillPathProc> fStencilFillPath;
|
|
GLPtr<GrGLStencilStrokePathProc> fStencilStrokePath;
|
|
GLPtr<GrGLStencilFillPathInstancedProc> fStencilFillPathInstanced;
|
|
GLPtr<GrGLStencilStrokePathInstancedProc> fStencilStrokePathInstanced;
|
|
GLPtr<GrGLCoverFillPathProc> fCoverFillPath;
|
|
GLPtr<GrGLCoverStrokePathProc> fCoverStrokePath;
|
|
GLPtr<GrGLCoverFillPathInstancedProc> fCoverFillPathInstanced;
|
|
GLPtr<GrGLCoverStrokePathInstancedProc> fCoverStrokePathInstanced;
|
|
// NV_path_rendering v1.2
|
|
GLPtr<GrGLStencilThenCoverFillPathProc> fStencilThenCoverFillPath;
|
|
GLPtr<GrGLStencilThenCoverStrokePathProc> fStencilThenCoverStrokePath;
|
|
GLPtr<GrGLStencilThenCoverFillPathInstancedProc> fStencilThenCoverFillPathInstanced;
|
|
GLPtr<GrGLStencilThenCoverStrokePathInstancedProc> fStencilThenCoverStrokePathInstanced;
|
|
// NV_path_rendering v1.3
|
|
GLPtr<GrGLProgramPathFragmentInputGenProc> fProgramPathFragmentInputGen;
|
|
// CHROMIUM_path_rendering
|
|
GLPtr<GrGLBindFragmentInputLocationProc> fBindFragmentInputLocation;
|
|
|
|
/* NV_framebuffer_mixed_samples */
|
|
GLPtr<GrGLCoverageModulationProc> fCoverageModulation;
|
|
|
|
/* ARB_draw_instanced */
|
|
GLPtr<GrGLDrawArraysInstancedProc> fDrawArraysInstanced;
|
|
GLPtr<GrGLDrawElementsInstancedProc> fDrawElementsInstanced;
|
|
|
|
/* ARB_instanced_arrays */
|
|
GLPtr<GrGLVertexAttribDivisorProc> fVertexAttribDivisor;
|
|
|
|
/* NV_bindless_texture */
|
|
// We use the NVIDIA verson for now because it does not require dynamically uniform handles.
|
|
// We may switch the the ARB version and/or omit methods in the future.
|
|
GLPtr<GrGLGetTextureHandleProc> fGetTextureHandle;
|
|
GLPtr<GrGLGetTextureSamplerHandleProc> fGetTextureSamplerHandle;
|
|
GLPtr<GrGLMakeTextureHandleResidentProc> fMakeTextureHandleResident;
|
|
GLPtr<GrGLMakeTextureHandleNonResidentProc> fMakeTextureHandleNonResident;
|
|
GLPtr<GrGLGetImageHandleProc> fGetImageHandle;
|
|
GLPtr<GrGLMakeImageHandleResidentProc> fMakeImageHandleResident;
|
|
GLPtr<GrGLMakeImageHandleNonResidentProc> fMakeImageHandleNonResident;
|
|
GLPtr<GrGLIsTextureHandleResidentProc> fIsTextureHandleResident;
|
|
GLPtr<GrGLIsImageHandleResidentProc> fIsImageHandleResident;
|
|
GLPtr<GrGLUniformHandleui64Proc> fUniformHandleui64;
|
|
GLPtr<GrGLUniformHandleui64vProc> fUniformHandleui64v;
|
|
GLPtr<GrGLProgramUniformHandleui64Proc> fProgramUniformHandleui64;
|
|
GLPtr<GrGLProgramUniformHandleui64vProc> fProgramUniformHandleui64v;
|
|
|
|
/* EXT_direct_state_access */
|
|
// We use the EXT verson because it is more expansive and interacts with more extensions
|
|
// than the ARB or core (4.5) versions. We may switch and/or omit methods in the future.
|
|
GLPtr<GrGLTextureParameteriProc> fTextureParameteri;
|
|
GLPtr<GrGLTextureParameterivProc> fTextureParameteriv;
|
|
GLPtr<GrGLTextureParameterfProc> fTextureParameterf;
|
|
GLPtr<GrGLTextureParameterfvProc> fTextureParameterfv;
|
|
GLPtr<GrGLTextureImage1DProc> fTextureImage1D;
|
|
GLPtr<GrGLTextureImage2DProc> fTextureImage2D;
|
|
GLPtr<GrGLTextureSubImage1DProc> fTextureSubImage1D;
|
|
GLPtr<GrGLTextureSubImage2DProc> fTextureSubImage2D;
|
|
GLPtr<GrGLCopyTextureImage1DProc> fCopyTextureImage1D;
|
|
GLPtr<GrGLCopyTextureImage2DProc> fCopyTextureImage2D;
|
|
GLPtr<GrGLCopyTextureSubImage1DProc> fCopyTextureSubImage1D;
|
|
GLPtr<GrGLCopyTextureSubImage2DProc> fCopyTextureSubImage2D;
|
|
GLPtr<GrGLGetTextureImageProc> fGetTextureImage;
|
|
GLPtr<GrGLGetTextureParameterfvProc> fGetTextureParameterfv;
|
|
GLPtr<GrGLGetTextureParameterivProc> fGetTextureParameteriv;
|
|
GLPtr<GrGLGetTextureLevelParameterfvProc> fGetTextureLevelParameterfv;
|
|
GLPtr<GrGLGetTextureLevelParameterivProc> fGetTextureLevelParameteriv;
|
|
// OpenGL 1.2
|
|
GLPtr<GrGLTextureImage3DProc> fTextureImage3D;
|
|
GLPtr<GrGLTextureSubImage3DProc> fTextureSubImage3D;
|
|
GLPtr<GrGLCopyTextureSubImage3DProc> fCopyTextureSubImage3D;
|
|
GLPtr<GrGLCompressedTextureImage3DProc> fCompressedTextureImage3D;
|
|
GLPtr<GrGLCompressedTextureImage2DProc> fCompressedTextureImage2D;
|
|
GLPtr<GrGLCompressedTextureImage1DProc> fCompressedTextureImage1D;
|
|
GLPtr<GrGLCompressedTextureSubImage3DProc> fCompressedTextureSubImage3D;
|
|
GLPtr<GrGLCompressedTextureSubImage2DProc> fCompressedTextureSubImage2D;
|
|
GLPtr<GrGLCompressedTextureSubImage1DProc> fCompressedTextureSubImage1D;
|
|
GLPtr<GrGLGetCompressedTextureImageProc> fGetCompressedTextureImage;
|
|
// OpenGL 1.5
|
|
GLPtr<GrGLNamedBufferDataProc> fNamedBufferData;
|
|
GLPtr<GrGLNamedBufferSubDataProc> fNamedBufferSubData;
|
|
GLPtr<GrGLMapNamedBufferProc> fMapNamedBuffer;
|
|
GLPtr<GrGLUnmapNamedBufferProc> fUnmapNamedBuffer;
|
|
GLPtr<GrGLGetNamedBufferParameterivProc> fGetNamedBufferParameteriv;
|
|
GLPtr<GrGLGetNamedBufferPointervProc> fGetNamedBufferPointerv;
|
|
GLPtr<GrGLGetNamedBufferSubDataProc> fGetNamedBufferSubData;
|
|
// OpenGL 2.0
|
|
GLPtr<GrGLProgramUniform1fProc> fProgramUniform1f;
|
|
GLPtr<GrGLProgramUniform2fProc> fProgramUniform2f;
|
|
GLPtr<GrGLProgramUniform3fProc> fProgramUniform3f;
|
|
GLPtr<GrGLProgramUniform4fProc> fProgramUniform4f;
|
|
GLPtr<GrGLProgramUniform1iProc> fProgramUniform1i;
|
|
GLPtr<GrGLProgramUniform2iProc> fProgramUniform2i;
|
|
GLPtr<GrGLProgramUniform3iProc> fProgramUniform3i;
|
|
GLPtr<GrGLProgramUniform4iProc> fProgramUniform4i;
|
|
GLPtr<GrGLProgramUniform1fvProc> fProgramUniform1fv;
|
|
GLPtr<GrGLProgramUniform2fvProc> fProgramUniform2fv;
|
|
GLPtr<GrGLProgramUniform3fvProc> fProgramUniform3fv;
|
|
GLPtr<GrGLProgramUniform4fvProc> fProgramUniform4fv;
|
|
GLPtr<GrGLProgramUniform1ivProc> fProgramUniform1iv;
|
|
GLPtr<GrGLProgramUniform2ivProc> fProgramUniform2iv;
|
|
GLPtr<GrGLProgramUniform3ivProc> fProgramUniform3iv;
|
|
GLPtr<GrGLProgramUniform4ivProc> fProgramUniform4iv;
|
|
GLPtr<GrGLProgramUniformMatrix2fvProc> fProgramUniformMatrix2fv;
|
|
GLPtr<GrGLProgramUniformMatrix3fvProc> fProgramUniformMatrix3fv;
|
|
GLPtr<GrGLProgramUniformMatrix4fvProc> fProgramUniformMatrix4fv;
|
|
// OpenGL 2.1
|
|
GLPtr<GrGLProgramUniformMatrix2x3fvProc> fProgramUniformMatrix2x3fv;
|
|
GLPtr<GrGLProgramUniformMatrix3x2fvProc> fProgramUniformMatrix3x2fv;
|
|
GLPtr<GrGLProgramUniformMatrix2x4fvProc> fProgramUniformMatrix2x4fv;
|
|
GLPtr<GrGLProgramUniformMatrix4x2fvProc> fProgramUniformMatrix4x2fv;
|
|
GLPtr<GrGLProgramUniformMatrix3x4fvProc> fProgramUniformMatrix3x4fv;
|
|
GLPtr<GrGLProgramUniformMatrix4x3fvProc> fProgramUniformMatrix4x3fv;
|
|
// OpenGL 3.0
|
|
GLPtr<GrGLNamedRenderbufferStorageProc> fNamedRenderbufferStorage;
|
|
GLPtr<GrGLGetNamedRenderbufferParameterivProc> fGetNamedRenderbufferParameteriv;
|
|
GLPtr<GrGLNamedRenderbufferStorageMultisampleProc> fNamedRenderbufferStorageMultisample;
|
|
GLPtr<GrGLCheckNamedFramebufferStatusProc> fCheckNamedFramebufferStatus;
|
|
GLPtr<GrGLNamedFramebufferTexture1DProc> fNamedFramebufferTexture1D;
|
|
GLPtr<GrGLNamedFramebufferTexture2DProc> fNamedFramebufferTexture2D;
|
|
GLPtr<GrGLNamedFramebufferTexture3DProc> fNamedFramebufferTexture3D;
|
|
GLPtr<GrGLNamedFramebufferRenderbufferProc> fNamedFramebufferRenderbuffer;
|
|
GLPtr<GrGLGetNamedFramebufferAttachmentParameterivProc> fGetNamedFramebufferAttachmentParameteriv;
|
|
GLPtr<GrGLGenerateTextureMipmapProc> fGenerateTextureMipmap;
|
|
GLPtr<GrGLFramebufferDrawBufferProc> fFramebufferDrawBuffer;
|
|
GLPtr<GrGLFramebufferDrawBuffersProc> fFramebufferDrawBuffers;
|
|
GLPtr<GrGLFramebufferReadBufferProc> fFramebufferReadBuffer;
|
|
GLPtr<GrGLGetFramebufferParameterivProc> fGetFramebufferParameteriv;
|
|
GLPtr<GrGLNamedCopyBufferSubDataProc> fNamedCopyBufferSubData;
|
|
GLPtr<GrGLVertexArrayVertexOffsetProc> fVertexArrayVertexOffset;
|
|
GLPtr<GrGLVertexArrayColorOffsetProc> fVertexArrayColorOffset;
|
|
GLPtr<GrGLVertexArrayEdgeFlagOffsetProc> fVertexArrayEdgeFlagOffset;
|
|
GLPtr<GrGLVertexArrayIndexOffsetProc> fVertexArrayIndexOffset;
|
|
GLPtr<GrGLVertexArrayNormalOffsetProc> fVertexArrayNormalOffset;
|
|
GLPtr<GrGLVertexArrayTexCoordOffsetProc> fVertexArrayTexCoordOffset;
|
|
GLPtr<GrGLVertexArrayMultiTexCoordOffsetProc> fVertexArrayMultiTexCoordOffset;
|
|
GLPtr<GrGLVertexArrayFogCoordOffsetProc> fVertexArrayFogCoordOffset;
|
|
GLPtr<GrGLVertexArraySecondaryColorOffsetProc> fVertexArraySecondaryColorOffset;
|
|
GLPtr<GrGLVertexArrayVertexAttribOffsetProc> fVertexArrayVertexAttribOffset;
|
|
GLPtr<GrGLVertexArrayVertexAttribIOffsetProc> fVertexArrayVertexAttribIOffset;
|
|
GLPtr<GrGLEnableVertexArrayProc> fEnableVertexArray;
|
|
GLPtr<GrGLDisableVertexArrayProc> fDisableVertexArray;
|
|
GLPtr<GrGLEnableVertexArrayAttribProc> fEnableVertexArrayAttrib;
|
|
GLPtr<GrGLDisableVertexArrayAttribProc> fDisableVertexArrayAttrib;
|
|
GLPtr<GrGLGetVertexArrayIntegervProc> fGetVertexArrayIntegerv;
|
|
GLPtr<GrGLGetVertexArrayPointervProc> fGetVertexArrayPointerv;
|
|
GLPtr<GrGLGetVertexArrayIntegeri_vProc> fGetVertexArrayIntegeri_v;
|
|
GLPtr<GrGLGetVertexArrayPointeri_vProc> fGetVertexArrayPointeri_v;
|
|
GLPtr<GrGLMapNamedBufferRangeProc> fMapNamedBufferRange;
|
|
GLPtr<GrGLFlushMappedNamedBufferRangeProc> fFlushMappedNamedBufferRange;
|
|
|
|
/* KHR_debug */
|
|
GLPtr<GrGLDebugMessageControlProc> fDebugMessageControl;
|
|
GLPtr<GrGLDebugMessageInsertProc> fDebugMessageInsert;
|
|
GLPtr<GrGLDebugMessageCallbackProc> fDebugMessageCallback;
|
|
GLPtr<GrGLGetDebugMessageLogProc> fGetDebugMessageLog;
|
|
GLPtr<GrGLPushDebugGroupProc> fPushDebugGroup;
|
|
GLPtr<GrGLPopDebugGroupProc> fPopDebugGroup;
|
|
GLPtr<GrGLObjectLabelProc> fObjectLabel;
|
|
|
|
/* EGL functions */
|
|
GLPtr<GrEGLCreateImageProc> fEGLCreateImage;
|
|
GLPtr<GrEGLDestroyImageProc> fEGLDestroyImage;
|
|
} fFunctions;
|
|
|
|
// Per-GL func callback
|
|
#if GR_GL_PER_GL_FUNC_CALLBACK
|
|
GrGLInterfaceCallbackProc fCallback;
|
|
GrGLInterfaceCallbackData fCallbackData;
|
|
#endif
|
|
|
|
// This exists for internal testing.
|
|
virtual void abandon() const {}
|
|
};
|
|
|
|
#endif
|